Frenzy followed the basic paradigm set by Berzerk: the player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives.
The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.
You control a hand who must catch falling things. and then throw them back up to safety It's quite a strange concept. Maybe the only game whose main character is a hand.
One of Kōei's first video games, Night Life (1982) was the first Japanese commercial erotic game to hit the market, featuring a series of sexually explicit images, and marketed as a tool to help couples enhance their sex life. An intercourse simulator and part of Kōei's Strawberry Porno series, Night Life is considered to be a precursor for the Bishōjo game genre.
In-game, the player has a limited set of options, including determining the date of a woman's period, a choice of sex positions and the option of how much time to allocate to each one. The intercourse is then displayed on the screen through the 'Let's Fuck' option, and is non-interactive.
American Football is a sports simulation game for two players only. The action starts with a kick-off, after which the side receiving the ball tries to run down the field avoiding being tackled by the defensive team. The offensive team runs interference. The ball may be passed between players, or kicked towards the goal line. After a tackle, the offensive team goes into a huddle, a "play" is picked, and the quarterback receives the ball and tries once again to break through the defensive line. During play, the team members can all be moved at once, or individuals may be moved separately.
The evils of ancient times are loose and the player, armed with lightning bolts, has to destoy them in this action/shoot'em up game written by Bob Flanagan and Scott Miller.
Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view
Kangaroo is arcade game that was released in 1982. It was manufactured by Sun Electronics and distributed by Atari. The gameplay and plot of Kangaroo resemble that of Donkey Kong. The player takes the role of a mother kangaroo wearing boxing gloves, who is trying to rescue her son from fruit-throwing monkeys.
Help Hubie the Cube Master solve the magical Atari Video Cube. He picks up and drops colors at your command - and you have billions of possible combinations! Atari Video Cube is fast-paced fun for the whole family!
The player is trapped in a crashed nuclear submarine which has begun taking on water. They need to escape by making their way up the levels of the submarine one at a time. Each floor has two hatch keys that need to be collected in order to unlock the elevator to the next level. There is a time limit, though; if you take too long the floor will flood and you'll be unable to escape. Due to the crash, the torpedoes on board the submarine are now loose and wander across the floor as the boat shakes. The player will need to jump over any torpedoes that cross their path, or they will be stunned momentarily and lose precious time.
Communist Mutants from Space was a video game created in 1982 by Starpath (formerly known as Arcadia) for the Atari 2600 home video game console and the Starpath Supercharger cassette accessory.
Communist Mutants from Space is a typical 1980s-era Space Invaders-inspired space shoot-em-up. The player starts off with three reserve cannons. The object is to destroy the mutants aliens and, most importantly, the Mother Creature. The mutants hatch from moving eggs at the top of the screen. Because the Mother Creature replenishes eggs when they hatch or are destroyed, it must be defeated before the player can advance to the next wave. If a mutant or a bomb thrown by a mutant comes into contact with the cannon, the cannon will be destroyed and a reserve must be called up. A new cannon is awarded on every other wave.
The menu allows a variety of gameplay changes; for example, the player may toggle the shield option on or off. If activated, "shield" mode allowed a player to press down on the joystick to become invincible for
In Burning Desire, you play a nude man hovering over on a helicopter trying to save a woman from getting consumed by flames while you dodge stones being thrown at you by cannibals. You ejaculate to put out the fire and then have the woman latch onto your penis and air her to safety.
Sega released the arcade video game Buck Rogers: Planet of Zoom in 1982. It was a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles; the game was notable for its fast pseudo-3D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier, which in turn influenced the 1993 Nintendo hit Star Fox.
Buck is never seen in the game, except assumedly in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. Home versions were released for the Atari 2600, Atari 5200, Atari XE, ColecoVision, Coleco Adam, Intellivision, MSX and Sega SG-1000 video game systems, and the Commodore VIC-20, Commodore 64, Texas Instruments TI-99/4A, Apple II and ZX Spectrum computers. A version for IBM PC using CGA graphics was also available.