Asameshimae Nyanko has similarities with Reversi (or Othello) and with fights that are similar to rock-paper-scissors to intercept additional moves with kittens that have different proficiency with vertical/horizontal and diagonal moves.
In the game, players partake in a Reversi-esque game and get to choose a number of stages to play on and the type of kitten they want to use. They can also change the rules and settings to an extent. It's red versus blue, with a random player going first. As players would in Reversi or Othello, sandwich kittens vertically, horizontally or diagonally (though since the game is isometric, it's hard to say vertically or horizontally). They will change all the kittens in between to a certain color, but can additionally select cats in the area to do battle with. Winning allows players to further convert cats to their cause. There are special items which have certain effects such as making players lose a turn, but, there isn't much interruption from them.
Gambler Jiko Chuushinha 2: Dorapon Quest is a Miscellaneous game, developed by Bits Laboratory and published by Pack-In-Video, which was released in Japan in 1994.
Super Jinsei Game is a video game adaptation of Milton Bradley's The Game of Life board game. Takara, the Japanese license holders for the game, commissioned a number of video game adaptations of the Jinsei Game (as the board game is known in Japan). This particular game is the first of three Super Famicom games, and is followed by 1995's Super Jinsei Game 2 and 1996's Super Jinsei Game 3. Geo Factory worked on Super Jinsei Game, but KID would go on to develop its two sequels.
Up to four players take turns moving around the board, encountering events that either increase or decrease their current status. They must travel through childhood and various schools before they encounter adult problems like university and finding work. The player who earns the most money at the end is deemed the winner.
Fifty years have passed since the hero of Shin Megami Tensei followed the neutral path, defeated the leaders of Law and Chaos, and founded a state where followers of both ideologies could live freely. But his reign of freedom doesn't last long. The Messian faith gains power, expanding the Cathedral into a new enclosed environment named Tokyo Millennium. The Gaians rise up, but their rebellion is repressed by the Messians' elite warrior class, the Temple Knights. People flock into the encapsulated city, submitting themselves to the strict hierarchy imposed by the Messian Center, where only the privileged living in the Center district are safe from demonic assaults.
A few years later, a retired arena fighter Okamoto rescues a man named Hawk, who was fighting for his life against a demon. He trains him to fight in the arena of the Valhalla district, hoping that he would win the tournament, which will grant them both citizenship in the Center district. When Hawk succeeds, he is brought before a Messian bishop, and lea
The mysterious crime boss Mr. X has enlisted the help of Dr. Dahm in creating lifelike robots to replace key city officials, and soon will be able to run the entire city by remote control. Strategically placed bombs are being used to distract the city police while Mr. X deals with the city leaders one by one.
Karnov's Revenge, also known as "Fighter's History Dynamite" in Japan, is a 1994 arcade fighting game, and the followup to Fighter's History. All returning characters have new moves, and Clown and Karnov are now playable characters while newcomers Zazie and Yungmie were introduced.
The Super Famicom game "Fighter's History: Mizoguchi Kiki Ippatsu!!" is heavily based on Dynamite, and is believed to have been meant as a port. Dynamite itself would be ported to the Sega Saturn, and Mizoguchi Kiki Ippatsu!! was even thrown in as a bonus.
Time refuses to forget the Belmont family's horrifying, bloody destiny. And in 1917 two of its descendants are summoned by fate into epic battle. Their enemy? The most evil incarnation of Castlevania legacy to ever rise from the grave, the vampiress Countess Bartley. This spine-tingling, 6-stage fear-fest overflows with graphic sights and sounds from your worst nightmares. As John Morris, the whip wielding vampire hunter, or Eric Lecarde, master lanceman, you'll pursue the demonic Countess all across Europe before she resurrects Dracula for a final reign of global terror. Alas, her trail of doom is laden with zombies, hideous mutants, grotesque giants, ghouls and ghastly creatures. Taste the sweat dripping into your mouth as you try rescuing yourself from diabolical traps. Feel the torturous strain on every muscle as you wield again and again sacred weapon power-ups such as Holy Water, the Battle Axe, the Crystal Blade Boomerang and the Mirror of Truth. But in the end, make sure you've saved enough strength to scre
Steam Heart's is a 2D sci-fi vertically scrolling shoot-em-up with erotic content. The game takes place in the far future, on an alien planet dominated by seven elf-like or catgirl princesses that have fallen under the spell of a unique virus that has driven them mad and threatens to destroy the planet if all the rulers declare all-out war.
Only Blondia Varady (nicknamed "Blow") and his sister Fallandia have been spared from the disease and must pilot their fighter ships in order to penetrate deep into the domain of each princess, destroy their war machines, and administer the antidote. Fortunately for Blow, the antidote has been synthesized into his reproductive organ, so that means there is only one way to inoculate the girls....
The player controls the fighter ship through vertically scrolling stages, trying to destroy every ship that crosses its path and reach the end boss. The ship has a primary weapon that can be constantly upgraded by collecting power-ups, and a secondary slot for all sorts of collectible
Exact's Geograph Seal, released for the Sharp X68000 computer in 1994, is a precursor to Jumping Flash! Rendered in 3D polygons, it was the earliest first-person shooter with platforming mechanics. It also allowed the player to aim the weapon, and took place in free-roaming outdoor environments rather than the corridor labyrinths of contemporary FPS games like Doom.
First Queen is a real-time strategy-action RPG video game developed by Kure Software. It was first released on the Sharp X68000 and NEC PC-9801 computer platforms in Japan in 1988, and then subsequently released on the Super Famicom as First Queen: Ornic Senki in 1994. The game had three sequels. The series was also notable for featuring art work by Yoshitaka Amano, who would later gain fame for the Final Fantasy series.
Galaxy Robo is a sci-fi strategy game from Copya System and Imagineer. The player directs a group of mech pilots, each riding distinctive bi-pedal suits and other vehicles. The game is structurally similar to Fire Emblem: the player moves all their units for their turn, either fighting enemy units or performing other tasks, and then control switches to the opponent. When two units meet in combat, a cutaway cutscene shows the aggressor landing (or missing) a hit, and the unit statistics underneath tell the player how much damage was caused.
The game was a Japanese exclusive. It was one of a handful of games to use the SNES Mouse peripheral.
Sugoi Hebereke (lit. "Amazing Hebereke") is a 1994 fighting game developed and published by Sunsoft exclusively in Japan for the Super Famicom on March 11, 1994. It is a spin-off of the Hebereke series, as well as Sunsoft's first attempt in the genre before they became better known for the 1995 Galaxy Fight: Universal Warriors, the 1996 Waku Waku 7, and the 1998 Astra Super Stars.
Sugoi Hebereke is Bird's Eye-viewed like Vectorbeam's 1979 arcade game Warrior, but with brawling elements similar to the ones found in Atari Games' 1990 Pit-Fighter arcade, Technōs Japan's 1992 Nekketsu Kakutō Densetsu, Namco's 1994 The Outfoxies, and Nintendo's 1999 Super Smash Bros. There are two play modes in the game: story mode and VS. mode. In VS. mode, up to four players can play as the cast of the Hebereke series simultaneously when using an SNES Multitap. The object of the game is to knock out (KO) the other three opponents. Each stage is square shaped and has its own environmental hazards and moving objects.
A strategy sim from Wolf Team based on Japan's Sengoku era and the third in their Zan Spirits series.
Zan III Spirits is the third game in Wolf Team's series of warring states era-set strategy war sims. While similar to Koei's Nobunaga's Ambition series in many ways, the Zan games are far more focused on warfare and logistics. Zan III is also the second in the Zan series to be released on the Super Famicom: most of the Zan series only appeared on Japanese home computers like the PC-9801 and FM Towns. The player is once again asked to lead the armies of their chosen daimyo (warlord) in an effort to conquer the rest of 16th century Japan.
Zan III Spirits is an adaptation of Zan III: Tenun Ware ni Ari for the PC-9801, which was originally released in December 1993 four months prior. Zan III Spirits, like its SFC predecessor Zan II Spirits, was modified for its console release to make it work with the limitations/strengths of the system.