Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue.
An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600
Open-world carjacking goes back to the '80s in this 8-BIT nostalgic throwback.
Run missions! Outrun the law! Rampage the city with weapons, power-ups and vehicles.
This send-up to '80s and '90s video games and pop-culture includes both a full Story Mode of open-world adventure as well as an Arcade Mode for quick pick-up-and-play action. If that's not enough, it also packs an interactive city full of shops, minigames, customizations, collectibles, special guest stars, and more.
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption.
Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player cha
Karnov is a 1987 platform arcade game. It is the debut of Data East's mascot of the same name. After Data East became defunct due to bankruptcy in 2003, Paon, a company comprising former Data East staff, acquired the rights to Karnov, along with multiple other Data East games.
In the game, players take control of the title character Jinborov Karnovski, or "Karnov" for short. Karnov is a strongman popularly illustrated as being from an unspecified part of the Soviet Union's Central Asian republics as shown on the original arcade flyer and again in Karnov's Revenge.
Amnesia: Memories (known in Japan as AMNESIA V Edition) is a Japanese otome visual novel game. The game is a remaster of the original first game in Amnesia series, released on the Playstation Portable. Like other otome games, players will be controlling the main female character and find her love interest from various male characters from the game.
The game starts when the female main character wakes up without any memory of her past or who she is. With the help of Orion, a mysterious gentleman who appears to be in her side when she wakes up, they venture the world to find her lost memory. During their journey, the female protagonist receives a call from another man whom she might know but can’t remember.
Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna. While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie. This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons. Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.
Atelier Sophie: The Alchemist of the Mysterious Book is an upcoming Japanese role-playing video game. It is the 17th main game in the "Atelier" series.
The game features a completely reformed world view from earlier titles within the series, in addition to a new alchemy-centric system. Sophie is able to obtain ideas for recipes from activities such as harvesting, exploring, battling, or from events, and these ideas are used as a basis of improving her knowledge of alchemy.
When she performs alchemy, the player is presented with various predetermined shapes representing the ingredients used, and arranges each shape on a puzzle board that represents the cauldron. This process involves visual trial-and-error, and if the shapes are arranged perfectly, the player receives a bonus. The materials selected affect the quality of the item synthesized. This system is intended to offer a high degree of freedom based on the player's own play style.
Gyruss is a shoot 'em up video arcade game developed by Konami, and released in 1983.
It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as Space Invaders and Galaga.
Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game.
The game's background music is an electronic, fast-paced arrangement of J. S. Bach's Toccata and Fugue in D minor, BWV 565; this particular arrangement is similar in sound to "Toccata", a rock arrangement by the UK-based instrumentalist group Sky.
Gyruss is notable for using stereo sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits. The game us
The game is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a cave running from a rolling boulder, a famous scene from the Indiana Jones movie.
Armed with a pistol and dynamite, Rick must fight hostiles and evade countless traps in three more levels. The second level is set inside a pyramid in Egypt. In level three, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level Rick must infiltrate their secret missile base.
There are six basic types of game available in Air-Sea Battle, and for each type, there are one or two groups of three games, for a total of twenty-seven game variants. Within each group, variant one is the standard game, variant two features guided missiles which can be directed left or right after being fired, and variant three pits a single player (using the right gun) against a computer opponent, which simply fires continuously at the default angle or speed. In every game, players shoot targets (enemy planes or ships, shooting gallery targets, or each other, depending on the game chosen) competing to get a higher score. Each round lasts two minutes and sixteen seconds; the player with the higher score after time expires is the winner, unless one player wins (and ends the game) by reaching 99 points before the time is up.
Vane is an atmospheric adventure about unraveling the secrets of an unknown land, finding your place in it, and pulling at the threads of the world to make a change. The shifting sands glimmer with meaning, ancient ruins resonate with power, but in the distance a billowing threat looms. Find your way.
Homesick is an adventurous first person 3D puzzle game developed by indie game company Lucky Pause.
Explore an abandoned building, encountering puzzles and clues as the story unfolds. You seem to have been there so long that direct sunlight is blindingly bright, at home in the serene but foreboding atmosphere. But when you sleep, you are plagued by nightmares, frantically running down hallways chased by darkness, an axe in hand.
Find the remnants of the building's inhabitants to discover who you are, what happened, and what you need to do, as you try to escape in both your nightmares and the waking world.
Homesick is a puzzle exploration mystery game with a first person perspective, in a richly detailed and atmospheric 3D environment. Incredible live-instrument original score included as an mp3 album.
Play as a shark or a diver in a dark aquatic world and overcome your enemies by employing cunning, teamwork, and stealth. Depth blends tension and visceral action as you team up against AI or be matched with other players in heart pounding combat.
Go beyond boundaries in Robinson: The Journey, a brand new virtual reality game from Crytek. Harnessing the power of CRYENGINE, Robinson: The Journey will offer players an unparalleled sense of presence in a game world as they assume the role of a young boy who has crash-landed on a mysterious planet. With freedom to explore their surroundings in 360 degrees of detail, players will become pioneers by interacting with the rich ecosystem around them and unearthing incredible secrets at every turn.
During the first half of the 21st century, the war on terror became a global phenomenon, as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their approach, weapons, and tactics to combat people who were willing to die for their cause. One of the consequences was the harassment of civilians on an unprecedented scale, leaving destruction and misery in its wake.
The world was soon rebuilt and a new age of prosperity and technological progress began. Science focused on creating a viable fusion power source and new technologies which would exploit this new power. A group of corporations was granted almost total freedom in order to pursue these goals. This may have seemed dangerous a hundred years ago, but in 2112 it was considered appropriate and was supposed to foster creativity and growth on an unprecedented scale. It didn't.
After his girlfriend is kidnapped, Wei must fight through an invasion of hopping vampires, demons, and the ghosts of his past who are threatening to take over the city. Luckily, Wei has new moves and weapons at his disposal to make it through this nightmare.
Annihilate an evil penguin regime in this cinematic platform adventure game offering full solo and co-op campaigns with anaglyph 3D support. Set out on a mission to assassinate the totalitarian penguin leader as Hardboiled Chicken. Destroy enemies with a slew of weapons and illuminate the secrets to his past while uncovering the real enemies of Albatropolis. Master fowl play in the co-op campaign as a pair of Budgie commandos on a mission to save the general's daughter. Many lives will be destroyed, countless penguins will die!
An action fantasy RPG that is the sequel to the 2004 Champions of Norrath: Realms of EverQuest, and with the same style of dungeon crawling and hack 'n' slash, Champions: Return to Arms differs from its predecessor by offering the player the ability to fight for either 'good' or 'evil'. With a variety of races and classes to create a character from, the player travels across different acts and different lands combating all sorts of enemies.