Super Mario 14 is a hack of the Japan-exclusive Famicom title Kaiketsu Yanchamaru 3: Taiketsu! Zouringen, the second follow-up to Kid Niki: Radical Ninja.
This reskinned version of Menace Beach makes several changes to the original game. It replaces the original male protagonist with a female skateboarder and adds new background music between levels.
Fēng Shén Bǎng is a 1996 one-on-one fighting game released for the Famicom throughout Asia. It was also released with a localized label as Myth Struggle, although the in-game content is unchanged. The game is based on the 16th century Chinese epic novel of the same name, also called Fēngshén Yǎnyì (封神演義) and often translated to Investiture of the Gods or The Creation of the Gods.
The game is essentially a hacked version of Hummer Team's earlier bootleg version of DragonBall Z: Super Butōden 2, which was originally released on the Super NES. The change by Waixing was made to legitimize the content as to not run into copyright laws, as this version was also released (although still unlicensed by Nintendo) in Japan and with likely intent to distribute outside of Asia.
Donkey Kong no Ongaku Asobi is a canceled game set for release on the Family Computer. It would have followed Popeye no Eigo Asobi and released alongside Donkey Kong Jr. Math as one of the edutainment games based on the Famicom's launch titles. Donkey Kong no Ongaku Asobi starred the cast of Donkey Kong and Donkey Kong Jr. The game never surfaced, and seems to have only been announced in 1983 in a Japanese handbill as well as magazines.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
Ordered by Idemitsu and designed to encourage/help teach gas station employees the information needed to obtain Type-C dangerous goods handler qualifications.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Is a pirated port of Street Fighter II: Championship Edition, made by Cony Soft in 1993.
This release only contains the original 8 fighters, with the bosses appearing in later variants. The presentation is more accurate to the real Street Fighter II than the re-releases/hacks that came afterwards. Like Cony's other games, the AI is considered to be unfairly difficult and is known to frequently spam specials. The special moves themselves are executed differently to the official Street Fighter II, requiring the player to press a direction on the D-pad plus A and B at the same time, with the exception of special moves that require to press a button repeatedly. The ending is a simple credits screen which appears in many of Cony's other games.
Captain Tsubasa Volume II: Super Striker is a continuation of the "Cinematic Soccer" series of soccer games. It's the direct sequel to Captain Tsubasa and is fairly similar to its predecessor but with some slight graphical improvements. The game features an original new story and original characters, starting after the three-year time skip.
The game takes place in a world called Banana Land, which is populated by anthropomorphic moles. Mr. Mole is on a picnic with his wife and son when an earthquake strikes, trapping his wife and son underground! Help Mr. Mole rescue his wife (and sometimes son) and find their way to the exit through underground areas of varying design. The game features 105 stages and a custom stage design mode.
The object of each stage is to make it to the exit after picking up all the various food items and Mr. Mole's family members. There is no way to "die" as such, but the player can make a mistake and make a stage impossible to complete; for this reason the player can "give up" by pressing the A and B buttons simultaneously to re-try the stage.