Vs. Clu Clu Land is the Nintendo Vs. System (Arcade) port of Clu Clu Land (NES). In the game, two fish must swim through a maze attempting to reveal hidden gold bars while fighting against sea urchins. The game has multiplayer support for 2 simultaneous players.
This version of the classic board game supports several graphic formats and offers some different options. From 2 to 8 players can play the game, and they can all be computer players if you wish. This allows you to just sit back and watch as the computer takes over. You can choose to play a short game with a specified time limit, or a standard game, and there is a save game feature.
All actions are handled entirely by keyboard. Questions appear in the center area of the board (for buying property, for instance). Pressing the first letter of a word from the top bar takes that action (Q for Quit as an example). Player stats can be viewed on the screen.
The Witch's Cauldron is a text adventure with graphics where the protagonist is turned into a slimy toad by the witch Hazel, apparently inspired by the classic fairy tale The Frog King. Imprisoned on the witch's island, the player needs to get the main character back to his original form by collecting ingredients and mixing them into the cauldron, with complementary adventure game puzzles.
"Pettan Pyuu" is an action game released by SUNSOFT in 1984. Take control of the character, "Pettan" and make use of the plates to wipe out bugs and solve the interdimensional maze. You will need to master 4 different types of plates, all with their own characteristics.
You are on the Planet NEBULA during the time of the Pharaohs in 2019. A thousand of pitfalls await you and the Gods see you when you approach their tombs. Can you use your laser beams and homing bombs to destroy them? Make no mistake, because it will be fatal! Contains four levels for one or two players.
You have 8,5 hours to complete all 21 tasks Ted has to accomplish during his work day. It's up to you to figure what these are and in what order you should do them...
You are in a spaceship and are "cleaning up" a new planet we've found so it's safe to colonize it. Your mission is to destroy all the crazy aliens flying around in the various underground caverns and when they're clear, move on to the next cavern. There are a few different aliens types in the new caverns, but the color of the caverns changes every level. This game is a crude clone of Konami's classic 1981 arcade hit, Scramble. You control your ship with the standard Apple II keys A, Z, arrows, spacebar.
Vs. Excitebike is a multiplayer version of the motorcross racing simulation game developed by Nintendo. It was released in the arcade shortly after the original Excitebike was released for the Famicom, partially in an attempt to create a demand for the home version in the United States.
The game featured (once again) Quasimodo’s attempts to rescue Esmeralda (or, in this case Ezzmerelda). This one is basically a rip-off of Tutankham (though not a blatant one). Interestingly, the original flyers for the game referred to it as Hero in the “Temple” of Doom and featured the image of an Indiana-Jones-like character, complete with fedora (one wonders if they changed the name and character in an effort to avoid litigation).
Skool Daze sets you as Eric, a typical scamp of a schoolboy whose school report is due, and it is so bad that his parents can't be allowed to see it. This means retrieving it from the headmaster's safe, by obtaining every piece of the pass-code from the teachers, by hitting each of the shields with your catapult.
All this has to be done around all the rigors of a typical school day. you must go to class when the bell goes, or else it's detention, and the other kids will often play around to block you. The game's Artificial Intelligence means that events continue to unfold around you in the other rooms and corridors.
The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince's son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin's lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor's side.
The game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth's by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective.
The characters are now split into five distinct tribes
Although the third game in the Sabreman series, it was the first completed and withheld due to fears that sales of Sabre Wulf would be affected.
The player, as Sabreman, has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. He turns into a werewolf at night, as indicated by an onscreen timer, and returns to human form during the day. Each room is depicted in monochrome on its own screen and consists of blocks to climb and obstacles to avoid while the player solves puzzles and retrieves items for the cure.
An evil demon named Varalys casts a curse upon the princess Ann, turning her into three fairies. You control Sir Jim and set out to find the fairies, and then slay Varalys. Only by vanquishing Varalys can the curse be lifted. Once the princess is restored the kingdom will be saved. The fighting is a little more in-depth than hack and slash. You can either fight with a defensive or offensive stance, or you can use magic spells.