Dai Meiro: Meikyu no Tatsujin is a grid-based dungeon crawler developed and published by Epoch. Unlike most dungeon crawlers Dai Meiro does not contain any enemies and is focused primarily on exploration. The game was released in Japan in 1990.
The plot of Exterlien is very simple: a beauty contest is held in an amusement park. Suddenly, monsters invade the park in an attempt to kidnap the girls. The protagonist, a young man named Masato, decides to venture into the dangerous zone and rescue the beauties.
Exterlien has turn-based battles against monsters, but it cannot be qualified as an RPG due to the extreme simplicity of the combat. The player should simply figure out which attack damages the monster most. There are no experience points, physical exploration, money, equipment, or any other essential RPG elements. The core gameplay is that of a Japanese menu-driven adventure: choose which location to go to, select the best attacks against a monster, be rewarded with erotic (very "softcore") images of the rescued girls.
Bakushou!! Ai no Gekijou is a virtual life board game developed and published for the Nintendo Entertainment System by Coconuts Japan Entertainment on Dec 29th, 1990 in Japan.
Capitalizing on the popularity of simulation and dating games from the late eighties, specifically the Bakushou!! Jinsei Gekijou series developed by Taito, this game follows many of the genre's tropes from chance rolls dictating life events, to gathering money and physical traits that benefit the player's life. Unlike the Jinsei Gekijou series however, Ai no Gekijou opts to focus on teenage life and romance in particular, rather than the wider scope seen in other life-simulation titles.
SD The Great Battle is an Action game, published by Banpresto, which was released in Japan in 1990. A North American localization was planned and marketed, but was cancelled.
Dragon's Lair is a side-scrolling platform game based on the laserdisc game of the same name released for the Nintendo Entertainment System and developed by the MotiveTime group. Plotwise, the game is identical to the original.
The game is a side-scroller with the character walking slowly. Dirk can walk, crawl, or jump forward, and he has an array of weapons that he can discover and use to dispose of enemies. The controller layout is reversed from other mainstream NES titles, with Select functioning as the Pause-button while Start is used for the Candle object (which helps reveal hidden weapons). Also, B is used for jumping, and A for attacking (the input of the A & B buttons is almost always the opposite in similar NES games).
Two different versions were released later, first for the Famicom, with major improvements on playability and speed, and a second one for PAL regions, expanding upon the Famicom version with new enemies and cutscenes.
Probotector is the European port of Contra (NES), which changes the main characters and enemies into robots. It was made based on the American version of the game, with the cutscenes changed accordingly.
Shanghai II, not to be confused with Shanghai II: Dragon's Eye on the Sega Mega Drive, is a Sega Game Gear game. They are both sequels to Shanghai. Shanghai II is a variant of the puzzle game also known as solitaire mahjong. 144 mahjong tiles are arranged in rows and stacked upon each other in various patterns; the player's goal is to remove pairs of matching tiles that do not have adjacent tiles from both sides until the whole board is clear. This variant features six patterns named after animals: tiger, scorpion, monkey, snake, panther, and dragon. The player can choose to display hints or reverse any amount of moves. A mode with a time limit is available as well.
Perestroika is a Russian video game. The game consists of controlling a small frog-like creature which jumps from one lily pad to another, trying to collect dots in four colors symbolizing grocery goods, currency transactions, progressive taxes and adventures and to reach a certain pad in the right-top corner of the screen. The lilies, symbolizing the ever-changing laws and acts in the USSR, constantly shrink and disappear only to appear in other places. Higher levels also feature one or more evil creatures called "bureaucrats" which follow the frog and try to eat it. The frog dies if the lily pad on which it is standing disappears, if the player moves it to a place where there is no lily pad, or if it is caught by a bureaucrat.
Gaiares is a horizontal-scrolling shoot em' up released for the Sega Megadrive/Genesis in 1990. The game bears a striking mechanic similarity to that of the R-Type series, alongside those of other well-known Shoot Em' Ups such as Gradius and Thunder Force, all of which it was trying to compete against.
"New Ghostbusters II" is an action video game for the Nintendo Entertainment System developed and published by HAL Laboratory in 1990 in Japan and in 1991 in the PAL region. The NES version was never released in North America due to licensing issues with Activision. As a result, NES players in North America only received Activision's Ghostbusters II game.
A comedic baseball game in which players kick the incoming ball before running the bases.
Kickball is a comedic sports game developed by Dual and published by Masaya exclusively for the Japanese PC Engine. It resembles baseball, complete with a diamond of bases to around, but the "batting" player is actually kicking the ball. The rest of the game plays like a normal round of baseball.
It features seven characters - each of which represents a team of identical athletes - each with their own special pitch/kick move. These characters also include the two protagonists from the Kaizou Choujin Shubibinman series: Tasuke and Kyapiko (or Arnold and Sonia, as they're known in Shockman). Each team also has an assigned stadium that fits their theme: the seal team, for instance, have a stadium with an ice-like floor.
Musashi lives somewhere in medieval Japan in the village of Arima . He is the son of the famous swordsman Miyamoto Musashi and a skilled fighter himself. One day he hears of a rumor that the evil wizard Kojiro, his father's archenemy, has apparently reared up his ugly head once again! Kojiro's demons invade the land, and threaten death and destruction. "I shall defeat Kojiro!" - says Musashi, - "and maybe even get the girl"...
Megapanel (メガパネル) is a 1990 puzzle game developed and published by Namco (under their Namcot branding) for the Sega Mega Drive. Though initially released only in Japan, the game has made its way to the west through various compilations and consoles with built-in games.
Megapanel is a sliding puzzle game similar to fifteen-tile puzzle games. The aim is to clear as many panels as possible before the pile reaches the top of the screen. In order to clear panels, three or more panels of the same color must be lined up together either vertically or horizontally. Use the D-pad to slide panels (each button indicates what direction to slide to, so the appropriate panel is automatically chosen) and A to bring the next row up immediately. A new life is awarded every 10000 points.
A roguelike "dungeon" crawler that leads you through 30 levels on your quest to find a way to return to your own world.
You're caught in a fantastic world of unearthly beauty and deadly demons. You'll pass through thirty worlds in search of the Magic Goblet. There's no way out of this musical nightmare...until you find it.
In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.
Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself...
To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter....
In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters.
The Fighters take off for the heart of darkness t