Borderline is a VIC Dual arcade game developed in 1980 by Sega. It is a shoot-'em-up in which the player controls a red jeep who must destroy the enemy refineries.
Borderline was ported to the SG-1000 in 1983, and has also been released as part of the Sega Ages 2500 series in Japan. The second gameplay section was also recycled for the Atari 2600 release of Thunderground, though instead of driving a jeep the player controls a tank.
Three games in one! Triple Action features three uniquely different arcade games:
Racing Cars - Race side-by-side down the highway against an opponent, dodging standard traffic as you go. First one to 100 miles wins!
Battle Tanks - Get in a tank and fight another player, hiding behind cover as you go. Choose between long-range or short-range bullets, or the ability for the bullets to bounce off objects for a true strategic challenge.
Biplanes - Get into the cockpit of a biplane, fighting another player with either short or long range bullets. Hit the balloon for an extra point, but don't stall! First to 15 wins.
Launching from repair bay 28 of the Galatea, you guide your Blue Fighter Wing through the Launch Ring at lightspeed, entering enemy territory, sector Delta Five Niner! Your mission: Rescue the Orange Wing Center which was captured alive, before the enemy ingests his brain -- A brain which they consider to not only be an excellent source of protein, but also, once consumed, transfers all knowledge to the species - Including military secrets, vital to the survival of all mankind!
Can you rescue your comrad & Destroy the opposing Protoid Forces?
The objective of Stampede is to round up all of the cattle you encounter. To do so, the player must lasso each one in order to capture it. The player is initially only allowed to let two cattle pass; if a third one slips by, the game is over. An important caveat to this is that the player gets one extra free pass for every 1,000 points scored. So, if a player were at 2,000 points and had not yet let any cattle pass, then he or she would be allowed to let four cattle pass before the fifth one ended the game (assuming he or she did not reach 3,000). This makes it possible for an expert player to repeatedly beat the game - as after about 5,000 points or so the game essentially "resets," and the same pattern is repeated.
In Venture you control the adventurer Winky who sets out to collect treasure. You start out on an overview map of a dungeon which shows several rooms containing treasure. Since you cannot kill any enemies while rummaging through the dungeon corridors you have to dodge them on your way to the treasure rooms since they will kill you instantly. After entering one of the rooms you are able to fight the various monsters lurking in the rooms while you collect the treasure. Be careful not to linger to long in the treasure rooms because an "Evil Otto" like monster will appear which is invincible and will hunt you down until you leave the room again. After having collected every treasure in every room of a dungeon you move on to the next dungeon.
Mouse Trap is a 1981 arcade game released by Exidy, similar to Pac-Man. It was ported to three home systems by Coleco; Coleco's ColecoVision, Mattel's Intellivision, and the Atari 2600.
Lady Bug is an insect-themed maze chase arcade game produced by Universal Entertainment Corporation and released in 1981. Its gameplay is similar to Pac-Man, with the primary addition to the formula being gates that change the layout of the maze when used. The arcade original was relatively obscure, but the game found wider recognition and success as a launch title for the ColecoVision console.
In this combination racing game and maze game, you have to maneuver your race car around the track, clearing the dots from all five lanes. The catch is, there's another car (controlled by the computer) driving around the track, in the opposite direction, bent on stopping you. You have to be quick with the lane changes, or the computer car will crash into you. You start with three cars, and can gain extra cars by clearing all the dots from the track. But watch out! The computer adds an an additional opponent on the third round, and another every second round after that!
In Kickman, you are a unicycle riding clown! Your job? Catch all the balloons on your head, without dropping any. Kickman was originally released as simply "Kick." Later versions of the game came with a "Kickman" marquee, presumably in an attempt to capitalize on the popularity of Pac-Man, who appeared in the game.
Chess was written in March, 1980 and converted to IBM PC in December, 1981. This is probably the very first chess game running in MS-DOS.
Taking it's age into account, it's no surprise that the game features only text-mode graphics. The chess board and the pieces are drawn using ASCII characters. For the same reason, it's also no surprise that the user input is based just on keyboard commands.
In Chess there is no multiplayer mode - you play only against the computer. As usual, in this kind of game, you can select the A.I.'s skill level. The game offers 24 difficulty levels.
3D Monster Maze is a computer game developed from an idea by J.K.Greye and programmed by Malcolm Evans in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in early 1982 and re-released later the same year by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and the first game incorporating typical elements of the genre that would later be termed survival horror.
3D Monster Maze puts the player in a maze with one exit and a hostile monster, the Tyrannosaurus rex. There, the player must traverse the maze, from the first-person perspective, and escape through the exit without being eaten.
Polybius is a very-likely fictitious 1981 arcade game, allegedly published by the shadowy Sinneslöschen corporation and given a limited release in the suburbs of Portland, Oregon. It originated as an urban legend that dates back to February, 2000.
"Galaxy II has all the excitement of the most sophisticated arcade games. And, it features four unique phases of action in one full cycle of play. In "phase one", you must destroy a squadron of fighters that attack in two different patterns-a zigzag and a backward -forward motion. In "phase two", another squadron attacks, this time in a circular formation.
In "phase three", the enemy command ships are vulnerable but watch out for their barrage of missiles ! Knock out all three command ships and the scoreboard gives you a "GOOD" rating.
Now you are challenged to complete a difficult docking maneuver. Your earth ship launches a space shuttle and the countdown begins. The faster you succeed in docking, the more points you will score. And, if all 5 of your earth ships have not been eliminated, you may continue to play.
If you are very skillful, you can score up to 10,000 points. And, to add to the challenge and fun, there are four skill levels from which to choose. Before playing, read on for complete directions." -
600 is a maze game where the player is a turtle trying to bring baby turtles, called 'kidturtles' to their homes while avoiding beetles. Scattered throughout the maze are boxes with question marks on them. When the player walks over a question mark, a baby turtle will crawl onto the main turtle's back, a house will appear at a random location on the map, and the player will have to bring the baby turtle to its house while avoiding beetles.
Other times, beetles will come out of the boxes, which the player will have to quickly run away from. The player's only offensive move is the ability to drop "smart bombs" to temporarily stun the beetles. The player's smart bombs can be refilled by grabbing the smart bombs in the middle of the maze. However, unlike actual smart bombs, the player's bombs do not move and stay in a single place until a beetle runs over it.
You have eight floors to deal with the beetles, then you'll go to the roof to get your baby turtles, after you go get them, you walk home with the rest of the b
Scattered throughout the maze are boxes with question marks on them. When the player walks over a question mark, a baby turtle crawls onto the main turtle's back, a house will appear at a random location on the map, and the player will have to bring the baby turtle to its house while avoiding beetles. Other times, however, beetles will come out of the boxes, which the player will have to quickly run away from.
The player's only offensive move is the ability to drop bombs (which behave more like mines) to temporarily stun the beetles. Additional bombs can be picked up in the middle of the maze. Each maze represents a floor of the building. After eight floors, there's a cutscene showing the baby turtles following their rescuer out of the building, and gameplay begins again on the ground floor.
Player controls a paintbrush to paint paths within a maze. The player is harassed by two fish which can be temporarily destroyed by running them over with a one of two paint rollers located near the maze center. A critter occasionally emerges to leave footprints on painted areas which must then be repainted.
The player controls a ship that can rotate to the left and right and thrust forward, similar to the better known Asteroids, and like that game the player also has a "hail mary" device, hyperspace. In the center of the screen is the sun, which pulls objects into it, in a fashion similar to Spacewar!. The screen wraps at the edges.
Waves of enemy spaceships appear in groups of up to eight. There are seven different types of ships, growing smaller to make them harder to hit. Each "phase" of the gameplay completes when each of the seven waves is destroyed. The spaceships are a collision hazard and normally fly around the screen randomly. As the game progresses, they become more likely to attempt to ram the player directly. At higher levels, the ships gain weapons and attempt to shoot the player.
The player's ship is armed with two weapons, a cannon and a "nuke". The cannon fires a single shot in the direction your ship is pointed, and the game allows up to four shots on screen at once. The nuke destroys all ships in