Obocchamakun is a Miscellaneous game, published by Tecmo, which was released in Japan in 1991.
This board game is played by up to four players, and the victory condition is to receive a kiss from the heroine.
The map, which resembles a world map, is divided into Europe, Asia, the Soviet Union, Africa, North America, South America, the North Pole, the South Pole, and Tamba World (the underworld), and players must find the treasure demanded by the heroine among them.
Treasures obtained by other players can be taken away by physical assault or by using items.
Players can earn the necessary liking points to receive a kiss when they deliver the treasure they have found to a randomly selected city where the heroine is staying.
When the player reaches the number of points set before the game begins, the player wins a kiss from the heroine.
Hokuto no Ken 4: Shichisei Hakenden - Hokuto Shinken no Kanata he is the fourth Hokuto no Ken video game released by Toei Animation and developed by Shouei System for the Family Computer, released on March 29, 1991. It is second of three role playing games based on the series produced by Toei, following the previous game in the series. The story takes place in the 21st century, several years after the conclusion of the original, in which a new generation of martial artists seeks to follow the foot-steps of Kenshiro and his rivals, and save from its third dark age.
The game's story was written by Hiroshi Toda, who wrote episodes of the Hokuto no Ken anime series, and supervised by original author Buronson.
Ide Yousuke Meijin no Jissen Mahjong II is a Miscellaneous game, developed by Arc System Works and published by Capcom, which was released in Japan in 1991.
Bakushou!! Jinsei Gekijoh 2 ("Burst of Laughter!! Theater of Life 2") is a virtual life board game developed and published for the Nintendo Entertainment System by Taito on May 22nd, 1991 in Japan. It is the second installment in the Bakushou!! Jinsei Gekijou series and similarly follows the previous game by allowing up to four players to take part and travel around a virtual board through chance rolls, playing out a virtual life in its entirety from childhood to senior citizenship making important decisions along the way. Introduced in this version was the concept of going to prison for crimes, and gambling in a casino.
Fifth grader Edojou Honmaru is one of the most trodden-upon losers in his class, until he meets Magical Taluluto-kun. Taluluto's powers help him deal with all his hardships, such as girls, bullies, and numerous other challenges.
Featuring a Western fantasy theme, Grand Master is an action RPG developed by Soft Machine and Published by Varie with a story told through multiple story branches the player can discover.
Koufuku wo Yobu Game: Dora Dora Dora is a Mahjong video game released on the Nintendo Famicom in 1991. This game allows you to play traditional Mahjong games against a computer or to play an RPG adventure in which you fight enemies by playing rounds of Mahjong.
Niji no Silkroad is a role-playing video game for the Japanese version of the NES, the Famicom. It was developed by NHK and published by Victor Interactive Software (now Marvelous Entertainment) in 1991. The game was only released in Japan.
The player controls the main protagonist, an exiled prince of LittleLand that has been recently informed of his royal heritage. To reclaim the throne, the prince must collect seven shards of the Rainbow Mirror and defeat the usurper, Zrool. The shards are scattered throughout South Asia and the prince must trade goods to make his way to each region. Once the mirror is collected, the prince shines it at Zrool and exposes the imposter. The prince then takes his throne as the new king.
This game is based on the Anime series of the same name and was released only in Japan for the Nintendo Famicom. Not to be confused with the Game Boy title of the same name.
The StudyBox, released by Fukutake Publishing Co, Ltd., was much like a tape player for the Famicom. The accessory was small enough to fit on top of the Famicom, to plug into the connector. Also like a tape player, the top of the StudyBox would open to reveal the compartment where tapes were played.
The StudyBox itself did not have the standard Play, Stop, Pause, Fast Forward and Rewind buttons on the system, as would be expected with a tape player. Instead, the student (presumably) would use the Famicom controller and on-screen cues to play the tapes.
We don’t exactly know what the tapes would do. The purpose of the StudyBox was to make the Famicom more educational, giving students the ability to learn about whatever information was contained on the tapes. The tapes were, of course, only sound and voice, without visuals to accompany the studying.
Have you ever played with "Russian Blocks?" And have you played with "Magical Stone?" If yes, we'd like to tell you now that these games are out of date. The newest "Magic Cube" will bring you to the new world! Break through the traditional routing and combine with the new idea. Play it and you will know how fantastic it is!