Doki-doki Penguin Land is a 1985 game initially developed by Sega for the SG-1000. It is a platform-based puzzle game, where a penguin must guide an egg down the screen making sure not to break it.
The basic aim of Doki-doki Penguin Land is to guide an egg from the top of the screen to the bottom. To do so means digging downwards, making sure it does not smash in the process. As a puzzle-platformer, everything is affected by gravity, and if the egg falls from a great height, it will smash. Success is achieved by making your way down the playfield carefully.
You control a penguin. 1 jumps, 2 digs. The penguin can push the egg left or right, and can jump on it to make sure it doesn't get stuck against a wall. Digging affects the tile one block left (or right) and one block down away from the penguin's position, meaning it is impossible to dig straight downwards. If the egg gets into a position where it cannot be moved left or right, jumping and landing on it will cause it to smash.
The penguin cannot be damaged, b
Spy vs. Spy: Arctic Antics
Spy vs. Spy: Arctic Antics (also known as Spy vs. Spy III: Arctic Antics)[10] was the third game in the series, and switched the location from a tropical island to the frozen wastes of the Arctic. The spies fought by means of throwing snowballs at each other and setting traps, which decreased their body heat bar. Tools the spies used included a saw which allowed a hole to be cut in the ice for the second player to fall into and lose body heat. Lost body heat could be restored by moving into an igloo with a heater inside.
Spy vs. Spy: The Island Caper
Spy vs. Spy: The Island Caper (also known as Spy vs. Spy II: The Island Caper)[8] introduced a side scrolling play area, which effectively allowed for a small number of very wide "rooms" (the action actually takes place outside, on a tropical island).[7] It also introduced the idea of traps being built from the sticks and coconuts on the island, meaning that each spy no longer started with a fixed number of traps, but must compete to acquire the raw materials necessary to build their traps. The spies must gather the three segments of a rocket and then dive into a sea where a submarine awaits them. However, only connected segments can be carried at any one time. The second installment also included more complex scenery and continued the dual-screen interface present in the first.[7] The game starts with the two players parachuting onto an island in search of a buried missile. As they search, players are able to build traps to slow their enemy's progress.[7] This game was going to come
If you can break through 8 levels of treacherous arctic ice, you'll reach the top of the mountain! But watch out. The Nitpickers, Condors, and Polar Bears don't want you up there. And they've got a bag of tricks that will test every ounce of your strength and courage. Are you going to let them stop you? No way! There are 32 mountains to choose from and endless thrills as you fight these arctic creatures alone or with a friend, and ascend to the top of the mountain in Ice Climber!
Balloon Fight was developed and released by Nintendo, being the console port of the Arcade game VS. Balloon Fight (which was developed at the same time by another team, but released first). It was ported onto numerous other systems, and has more recently been released on the Nintendo Wii U. The game allowed for 1 player and 2 player gameplay, providing cooperative play to get past each stage.
In Lunar Leeper, one of Sierra's earlier arcade games, players had to rescue prisoners on a planet's surface while avoiding the "Leepers", who would leap into the air in an attempt to grab them, and one of the Leepers feature in this game. Similar to Learning with FuzzyWOMP, the player can select one of four games, by moving the Leeper to the icon and pressing the fire button to select it.
In this challenging maze-like platformer from 1985, become the mythical Orestes, brother to Electra, as he searches labyrinthine catacombs for the fabled Euclidean Shapes and avenge the murder of his father, Agamemnon, by his mother, Clytaemnestra.
Magic Knight has been sent to the Castle of Spriteland by the King of Ibsisima in order to find a special present for Princess Germintrude. If Magic Knight is successful in his quest, he may have proved himself worthy of joining the famous "Polygon Table".
Bounty Bob returns in this new and exciting follow-up adventure to Miner 2049er. This time around it's even tougher than before and Bob needs your help more than ever to guide him through the mine. The mutant organisms have multiplied and over the mine entirely. making it extremely difficult to survive the hazards of the underground passageways. Using the high-powered special equipment in the twenty-five new caverns is Bob's only hope of achieving his objective of securing the mine and defeating the plans of the evil Yukon Yohan
2010: The Graphic Action Game is a puzzle/maze game with elements from 2010: Odyssey Two where the player must save the Discovery from crashing onto the surface of Jupiter's volcanic moon, Io. The player must choose one of about five circuits to work on in one of the ship's critical systems: Engine, Power, Communications, Life Support, and the HAL 9000. Successful power routing of a circuit makes each system slowly come on-line. It takes three powered circuits for minimum function, but four provides more leeway for success.
On-Line engines and power can be activated for an orbital boost, but too long a burn will damage circuit components. HAL 9000 can power undamaged circuits you assign to him, although at a much slower pace than the player. Communications allow a powered HAL 9000 to inform you of success/failure at powering a circuit assigned to him. Life Support gives more protection against EMPs damaging powered circuits, which require repair and repowering.
Evening Girl is a mahjong game from the arcade platform. It combines interesting elements with adventurous gameplay. It has given us a lot of fun after it was released. If you are also a loyal fan of this game, you must not miss it .
In the shadowy dives of Hoboken, New York, a lust-crazed man seals a final tryst with an old flame on the eve of her permanent relocation to far Denmark with her husband.
This is a game that simulates a sexual exchange between a man (the player) and a simulated woman. Taking initial user input for the players' names, personality traits and measurements, it equips them with appropriate adjectives and behaviors and points them in the direction of the player's garret.
Actual game input overlooks the strengths of a text parser, with viable options including various combinations of vanilla erogenous zones with hands and mouths. When the arousal levels of both parties is sufficient (both the male being flagged with "hard" status and the woman with "wet" -- indicated by the game via the report command) simulated penetration is allowed.
Similar in concept to the later (and better known) Incredible Machine series, Creative Contraptions is all about creating silly machines from wacky parts to accomplish even wackier tasks. The puzzles consist of Rube Goldberg contraptions with wrong or missing parts, and the player must figure out the correct replacements - from basic devices such as pulleys and ramps to absurd objects like elephants, cannons and boxing gloves.
Three game modes are available: in the first, you pick a goal for your contraption, and your job is to fill in the basic mechanisms; the second puts you in charge of the "Zany Objects". The real challenge lies in third mode (Contraption Mix-Up), which takes you through a sequence of puzzles, complete with a time limit and a scoring system - the fewer mistakes you make, the more points you earn. Each sub-game can be played in two difficulty levels, and there's also a tutorial which explains (and demonstrates) how the basic mechanisms work.