Star Breaker is a fairly traditional Japanese RPG, with top-down view, world map navigation, random turn-based battles, and all the other usual ingredients. Battles can be set on Auto for quicker pacing. Since the setting of the game is a mixture of sci-fi and medieval fantasy, character use a variety of weapons from swords to guns, as well as special psychic attacks. There are also some space ship combat in the game, and it is possible to upgrade the player's ship later on.
The SNES version of Wolfenstein 3D has modified episodes and storyline, along with heavy censorship. The changes make this version a different game from the original DOS game, and was used as the basis for the Atari Jaguar, Macintosh, 3DO and Apple IIgs ports.
A Macintosh version would later unite both the SNES storyline and the original DOS storyline in a single release.
The Japanese version has even more censorship than the Western release, with a storyline changed even further.
This is a sequel to the first Farland Story game, released in early 1994. The game looks very similarly to its predecessor. The entire gameplay is dedicated to strategic battles, during which you navigate your large party in turn-based mode over the world map. Once you have issued commands to all your party members, it's the enemies' turn to act. You can attack enemies when they are in range of your weapon, or cast healing and offensive area spells. Your characters level up, can use items, and equip a variety of weapons and armor pieces.
Mickey's Ultimate Challenge is a puzzle game for the Super NES, Game Boy, Genesis/Mega Drive, Sega Master System, and Game Gear. The Master System version, released in 1998, was the last game ever released for that console. All other versions were released in 1994. It was rated for all ages, aimed toward younger children, and was designed for only one player. Players move Mickey through the game by making him walk, jump, and go through doors. There are five major challenges, a segue, and a final challenge. It has met with mixed reviews from gaming magazines. It is also the first title developed by WayForward Technologies, under the name Designer Software.
Many key features of the game series were introduced with this game. It was set in 320×240 256-colored screen (in the once-popular VGA X-mode). In-game artworks such as scenes, monsters, character portraits, items were fashioned in Chinese painting style.
The sequel to Bacta directly continues the story initiated in the first game. The paranormal investigator Jinpachi Tanaka was unable to defeat the female demon Dirsala, and she intends to resurrect the mysterious magical creation known as Bacta. In order to prevent that Jinpachi must work together with the local police and his faithful assistance, all the while continuing to save young women from demonic possession.
Gameplay-wise, the sequel is identical to the predecessor. The Japanese-style adventure gameplay relies on selecting verb commands and combining them with objects in a text menu. It is impossible to get stuck or permanently die in the game, and many of the options, though not necessary to select for triggering the next event, are there for humorous reasons.
The third Super Famicom game in Human's highly technical wrestling series. It was re-released the following year with easier controls as "Super Fire Pro Wrestling III: Easytype".
NebulasRay (ネビュラスレイ Nebyurasurei?) is a vertical scrolling shooter arcade game that was released by Namco in 1994 (but was first referred to, in the Katakana syllabic writing system of the Japanese language, in the ending for Tinkle Pit in 1993); it runs on the company's NB-1 hardware, and the players assume control of two spaceships called the "Fighting Rays" (red for Player 1, blue for Player 2), through six areas (Exeo, Evergrenes, Lost Marinarc, Sandvurn, Stream Drive, and Master Fortress), along with an "extra" one called the "Challenging Area" (which is the same as the first one, but the players will only have one life to get through it, for their remaining lives will have been added to their scores, after defeating the sixth area's boss). Nebulas Ray has many 3-D elements and very detailed graphics.
Similarities with the other Mr. Nutz game only go as far as the title and main character, although both are side-scrolling platform games. Mr. Nutz the squirrel is holidaying on Peanut Planet when he's called into action to save the local people from a race of chickens. Nutz can fly, swim and dive through the planet on his quest. The level layouts include tunnels and warp zones. Bonus items and additional weapons including bombs are available along the way.
The game is viewed in an isometric view and features a unique 2 player mode where one player controls the bottom half of the mech to navigate it around the map while the second player controls the upper torso which moves independently.
The game is a sequel to the Sonic the Hedgehog 2 for the same system and follows on directly from the end of the game, in which Sonic defeated his enemy, Dr. Robotnik; crash-landing on a floating island, Sonic encounters new character Knuckles the Echidna, and must once more retrieve the Chaos Emeralds while also working to stop Dr. Robotnik from relaunching his ship, the Death Egg.
This version of Disney's Aladdin is a completely different game than either the SNES or Genesis versions, and was only released for SEGA's 8-bit systems, Master System & Game Gear. It has a classic-era Prince of Persia kind of gameplay.
Like the other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the
Fantasy Empires is a role-playing fantasy wargame for DOS made by Silicon Knights and published by SSI in 1993. The game uses the Dungeons & Dragons license, and is set in the fictional world of Mystara.
It's time for road safety education. Learn how to drive economic, save and in accordance to the (German) traffic regulations, while trying to reach a certain parking area of the city within 10 minutes. The game lets you tune your car to show what parts are useful economically and which are not. Besides searching for the fastest course while keeping to the regulations, the game incorporates a bunch of mini-games that are triggered when you violate certain rules or if some problem with your car appears (empty car battery, broken exhaust pipe, damaged body parts, etc.). The three dogs, that are referenced by the game's title, give useful hints and explain the perils and quirks in road traffic quite well. The mini-games include a jigsaw puzzle , as well as a Tetris variation, a reaction test and few more.