Once, in a tavern on the waterfront, an old salt whispered to you the tale of the Seven Bishops -- Christian men who had been blown far off course into an unknown realm and who established seven Kingdoms whose splendor ranked with the reign of Solomon. Since that time you have dreamed of little else.
Now at long last you have been granted the resources necessary to mount an expedition. To be sure, the Court's ministers are interested only in surpassing Portugal's maritime strength and controlling commerce to and from the Orient. They do not know of your real motives. But no matter. The expedition is yours to command, and you feel certain that adventure beyond all imagining, and riches beyond all dreams of avarice, are in your grasp.
The Abyss is a unique adventure game that blends strategic decision-making with varied puzzle challenges. Players control an adventurer attempting to cross a treacherous network of bridges spanning a deadly abyss. The game begins with a bird's-eye view of the bridge system, requiring quick route planning as lingering too long results in falling. Upon reaching each bridge's end, players face diverse challenges from monsters, ranging from solving math problems to navigating mazes. These mini-games add depth and variety to the core bridge-crossing mechanic. The ultimate goal is to reach the Mountain of the Golden Lion, marked by a flashing 'F'. This mix of time-pressured navigation and varied puzzles creates a compelling and multifaceted gaming experience that tests both reflexes and problem-solving skills.
Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.
This game was intended as a creative educational exercise for children. It was based off of the popular Smurf T.V. series in the 1980s, and included many of the most popular characters. Players would use the ColecoVision's classic controllers to paint various creations.
Based on the classic novel of the same name, you and your family are stranded on a deserted island and have to overcome nature in order to make that island your new home.
Mickey's Space Adventure is a graphic adventure computer game for a number of computer platforms. It was created by Al Lowe and released by Sierra On-Line in 1984. It features the Disney characters Mickey Mouse and Pluto.
In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points.
Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.
Space Armor is a 1984 shoot-'em-up game developed and published by Tsukuda Original. It was built with the Othello Multivision in mind, but like all Multivision games, is also compatible with the SG-1000. Space Armor was not released outside of Japan.
The game is built similarly to Namco's Xevious, in that it is a vertical shooter where one button fires at flying targets and the other at ground targets.
Mahjong is a game that originated in China. It is commonly played by four players (with some three-player variations found in South Korea and Japan). Mahjong is a game of skill, strategy, and calculation and involves a degree of chance. The game is played with a set of 144 tiles based on Chinese characters and symbols, although some regional variations use a different number of tiles. In most variations, each player begins by receiving 13 tiles. In turn players draw and discard tiles until they complete a legal hand using the 14th drawn tile to form four groups (melds) and a pair (head). There are fairly standard rules about how a piece is drawn, stolen from another player and thus melded, the use of simples (numbered tiles) and honours (winds and dragons), the kinds of melds, and the order of dealing and play. However there are many regional variations in the rules; in addition, the scoring system and the minimum hand necessary to win varies significantly based on the local rules being used. This game is the digit
Flicky is an arcade game made by Sega. First released in arcades in 1984, Flicky was also released at the time for the SG-1000, and then ported to the MSX and Japanese computers Sharp X1, Fujitsu FM-7 and NEC PC-8801. It was later ported to the Sega Mega Drive/Genesis in 1991. Flicky was designed by Yoji Ishii, who was with Sonic Team until August 1999, when he formed Artoon, his own company.
The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.
Bring your team to the big leagues, win the championship, this is a great soccer game which will take you by surprise and challenge you to score the goal of the match.
The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.
Terrorists are threatening the Free World and have amassed a diabolical force. Only the brave pilot of Cobra Command can vanquish the terrorist threat and save the free world from total destruction. The player assumes the role as pilot of the LX-3 Super Cobra helicopter.
The missions go across the New York City streets, the Statue of Liberty, the Atlantic Ocean, Italy, the Grand Canyon and the enemy's headquarters on the Easter Island.
The situation: for three days have the strategic central computers of the great powers acted up. An unknown person manipulates their programmes; at the end of these programmes is the starting command for the intercontinental rocket. The countdown is on, only 6 hours keep the humanity from an atomic inferno. An unknown person? Only professor Elvin, the insane computer expert could crack the top secret start code, Elvin, who entrenches himself in his intangible subterraneous, guarded by 90 murderous robots, that until now had hunted down every intruder. No one who has ever set foot on the lift to Elvins cave labyrinth has returned back alive.
The last hope: Special Agent 4125, the most cunning, toughest and most indiscriminate man, that the secret service can offer. Only ice cold reckoning and superior physical condition give this unarmed hero a tiny chance to avert the disaster in the last minute.
The game: your task is to put a stop to evil Elvin Atombender's game. For this you have to enter in his laboratory, pr
Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft.
The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting.
Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result i