Around a distant Sun lies the planet of your ancestors - Earth. Forced to flee from anarchy and chaos you are finally ready to return for the REUNION. As President all decisions are yours to make. You must not fail...
Help to free Ecstatica in this terrifing graphic adventure with a fully explorable 3D environment, stunning animation, and ground breaking ellipsoid technology graphics. So lock your doors and check under your bed. Ecstatica is a nightmare like none you've experienced before.
In 1994, Sierra On-Line, Inc. publishes Battle Bugs, a real-time game for the DOS system.
A very unique real-time strategy game. It's only semi-real-time, because it's possible to pause the action at any moment. The player commands 22 different insects in a long campaign (56 missions) against the computer-AI or a human opponent.
Take command of one of seven German U-Boats during WWII and hunt down and destroy allied convoys. This is never an easy task since their escorts and aircraft are waiting to ruin your day. The level of realism, and with it the difficulty, can be set by enabling or disabling ten options, e.g. unlimited ammo, clear sight or even invulnerability.
Campaigns can be started in one of several time slots, allowing you to play for the entire war if you wish. During these campaigns you gain medals and promotions which includes the command of better submarines. You can also choose to play a single mission where you can set certain variables, e.g. number of ships or weather conditions. Specific missions aren't required because the engine "rolls up" convoys and targets, meaning every time you play the missions will change. The type and location of these missions depend on the historical time and the used submarine.
The submarine consists of several rooms where you can access the functions and instruments you'll need, e.g. the
Not only Super Stardust did equal its predecessor in every conceivable way, it added more flair, features, gameplay, special effects, colors and animations.
Advertised as “the first true arcade shoot-em-up for home platforms”, the game was a critical and commercial success, receiving rave reviews, and was released on Amiga, Amiga CD32 and, in 1996, also on PC. To this day it’s still considered one of the most technically impressive Amiga and PC games ever made. Players controlled their trusty starship, which they could upgrade with five different weapons, missiles and shields.
Super Stardust 96, the latest incarnation of the game, featured five different worlds (all connected via 3D hyperspace tunnels) and 30 levels chock-full of asteroids, enemies and bosses. A true arcade-quality experience for PC!
Base Jumpers was the second release by Aaron and Adam Fothergill's Shadow Software outfit for publisher Rasputin and was very simple in concept. In a 2D platform gaming style, players run up to the top of towers, trying to combine 3 letter pickups to collect plain daft bonuses (there were something like 500 different 3 letter combinations) and then jump off the building and base jump down the outside. The last player to avoid the sticky out bits of the building and successfully open their parachute before becoming pavement art wins the round.
Dawn Patrol is a World War I combat flight simulator developed by Rowan Software and published by Empire Interactive. It focused on the exploits of famous WW1 fighter pilots such as the Red Baron and Eddie Rickenbacker.
Crystal Dragon follows the same genre and setting as Dungeon Master. It revolves around two adventurers, both controlled by you, in search for a powerful artifact. It is now in the possession of an evil wizard who has lead his minions across the world to find it and slaughtered anyone in his way. Now you must seek out and destroy this wizard in order to prevent him using the true powers of the crystal.
Cannon Fodder 2 is a military-themed action game with strategy and shoot 'em up elements. The player controls a small squad of up to four soldiers. These soldiers are armed with machine guns which kill enemy infantry with a single round. The player's troops are similarly fragile, and while they possess superior fire-power at the game's outset the enemy infantry becomes more powerful as the game progresses. As well as foot soldiers, the antagonists include vehicles and missile-armed turrets. The player must also destroy buildings which spawn enemy soldiers. For these targets, which are invulnerable to machine gun fire, the player must utilise secondary, explosive weaponry: grenades and rockets
If you can't stand the heat, stay out of the jungle...
Meet the funkiest feline on two legs, Brian the Lion, starring in the wildest adventure ever to hit the Amiga! Brian's rumble in the jungle boasts hundreds of frames of character animation, megabytes of infectious music and a magnificent menagerie of console-style effects including zooming, sprite scaling, de-resolution and rotation. The scariest sight in Bermuda shorts this side of Baywatch, Brian the Lion pounces into action in a roaring romp that's so hot it's positively tropical.
Take a classic arcade game. Add a whole heap of seasoning in the form of stylish, state-of-the-art graphics and four massive levels of up-to-date action. Stir in an alternative dimension, exquisitely evil aliens and a heavy-sprinkling of mucho-big guns 'n' power-propped planes. Leave to simmer on an incandescent heat and wait for the best blast in light years.
Top down vertically scrolling view! Choice of three difficulty levels! Fully rotating ray-traced enemies!
Arcade Pool is an overhead viewed pool game designed to be easy to control. The game includes the most standard games of pool (UK and US 8-ball and the fast-paced 9-ball game), each with customisable rules, computer players of variable difficulties, and two-player options. There's also a Survivor mode, which is similar to the early Pool arcade game, in that you're playing alone and have to clear the table without missing more than three times. Speed Pool involved clearing the table as quickly as you can - two minutes can be considered a good time.
Magic Theatre is the award-winning software that brought the art of storytelling to the computer era by allowing kids as young as three to make their own movies. Simple to use, with Magic Theatre you can effortlessly blend animations, music, and your own narration and drawings to create short films – the only limit is your imagination.
Developed with educators, artists, and most importantly – children – Magic Theatre provides not only endless entertainment, but also develops artistic, speech, and extemporization skills. All of these form the foundations for the communication skills essential in every part of life.
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Features
Click and drag animation lets you make movies quickly and easily.
Extensive libraries featuring hundreds of animations, scenery, objects, paint effects, traces, sound effects, and music.
Equally suited for boys and girls.
Verbal help and icon-based user interface enables even pre-readers to use Magic Theatre easily.
Automatic coordination of sound and grap
Ghosts is an interactive CD-ROM video game released in 1994 by MDI. It stars Sir Christopher Lee in his first computer game.
Ghosts uses the format of a point-and-click format to explore haunted house Hobbs Manor. Lee, as Dr Marcus Grimalkin, invites you to explore the house looking for information on the supernatural.
Various ghostly figures appear from time to time to guide (or scare away) the player, and there are several rooms to explore. Clicking in the right place can lead to The Book of hauntings (holding over 280 pages of illustrations covering ghostly legends of England), spirit photographs, details of the Enfield Poltergeist, interviews with eyewitnesses, ghosthunters and sceptics and six ghost stories narrated by Lee.
While not offering the complex game play demanded by many gamers, Ghosts is a fascinating mix of puzzle game, point-and-click-adventure, mystery and documentary. Like many games of the time, it combined video footage and graphics in the game play elements. But the presence of Lee l