The Amiga and Amiga CD32 ports of Syndicate has a different color palette and lower resolution and most significantly, lacks any music – besides the intro – found in the original DOS release.
Battletoads in Battlemaniacs is a platforming beat 'em up. The game follows two Battletoads, Rash and Pimple, on a quest to stop Silas Volkmire and the evil Dark Queen from ruling over the world. Many of its levels are enhanced or remixed versions of levels from the original Battletoads, featuring similar mechanics and gameplay styles.
An apprentice magician dinosaur living in Monsterland, Theo Saurus, made a mistake while practising a spell one day. He turned the lands Jellyland, Pipeland, Spottyland, Cherryland, and Rockland into sad places, void of color or life. Theo began living underground in a hidden cave to avoid the wrath of the other monsters until discovered one day by the hero of the story, Mayhem. Mayhem promised to bring Theo the necessary magic dust to transform Monsterland to its previous happy state.
The Legend of Zelda: Link's Awakening is the first title in the series to be released on a handheld system and the only Zelda title on the original Game Boy. The gameplay is mostly similar to its predecessor with a top-down perspective, however there are short sections in dungeons where the game switches to a side-scrolling view with platforming elements. For this new adventure, Link must go onto each of the 7 temples to retrieve a musical instrument that will help awaken the Wind Fish. Along the way, he must search the land and uncover hidden treasures and items that will allow him to progress on his journey. Since its release, Link's Awakening has been popular among fans and critics.
Syndicate is a strategic action game set in a dystopian future where corporate entities vie for global dominance. Players control a syndicate, expanding their influence across a world map divided into territories. Starting from a European base, players deploy agents to infiltrate and conquer adjacent regions through covert operations and violence. Once a territory is captured, players can impose taxes to increase revenue, but must balance this with the risk of inciting rebellions. The game involves managing resources, dispatching agents to eliminate threats both foreign and domestic, and defending against rival syndicates' incursions. Success requires careful strategic planning, efficient resource management, and the ability to outmaneuver opponents on a global scale. The ultimate goal is to achieve world domination by controlling all territories and overcoming all challenges.
A game based upon the major tennis events held around the world such as Wimbledon and the Roland Garros Tournament. There are plenty of players to choose from who have a variety of characteristics and techniques. The game has good music and sound effects with the speech and crowd noise being particularly good.
A maze game where the player has to collect a number of diamonds or strawberries to open the exit to the next level. Kill your enemies by dropping stones or bombs on them. Some enemies will turn into diamonds.
The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game's various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge.
NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The main designer and programmer for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre.
The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters. In early 1994, the Amusement & Music Operators Association reported that NBA Jam had become the highest-earning arcade game of all time.
The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), and hockey (2 on 2 Ope