A blackjack game. The goal is to get closest to 21 without going over. If your score is higher than the dealer or he busts, then you win. To hit a blackjack, you must score 21 in 2 cards.
Flyball is a baseball arcade game which was released by Atari in 1976.
Both players must use an analogue joystick, 1P bats first and 2P pitches first, to control their players with one button to make them bat and pitch for the members of the batting team will run round the bases automatically - and unlike in real baseball matches, the game shall only last for one (or two) innings.
Cops and robbers fire at each other in a high speed chase on city streets. Choose to be the cops and try to stop the robbers or choose to be the robbers and try to overcome the cops and escape from them.
The objective of the game is to destroy a multilayered wall of bricks at the top the screen. Upon hitting the bricks with a ball which bounces off of a paddle at the bottom of the screen the bricks are destroyed. If the player misses the ball with his horizontally moveable paddle the ball is lost. After loosing five balls the game is over.
The game requires four players. Play consists of a black and a white BiPlane that is steered like a tank. The object is to shoot the other players without crashing into either the ground or the anti-aircraft fire at the top of the screen.
A four-player racing game by Sega. The four cars race along the screen in a side view, with collisions between them causing them to slow down. The winner is the car which has travelled the furthest during the allotted time.
Eliminator IV is a drag racing game released by Electra games in April 1976 as an arcade cabinet. Up to 4 players can play, using realistic, H-pattern gear sticks.
Death Race is a vehicular combat game that puts your car in an open space with gremlins. Your goal is the crash into the gremlins so you can brutally and cruelly kill them. Upon dying, they scream. In the spot where the gremlin once was, a cross-shaped gravestone will be left. This clutters the playing field, making it harder to move around. There are dotted lines on the sides, representing two narrow "safe" zones on the left and right sides of the screen for the gremlins, as your car will crash on contact with the dotted lines.
Moria is a dungeon crawl style role-playing video game first developed for the PLATO system around 1975, with copyright dates listed as 1978 and 1984. It was a pioneering game, allowing parties of up to ten players to travel as a group and message each other, dynamically generating dungeons (instead of pre-computing them), and featuring a wireframe first-person perspective display. One of its authors, Kevet Duncombe, claims not to have read the works of J. R. R. Tolkien or heard of Dungeons & Dragons at the time development started, but he was aware of the PLATO game, dnd.
Colossal Cave Adventure is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.
Sea Wolf is an arcade game by Midway, originally released in 1976. The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels to the right and left, providing horizontal motion of a targeting cross-hair. The cabinet features a mixture of video game and older electro-mechanical technology for player feedback. Using back-lit transparencies reflected inside the scope, the number of torpedoes remaining are displayed, as well as a red "RELOAD" light which lights up momentarily when the player has launched five torpedoes. Additionally, when ships are hit on the screen, an explosion "light" is reflected inside the scope. A blue overlay is affixed to the screen to provide a "water color" to the sea. Sounds include a sonar ping and the sound of the PT Boat racing across the screen. Sea Wolf is time-limited, with the player having an opportunity to win bonus time by reach
Considered by many to be the first fully electronic, first-person driving simulator, this was Dr. Reiner Forest's attempt at miniaturizing the racecar driving experience. It directly inspired Ted Michon's game Night Racer, which in turn led to him working with Midway to create 280 Zzzap around the same time. Meanwhile, Atari designer Dave Sheppard saw a screenshot of what was very likely Nürburgring 1 in a magazine; this led to the company's own iteration, the better-known Night Driver.
The arcade cabinet has a black and white monitor, a steering wheel and two foot pedals for gas and brake. The screen is completely black with white rectangles representing roadside poles. A monitor overlay sticker displays the car hood and boxes at the bottom of the screen for the distance, speed and misses. The player gets 90 seconds to drive across the finish line; crashing the car results in a time penalty. The game plays the sound of the engine and screaming tires.
Outlaw is a single-player arcade game by Atari Inc., originally released in 1976. It simulates an Old West fast draw duel between the player and the computer. Outlaw was a response to Gun Fight, released by Midway in North America the year before.
An early driving/racing game developed and published by Sega in early 1976. The game was notable for its introduction of a pseudo-3D, third-person perspective.
The game is housed in a custom cabinet that includes a simulated motorcycle steering column mounted on the control panel. The right side handle grip is twisted for acceleration. The monitor is a 19-inch black and white CRT monitor with a black and white overlay that adds giant tubes to the play field used to traverse from one split level to another. Sounds include a motorcycle roar, crash sounds, and crowd cheers.
Stunt Cycle was ported to the AY-3-8760 custom chip by General Instruments and released by Atari as a dedicated console with bike handle controls. Sears released an Atari-manufactured version called Motocross.