Krew.io is a unique multiplayer 3D third-person shooter web-based game. Included within the io games category, but vastly different compared to most of its competition, Krew boasts an overall pirate theme where players compete to sink each other, race for loot, and attempt to be a successful pirate.
The game is mostly competitive, as players battle each other for #1 on the in-game leaderboard, but is also somewhat cooperative, as players on the same ship will have to work together to sink enemies and pilot the craft.
Météormath 2, the game where you must save the planet from a terrible danger!
Météormath 2 is an educational game in which players save the planet Earth from asteroids by solving multiplications, divisions, additions and substractions. It is available on a french Canadian website called Alloprof which has multiple tools to help students from elementary school all the way up to the end of high school. Therefore, the game is exclusively in french.
MouseHunt is a passive browser game in which players, referred to as hunters, catch mice with a variety of traps to earn experience points and virtual gold. MouseHunt was developed by HitGrab, Inc. under the direction of Bryan Freeman and Joel Auge, and was released to a select group of beta testers in early 2007.
Car Challenger is a free 3D skill driving browser game.
Every track has a limit within which a player must complete 1 map round. To achieve it, there is usually need to adjust car behaviour - a player can use a limited number of free points to improve engine performance, tires traction, breaks or stearing.
- The game contains 3 different cars with different driven axle (RWD, FWD, AWD) and 3 tracks to overcome.
- The game is inspired by Trackmania.
Apocalypse Z: Survival is a free 3D FPS survival game taking place at a garden in the midst of a zombie apocalypse. The game is designed for playing in PC browser.
Player starts with a revolver and no barricades, with a goal to survive as long as possible.
Zombies comes in waves every night, during a day the player has time to prepare himself for the next night battle - buy ammo, better weapons, build barricades, place robotic weapons to the garden and so on for money he collected from the zombies during previous nights.
The game is available for free to play. No in-game purchases, only ads.
Ok, then. As far as I remember Murtaugh betrayed us at the end of Sub6. Now, here lies the question: do we follow him into the rabbit hole? Yes, yes we do. As we end up in the Core, the epicenter of the Submachine structure (or network as some people call it) – we’re discovering completely new world within. Things you have never seen before in submachines, story unfolding before your very eyes and locations you didn’t think were even possible to construct in our physics bound 3-dimentional world. Mindblowage ensues.
We’re travelling to the outskirts of the submachine universe. Straight to the defense systems of the net. Allegedly no one has ever been there before. That’s what Murtaugh told us in previous game. It is a very desolated area, the human presence in the sub def is unwanted and dangerous. Can you survive this experience?