Each team has eight players (one goalkeeper, two attackers/defenders, and three midfielders). When the player moves a row, all of them are moved at once unlike on an actual table soccer set. Rows cannot be moved in an upward or a downward position; only from left to right. Stopping the ball and performing powerful shots is only one aspect of the game. Players can also incapacitate one of the opposing players on a well-timed shot. A tied game results in a penalty shootout.
Three different surfaces are available. Players can practice without a computer opponent and a spectator mode allows newcomers to see two computer-controller opponents face off.
The player controls a group of humans and may switch between any human at any time, in order to complete a level, it is often necessary to use certain tools or abilities, such as stacking to reach a high ledge.
The ARCA DORADA, the most valuable relic of the people of Tibet, has been stolen during the celebration of the new year.
This relic contains the spirit of strength - The population is in the hands of the ruthless thieves. GLUK must retrieve the relic. The sacred monks of Tibet have given the power of thunder to help him succeed in his mission. There is no time to lose. The adventure begins.
GOOD LUCK!
Johnson and Berry are good fellows in the battlefield. They have experienced numerous small and large battles without fail. But this time they've been given the most difficult mission ever: their commander asked for reinforcement support for the war emergency, but the enemy's frontier military post is located along the shortcut of the reinforced army's movement. Time is urgent! The commander decided to send a guerilla soldier to destroy the enemy's frontier military post in order for the reinforcements to pass through. Johnson and Berry are the storm-troopers who are the only team with a chance for success and survival!
Street Fighter II (also known as Street Fighter II: The World Warrior) is an unlicensed port of the fighting game by Capcom, developed by Hummer Team for the Famicom and published by Cony Soft under their Yoko Soft alias in 1992.
A port of "Parasol Stars: Rainbow Islands II" (also known as Bubble Bobble 3) for the NES was published by Ocean in 1992.
Get ready for some finger-searing action as Bub and Bob blast their way onto your computer screen. Use four kinds of elements - Fire, Water, Lightning and Star - to overcome wave upon wave of nasties bent on ending your quest to rid the universe of the evil mastermind Chaostikahn! Whether you play alone or with a friend, stay alert! Your only hope of reaching the final showdown is to unlock the secret of Parasol Stars!
Wally Bear and the NO! Gang is a side-scrolling platformer designed to teach kids the dangers of doing drugs, gang banging and hanging out with the wrong crowd. Most obstacles can be avoided, but Wally can also bop enemies on the head with his skateboard. The game features seven levels to traverse and a total of two power ups to find all while racing against the clock to help out your friends.
Noah has been commanded by God to put two of each animal aboard his ark to save them from the flood. However unhappy people from around the world have captured different animal species, preventing Noah from doing his job. Noah will need to visit these different locations and free the animals from the people holding them captive.
Break Time: The National Pool Tour is a pocket billiards (pool) video game released for the Nintendo Entertainment System. There are four unique challenges in the game, eight-ball, nine-ball, rotation and straight pool. All four are allegedly played according to the professional (i.e. world standardized) rules.
Spaceward Ho! is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams (Joedelta) and published by Delta Tao Software. The first version was released in 1990, and further upgrades followed regularly; the current version, 5.0.5, was released on July 8, 2003. It has received wide recognition in the Macintosh community, for example being inducted into the Macworld Game Hall of Fame.
Spaceward Ho! can be categorized in the 4X game genre (eXplore, eXpand, eXploit, eXterminate) with a theme of galactic conquest. It took many elements of its design from the earlier Reach for the Stars, but expanded on many of that game's basic themes while taking advantage of the larger memory and better graphics available on the Mac platform.
Carrier Strike is probably as close to a being a text game as any graphics game released. There are graphics but nothing more than basic icon-on-map bare essentials. That may sound like a bad thing but in reality it's not since Carrier Strike more than makes up for that shortcoming by offering intense and detailed game play. The game is based on a fairly simple premise: have your carriers kick the stuffing out of their carriers. But the rub here is that in order to do that, you've got to find their carriers first. In a decidedly cat-and-mouse fashion, each day that dawns on the high seas of the South Pacific will find you desperately searching through bad weather, rough conditions or simply the enormous body of water to just locate the enemy before any sort of military action can take place. If you're an expert who knows the historically correct Japanese hiding spots, the designer has seen you coming and offers a random enemy placement option to keep you guessing.
What makes Carrier Strike a challenging game, thou
A turn-based strategy game set in World War I, using a similar engine and gameplay system as Battle Isle.
Both players act simultaneously on a split screen. While one player can move his units, the other can attack and vice versa. The results of battles are shown in animated sequences that can be turned off or on depending on a player's choice.
Terrain affects the performance of units during battles adding a little variety factor. The more damage a unit causes to opponents the more experienced it becomes. It has a huge influence on its accuracy and strength. Units have different weapon and movement range depending on the type and the purpose of the unit. Different units are introduced as the game and war progress with more air and sea battles later on. Maps are filled with depots where a player can repair damaged units and factories where units can also be produced. During the game, seasons change with an impact on the terrain and the battles.
Great treasure still lies deep in the abandoned Crystal Mines. But over the years, underground demons have made them deadly. Guide your robot through the mines, destroying demons and gathering great wealth. Or fail, and become history.
Crystal Mines II is an update of the gameplay in its predecessor; in a nutshell, overhead puzzle-solving best described as Chip's Challenge meets Boulder Dash, with a touch of real-time elements thrown in.
You must escape Dracula's sinister castle, find the dark one and drive a stake through his heart. To escape, you must explore the castle and learn its secrets. If you fail, you will join Dracula's brides for dinner, and guess who's the main course!
Dracula - The Undead is a video game released in 1991 for the Atari Lynx handheld system. The game is loosely based on Bram Stoker's novel Dracula and features Bram Stoker in the story as the narrator.
Garry Kitchen's Super Battletank: War in the Gulf, is a tank simulation game. The Game Gear version is simply known as Super Battletank. Both versions were only released in North America.
Super ZZT is the successor to ZZT, created by Allen Pilgrim and Tim Sweeney of Epic Games (then Epic MegaGames). Like its predecessor, Super ZZT was essentially a game creation system with a few games packaged with it, which included Lost Forest, Monster Zoo, and Proving Grounds. Like ZZT, the greatest draw to its sequel was the level editor which allowed players to create their own games. The editor itself was somewhat "hidden" by the creators, perhaps because it was not quite as polished as they wanted in time for the release. It was necessary to add the argument /e to the command line when loading Super ZZT, and then to press E to enter the editor.