The object of Bosconian is to score as many points as possible by destroying enemy bases and ships. The player controls a small fighter ship that can move in eight directions and can fire both forward and backward. Each level consists of a number of green space stations that must all be destroyed to advance to the next level (a semi-transparent mini-map helps identify their location). Each station consists of six cannons arranged in a hexagon, surrounding a central core. The player must either destroy all six cannons or shoot the core to destroy a station, and in later levels the core is capable of defending itself.
Additionally, the player must avoid or destroy asteroids, mines, and a variety of enemy missiles and ships that attempt to collide with the player's ship. Enemies occasionally launch formation attacks — destroying the leader causes all remaining enemies to disperse, but destroying all enemies in a formation scores extra bonus points. A spy ship (worth a random bonus value) also appears occasionally, w
Jawbreaker is a video game programmed by John Harris and released in 1981 for the Atari 400/800 by On-line Systems.
Originally intended to be a fairly straight Pac-Man clone, Jawbreaker emerged as a relatively inventive version with unique gameplay. It was widely lauded by reviewers, and became a major seller for Sierra Online. The story of its creation forms a portion of Steven Levy's book, Hackers.
Protector is Synapse Software's first game in 1981 written by Mike Potter for the Atari 400/800. The objective is to rescue stranded people from buildings.
K-Razy Shoot-Out is a clone of the arcade game Berzerk developed by K-Byte, a division of Kay Enterprises, and released for the Atari 8-bit family in 1981. The game was written by Torre Meeder and Dr. Keith Dreyer. An Atari 5200 version followed in 1983.
The game is part of a series of titles with the "K-" prefix, including K-Razy Kritters and K-Star Patrol. All of them were published on cartridge. The K-Byte games were later published by CBS Software, including the Atari 5200 port of K-Razy Shoot-Out]
You are a diver in an underwater maze. Throughout the maze are valuable diamonds, and your goal is to retrieve as many as you can. In the middle of the screen is a shark cage where you begin. As you collect diamonds you need to bring them back to the shark cage in order to earn points. Swimming back and forth constantly is a deadly shark. If the shark encounters any of the diamonds, it will eat them; likewise you can also be eaten by the shark, causing you to lose a life. You have no defense against the shark, however you are immune if you are in the shark cage and the doors are closed. Somewhere in the maze the Loch Ness monster remains hidden. If you disturb the monster, it will continuously chase you unless you can lead it back into one of the caves located in the corners of the screen.
A science fiction text adventure game in which an artificial intelligence is electronically merged with your body as the result of a scientific experiment. Your mission is to find a source of energy to keep you alive. The game uses a text parser, except for character interaction, during which you choose a question from a predetermined list.
The Shattered Alliance is a tactical simulation of the first battles of the planet Osgorth. The game is designed for 2 players or can be played against the computer. Osgorth is in the Andromeda Galaxy and is much like earth but unlike earth Osgorth has bred other sentient races.In ancient times Osgorth was divided into 2 kingdoms which held the allegiance of all the tribes of the planet. Then came the interstellar interference of the Moonriders and their wizard Ormolu which led to the downfall of the 2 kingdoms. Now Osgorth has become a land of scattered tribes and fallen realms each vying for power. Take command of elves, dwarves, human kind, unicorns,lizardmen and other wondrous beings to seek glory and conquest.
A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.
Without any clue as to why and how you find yourself in the middle of the central square of the mythical city of Golconda and try to find out how to fulfill your destiny.
The game features similar gameplay to that of Atari's Asteroids.
The player command an Earth Federation Cruiser, patrolling an area of space that is teeming with X-shaped UFOs. Some of these will merge and form Hunter-Killer UFOs that go after your ship. Your ship is armed with a laser and a force field that gives you some protection. Occasionally, a Light-Speed Starship will come on the scene, first to blast away at your shield, then to blast away at your ship.
Crush, Crumble and Chomp! lets the player take control of a myriad of monsters whose only purpose is to destroy cities before being defeated by the army.
An excellent arcade-style shooter, Caverns of Mars is a downward-scrolling game where players must pilot their craft through a series of five underground levels filled with alien ships, narrow passageways and a variety of obstacles, including blue diamonds, force field barriers and floating space mines. Fuel must be collected along the way, and at the bottom of the last level a Martian base must be destroyed. Horizontal sections provide variety, scrolling is smooth, and the fast paced, though methodical shooting action is intensely enjoyable, making this a truly addictive game.
In this Space Invaders variant, the player controls a gun turret at the bottom of the screen and fires missiles at incoming alien ships. The turret can move both left and right and hide behind three protective barriers. The alien invaders move left and right, fire missiles at the player, and slowly approach the planet surface - if they land, the player loses the game. Every once in a while, an alien mothership will fly across the top of the screen and shooting it will give the player extra points. The goal of the game is to destroy all alien ships in each attacking wave and score as many points as possible. The game ends when players lose their three lives.
A simulation of the five-card draw poker variant. There is a computerized dealer and two more players (human or computer-controlled), and each one is dealt five cards. The players then take turns either calling or raising a bet (of up to $25) or, if they don't like their cards, they can fold. Once that round of betting is done, players can then choose to discard up to three of their cards in exchange for new ones, in an attempt to make a better hand. Another round of betting then takes place and, after that, all the players that didn't fold must show their cards. Whoever has the highest hand wins all the money in the pot.