The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more).
With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in any full game, and each begins with the on-screen announcement "That's Galactic Dancin'!" and has its own YM2151-generated song to which the enemy formations dance. In any given Challenging Stage, both the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. However, refraining completely from touching any controls for the duration of a Challenging Stage awards a "s
The eleventh game in the KOF series following The King of Fighters 2003.
According to Sega: 'For over 10 years, the King of Fighters series has been the choice of game players around the world. The 11th team of fighters continues this tradition. KOF11 is suited for one to two players, with continuous buy-in. Choose from 33 fighters, including 4 new characters. A fifth control button was added to enhance your skills by delivering a devastating blow to your opponent, if hit at the right time. A New Skill Gauge performs a variety of tag-off moves and new attacks. A player can also custom construct a Three-Fighter Tag-Team by selecting three choice combatants.'
Kick Off was the first football game of its kind, having a top-down view and unlike other football games of that time, the ball was not glued to the feet of the players.
Take part of history's greatest battle of Green vs. Tan. Fight amongst and against others online. Jump, shoot and roll your way into victory with fast paced objective based gameplay. Sometimes the greatest battles are fought by the smallest of soldiers.
Mad TV is a television station management simulation computer game produced in 1991 by Rainbow Arts. It is loosely based on Mad Magazine, and the game's introduction animation features the magazine's mascot, Alfred E. Neuman, smiling on a television. The game puts the player in the role of a new program director for a TV station. The player is in charge of selecting programming and earning advertising for the station, while simultaneously trying to marry Betty, an attractive woman working in the building.
Cibele is a game about love, sex, and the internet. You play as a 19 year old girl who has become close with a young man she met in an online game. Her relationship with him heats up, becoming more and more intimate with each phone call and private chat.
Blackwake is a multiplayer team-based shooter centered around naval battles for PC and Mac. Set during the Age of Sail, Blackwake focuses largely on team-based tactics and overall team cooperation. Organizing a ship broadside, assisting your captain in navigating various weather conditions, or just being part of the gun crew - there are many roles to be filled in this shooter.
You're a paper boy (or papergirl). Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses!
Super Breakout is an arcade game released by Atari in 1978. It utilizes a Motorola M6502 (running up at 375 KHz) and, as the name suggests, is the sequel to Breakout, which was released two years earlier. There are three different modes to choose from: Double Breakout, the playfield for which contains in fifty-two orange blocks (5-14 points), fifty-two green blocks (1-6 points), two paddles and two balls, Cavity Breakout, which contains in forty-four orange blocks (7-21 points), and fifty-two green blocks (1-9 points), one paddle, and three balls (the second and third of which have to be freed before they come into play) and Progressive Breakout which contains fifty-two blue blocks (7 points) and fifty-two green blocks (5 points), one paddle, and one ball - and the blocks shall be lowered down towards the paddle, at a rate determined by the number of times the ball lands on your paddle, but as the ball destroys them, additional rows of blocks shall appear at the top of the screen and be lowered down towards the pad
Kaboom! is an unauthorized adaptation of the 1978 Atari coin-op Avalanche. The gameplay of both games is fundamentally the same, but Kaboom! was re-themed to be about a mad bomber instead of falling rocks.
Gameplay in Kaboom! consists of using a paddle controller to catch bombs dropped by the Mad Bomber with a set of three buckets. Points are scored for every bomb caught, extra buckets (maximum of three) are awarded at every 1,000 points, and one bucket is lost every time a bomb is missed. As the game progresses, the "Mad Bomber" traverses the top of the screen much more erratically, dropping bombs at increasingly higher speeds, making each of the seven higher levels more difficult.
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!
Dragon Spirit is a vertical scrolling shooter arcade game that was released by Namco in 1987 and licensed to Atari Games for its American manufacture and distribution.
In the kingdom of Mitgult, a serpent demon named Zawell escapes imprisonment after a thousand years, and kidnaps Princess Alicia. A soldier named Amul is chosen to rescue her and destroy Zawell. He points his sword skyward and transforms into a powerful blue dragon. He can breathe fire and drop bombs, as well as collect up to thirteen additional powers during his journey. Amul must fight nine of Zawell's mightiest beasts, one at the end of each stage, before facing Zawell himself.
A port of Chip's Challenge, originally for the Atari Lynx. In this strategy game, players of all ages will love the puzzle-solving challenges facing Chip as he must conquer 144 game levels in order to join Melinda's exclusive computer club, the Bit Busters.
Every level of Chip's Challenge represents a unique, timed, one-player puzzle. Solving a level invariably involves collecting microchips with available tools such as keys, magnets, shields, and cleats. Doors, traps, monsters, and other mischievous devices pose barriers, entice you into danger and complicate your progress. As each level is solved you are led into the next, slightly more difficult level.
The first eight levels are puzzles that introduce you to the game's basic concepts. You find your way through mazes, collect keys to open doors, teleport from place to place, pick-up tools, and use logic to conquer each puzzle.
The levels get progressively more formidable. You must pay attention to subtle hidden clues, learn how to evade many forms of disaster,
Sudden Strike is a World War II real-time tactics game released by CDV Software and developed by Fireglow. Players command Soviet, German, or Allied forces in combat scenarios that emphasize tactical decision-making over resource management and base building. The game features realistic military physics where terrain, buildings, and environmental factors affect unit performance and combat outcomes. Units can take cover in buildings, conduct reconnaissance, and require repairs when damaged. The expansion pack, Sudden Strike Forever, adds historically authentic units like the 1944 T-34 tank, new desert and snow environments, plus additional campaigns focused on specific military operations. The game includes multiple scenarios across various theaters of war, with players managing combined arms forces of infantry, tanks, and artillery while adapting to battlefield conditions and limited resources.
In Van Helsing III, the civil war is over in Borgovia, but the future looks grim. The city of weird science is in ruins, squabbling factions and criminals fight for power and a strange cult prophesizes the coming of "The end of times."