Sekiryuuou is a text adventure game developed by Tokai Engineering for the Famicom, and published in Japan by Sunsoft. It is based on a Japanese manga set during a historical Chinese civil war. The player controls a protagonist via a series of menus in order to solve a series of puzzles.
The game, and the manga it is based on, depict a period of ancient Chinese history between the Qin and Han dynasties, a few decades before the Three Kingdoms era began. As expected of a transitional period, there was plenty of intrigue and conflict leading up to the change of power that future novels and mangas could draw from.
Igo Meikan ("Go Directory") is a go game for the Famicom released by Hect, a developer that specialized in board game to video game adaptations. It is primarily focused on teaching the player to play go like the pros, with the meikan (or directory) in this case being a list of techniques and tactics. As with all versions of go, the goal is to surround the opposing player's pieces, thereby capturing them and removing them from the board. The winner is whoever has the most pieces on the board left when both players have stopped taking turns (usually because there's no more legal moves).
Super Mario 14 is a hack of the Japan-exclusive Famicom title Kaiketsu Yanchamaru 3: Taiketsu! Zouringen, the second follow-up to Kid Niki: Radical Ninja.
This reskinned version of Menace Beach makes several changes to the original game. It replaces the original male protagonist with a female skateboarder and adds new background music between levels.
Fēng Shén Bǎng is a 1996 one-on-one fighting game released for the Famicom throughout Asia. It was also released with a localized label as Myth Struggle, although the in-game content is unchanged. The game is based on the 16th century Chinese epic novel of the same name, also called Fēngshén Yǎnyì (封神演義) and often translated to Investiture of the Gods or The Creation of the Gods.
The game is essentially a hacked version of Hummer Team's earlier bootleg version of DragonBall Z: Super Butōden 2, which was originally released on the Super NES. The change by Waixing was made to legitimize the content as to not run into copyright laws, as this version was also released (although still unlicensed by Nintendo) in Japan and with likely intent to distribute outside of Asia.
Donkey Kong no Ongaku Asobi is a canceled game set for release on the Family Computer. It would have followed Popeye no Eigo Asobi and released alongside Donkey Kong Jr. Math as one of the edutainment games based on the Famicom's launch titles. Donkey Kong no Ongaku Asobi starred the cast of Donkey Kong and Donkey Kong Jr. The game never surfaced, and seems to have only been announced in 1983 in a Japanese handbill as well as magazines.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
Ordered by Idemitsu and designed to encourage/help teach gas station employees the information needed to obtain Type-C dangerous goods handler qualifications.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function.
1 of 7 games known to use the adapter.
It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
Is a pirated port of Street Fighter II: Championship Edition, made by Cony Soft in 1993.
This release only contains the original 8 fighters, with the bosses appearing in later variants. The presentation is more accurate to the real Street Fighter II than the re-releases/hacks that came afterwards. Like Cony's other games, the AI is considered to be unfairly difficult and is known to frequently spam specials. The special moves themselves are executed differently to the official Street Fighter II, requiring the player to press a direction on the D-pad plus A and B at the same time, with the exception of special moves that require to press a button repeatedly. The ending is a simple credits screen which appears in many of Cony's other games.