Guide frogs across a busy street and then through dangerous water to get to their home, in this enhanced version of this arcade game clone by Christopher Salomon.
The variety of objects and enemies will kill a players' frog on contact, plus there is a timer for each level too, of which there are 16 total. The game is enhanced with a pause mode, so you can take a break if you need too!
Vecmania has the largest amount of games for a homebrew compilation for the Vectrex, with a full seven games (one hidden) and two unfinished demos, being clones of the arcade games of Tempest, Star Wars, Missile Command, Space Invaders, Eliminator, Breakout, Discs Of Tron, Asteroids and Phoenix.
The games can be scrolled through at the main menu by moving the joystick or D-pad left and right and then chosen by pressing up on the joystick or D-pad. The main menu can be returned to by pressing three on the controller when the player is on an individual game's title screen (except for the demos).
Games in Vecmania:
- Star Fire Spirits
- Repulse
- Vector Vaders Remix
- Patriots Remix
- Rockaroids Remix - 3rd Rock
- Disc Duel Demo
- Abyss Demo
Barbie gets her very own horse ranch. Designed for the five to nine year old age range, Barbie Adventure: Riding Club lets players care for and ride their own horse. The horse riding is European (aka Equestrian) style as opposed to western, although the game doesn't force the player to take that into account when they're riding. The horse is controlled with simplistic controls to make it jump, steer, and adjust speed.
After choosing a horse for Barbie, she can spend some time feeding and grooming it before saddling up and going for a ride. Riding the trails is the bulk of the gameplay. The player can race their horse against several of Barbie's friends. There are also some mini-games that the player comes across while riding. The mini-games involve activities such as arranging flowers in their proper sequence, sorting apples, and frog-hopping.
After generations of war between the various ethnic groups, King Dogare brought peace to the land of Valeria. When the king dies Valeria is split into three different groups, each claiming the throne. You take the role of a young boy as he embarks on a quest to save the land from turmoil and assume the throne. You will have to journey throughout the land and recruit members for an army. Once recruited, the members will gain experience through the turn-based battles.
Up to 10 party members can participate in any battle. Eventually, the characters can change classes and learn skills that are specific to each class. However, you will have to make sure your party is balanced or you will face certain doom. Will you be able to save the world from chaos in Tactics Ogre?
Choose from one of the 13 genuine tournament bowlers, with real lanes, real player animations, real lane conditions and changes, real bowling balls (genuine Brunswick!) each with its physical properties. All the tournament rules are available along six game modes (Exhibition, Skins —the Brunswick "Skins" game—, Tournament, Career, Practice, Cosmic). The playing character is picked from the Brunswick ProStaff or self-created by the player.
Super Family Gelände (aka Super Family Gerende) is a Japan-exclusive Skiing video game that was scheduled to sell as a Super Famicom game in 1995; however, it was sold instead as part of the Japanese Nintendo Power download game service, in 1998.
The game is the spiritual 2D ancestor to Namco’s We Ski, released in 2008. There are time trials and eight slopes available from all over Japan. The story begins with a fox (or rabbit if the player chooses the female character) wanting to become human so he/she can ski. During the story mode, the player has different tasks in each chapter.
[Unfinished 1983] An arcade game. Carom your shots against the moving wall to fill in the pattern on the back grid.
This original game by Andy Sells looked great; it had a strong 3-D effect as the moving wall swept back and forth across the screen. But while Andy wanted to continue developing the game, management wanted to take advantage of his musical talents. (Shortly before coming to Mattel, his award-winning song "You Love Love [More Than You Love Me]" was recorded by the English group Buck's Fizz. Ask for it by name.)
Andy was continually assigned to work on music and sound effects for other games, including Shark! Shark! and TRON Solar Sailer. He also co-developed the Intellivision sound development tool, Mr. Sound. Whenever he had a chance he returned to Grid Shock, but the game was never elevated to official status.
While the game never made it onto the Intellivision release schedule, it was demonstrated as part of the Intellivision III product line. This was bogus; when the Intellivision III wasn'
[Unreleased 1983] puzzle game -- move rows and columns of squares to line up matching colors.
While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game.
Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.
The looniest space battle ever. Each team is in command of a decrepit flying saucer that seems to work best as a battering ram. It's outer space demolition derby!
One team is from the ice planet, one from the fire planet. Each team controls a Space Cadet in a zippy little flying saucer. Bump into a sparkling asteroid to send it into the other team's planet. Team with the most hits against its enemy planet wins.
Programmers at Mattel Electronics came up with a series of casual games meant to be played at parties. The "Party Line" cartridge was shown at the 1984 CES but never produced.
Crazy Clones is a simple game which grew out of the canonical "first program", Killer Tomatoes. In Crazy Clones, you are the one real person in a sea of clones. You must tag as many clones as possible while avoiding the Clone Master. When the Clone Master touches a clone, a new clone is produced. When the Clone Master touches you, the game is over.
Note: If you tag all of the clones without letting the Clone Master create a new clone, you're hosed.
Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island.
Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk.
Guardian Storm was also quite successful internationally, once again some versions have been converted from upright to standard resolution in the localization progress. In Korea the game is titled Jeon Sin, using Chinese charaters, which in result led to the game being nonsensically listed as "Sen Jin" in MAME, which is now the dominantly spreaded name around the web, although a possible
Seven warriors are challenged to head on a quest to find three powerful elements of Sun, Moon and Stars. Whoever brings the elements to the Potion God will be rewarded the legendary Almighty Potion and all its magical powers.[3]
Through gameplay cutscenes (and endings) it appears that the zany, uproarious (and at times rather adult) humor has considerably increased since the original Gunbird. The game has numerous similarities to the Parodius series, including the final boss in the game, a cartoon elephant playing a trumpet.
Cyvern: The Dragon Weapons is a vertically scrolling shoot 'em up released in 1998 by Japanese company Kaneko.
Cyvern's storyline involves biologically engineered dragons created as the ultimate military weapons. To add extra power, the dragons were enhanced with robotic wings and cannons on their backs. This is mostly an excuse to blow things up using cyborg dragons.
Armed Police Batrider (アームドポリス バトライダー?) is a vertically scrolling manic shooter arcade game developed and published by Raizing/Eighting in 1998. The player controls teams of flying jet bikes (Batriders) each with their own pilot; players can choose up to three of nine standard characters plus another nine unlockable characters from the previous Raizing games Mahou Daisakusen and Battle Garegga. Batrider contains up to seven stages along with a large number of secrets, which are either unlockable with codes or DIP switch settings, or hidden within the game itself.
Spikeout: Digital Battle Online is a 3D beat 'em up video game developed by Sega-AM4 and published by Sega in 1998. An update, Spikeout: Final Edition, was released in 1999.
Bass Fishing is an arcade fishing game where players attempt hook and reel in fish with different lures. Consisting of four stages at different times of the day, the player is expected to catch a certain weight of fish within a time limit before moving onto the next stage. The final stage allows only for one fish to be captured, but are among the largest in the game and most difficult to catch. Fish are measured under four weight classes: Small One, Average, Big One, and Huge.