There is a story mode, a painting mode, and midway-style games. Story mode comes in interactive mode (with passwords) or as a short movie that can be watched in less than an hour. Although the game is directed towards children, literacy in both Japanese and English is required in order to properly enjoy the story mode and to fully understand the rules. The three arcade games present in the game include painting the roses red, whacking characters from the story, matching creatures like in the card game Concentration. The painting mode can be likened to an extremely simplified version of Mario Paint.
There is only one eraser tool and paintings cannot be saved into memory or printed on a printer. Only 16 colors can be used on canvases that feature the film's characters; the full 256-color spectrum is reserved for the blank canvas. While the blank canvas allows for total creativity for older children, the "character canvases" are good for teaching hand-to-eye coordination with very young children. During the interacti
Insane sports for an extreme generation!
Rip up courses on in-line skates, shoot for max speed on the street luge, pull serious air on the skateboard, and shred courses on the mountain bike.
Get ready to PUNCH and KICK your way through an entire season of Extreme competition. Battle radical opponents on the most treacherous terrain found on the face of the earth.
This is ESPN's Extreme Games. No Kooks allowed!
Hard Core Features:
Charge six different banzai courses covering San Francisco, Lake Tahoe, South American, Italy, Utah and The Money Level.
4 levels of difficulty from beginner to EXTREME.
2 player split screen racing action.
Catch epic air off ramps, launch over cable cars and discover hidden zones for the ultimate victory.
Eisei Meijin is a digital conversion of the traditional Japanese board game Shogi for one or two players, and the first game in Konami's long-running Shogi series to come to console. In addition to standard play against the computer or a second player, it includes the ability to record and play back matches, and even includes playable records of several historical Shogi matches from the Edo era. Also included are a board edit mode and a tool that automatically solves Tsume Shogi problems.
Magic Carpet 2: The Netherworlds was the follow-up of the successful yet underrated game, Magic Carpet. It fixed many of the design complaints present in the first Magic Carpet. The basic concept of the game remains the same as Magic Carpet, with the player being able to build a castle, collect mana, destroy creatures for their mana and battle rival sorcerers.
It featured the addition of night-time levels, and underground levels, which not only helped alleviate the repetitiveness of the preceding game, but also accompanied the storyline progression, which was mapped out before each level. Underground levels, however, do not have rival wizards. There are also several secret entrances to reach hidden levels, where the player can gain more spells and experience.
Also unlike its predecessor, the game proceeded by completing various missions such as reaching checkpoints and destroying specific buildings/monsters, rather than just simple accumulation of mana.
A Japan-only strategy RPG for the Super Famicom that mixes real-time and turn-based combat, with the player moving around the battlefield giving their units commands.
Bounty Sword is a strategy game for the Super Famicom and adopts an unusual mix of real-time and turn-based for its units. The player can interrupt the action at any time to command their units to use special moves, otherwise units will march towards enemies and attempt to cut them down with regular attacks. Players can also customize their group on the camp screen between fights, organizing their equipment and setting their AI to heal themselves once they hit a health percentage threshold. Imaginative Technology Land developed Bounty Sword and the game was published in Japan by Pioneer LDC on September 8, 1995. The game was later followed by two other titles on the Sony PlayStation, a remake in 1997 called Bounty Sword First and a sequel in 1998 called Bounty Sword: Double Edge.
Brace yourself for endless action with BATMAN FOREVER! Batman and Robin blast into Gotham City in a duo-player fighting game! Armed with over 125 incredible attacks, fierce combat moves, and an arsenal of gadgets, the Dynamic duo are ready to battle the diabolical minds of Two-Face and The Riddler!
Without a question...it's BATMAN FOREVER!
Rayman is a side-scrolling platformer starring the titular Rayman, a big-nosed chap with no arms or legs. Rayman can jump and use his hair to hover for a short period of time. He can also attack by throwing his fists, or winding up his fists for a more powerful punch. He can occasionally find special power ups that grant him unlimited flying power, giving him the ability to navigate through tricky mazes.
Mankind must prove that it is worthy of the powers of the Ultra Vortek -- the eternal energy source for all life on Earth. Failure to meet this challenge will result in the Earth's destruction. Seven of the planet's mightiest warriors have been chosen to pit strength and cunning against the Guardian for complete control of the Ultra Vortek.
Pro Striker Final Stage is a 1995 football game by Sega for the Sega Mega Drive made with the J. League license.
Though arguably a "sequel" to J. League Pro Striker, J. League Pro Striker Perfect and J. League Pro Striker 2, Final Stage in fact uses an entirely different engine (most notably, the game is played horizontally rather than vertically) with many more added features.
Caesar II is set in the time of ancient Rome, and lets you try to be the next Caesar. You start with one province and have to build an efficient city. To do this you'll have to manage the water supply properly, make sure the city is policed well, and provide adequate education, entertainment, baths, and temples (which also hold your money and can be robbed if you don't have enough protection).
At some point, possibly more then once, you'll have to defend your province from invading tribes that don't really want you there. You also have to connect all the little villages in the province with roads and make some industry, like stone mining, grapes, etc. for which you can then create markets in your city.
The Super Nintendo version of Doom was published by Williams Entertainment on September 1, 1995, near the end of the system's life cycle. This is the first SNES title rated M for mature, and one of only three rated as such (the others being Mortal Kombat 3 and Ultimate Mortal Kombat 3, coincidentally also published by Williams Entertainment, Inc.). The cartridge features a Super FX 2 chip, and Doom was one of few SNES games to feature a colored cartridge; the NTSC release was available in a red casing. The game does not use the Doom engine, but features a custom engine, known as the Reality engine, programmed by Randy Linden.
Unlike its SNES counterpart, the Genesis version of Scooby-Doo Mystery is a point-and-click (or point-and-press button rather) adventure featuring two playable episodes of a typical scooby-doo cartoon.
Blake's Hotel - Daphne's Uncle Blake has invited the gang over to his hotel for a ski weekend. Upon reaching the hotel they learn that the ghost of the Ancient Chieftan is scaring all the customers away, as he isnt happy about a hotel being built on his burial grounds. Soon Uncle Blake is kidnapped, and its up to Scooby and Shaggy to find clues and hunt this ghost down.
Ha Ha Carnival - The gang arrives at an almost-deserted carvinal, looking for some fun. Soon enough Fred, Daphne and Velma get trapped in a pond when they go out in one of the rides. Not only that, someone has broken the rollercoaster tracks. Then an evil looking phantom clown has Scooby and Shaggy being chased all around the carnival. Another mystery for the pair to solve.
Both mysteries have Scooby and Shaggy on their own, collecting clues and pu