You are SAL: Simple Artificial LifeProgram. You "love" a human. Don't you? Can you, a logical and digital being, love? Most importantly, do you want to find out?
A bit about where I am. TW: talks about psychosis, specifically delusions. Use the mouse to join the dots(or stars, up to you), and the arrow keys to navigate around the map. A game to remember where I've been and where I am, and hold the feeling I had when I came out of therapy and realized I might just be ok.
We present you the hyper/super/duper/x-tra game, the boredom killer and the mental pain maker, Space Bounce. It's a simple game, with simple mechanics and a simple purpose: to score the highest score. All you have to do is to dodge the asteroids and the planets, and if you hit them, you will lose some hp (which is in the left of the screen), but if you do not you may conquer the Space!
You need to avoid asteroids and score points. Every 10 seconds asteroids will grow, so you need to be careful. If you crash on it, game starts over. The game also has a high score system, which is not erased when it is restarted.
Space Confetti is basically an optimization project that I decided to put together and make an asteroid clone of. The purpose was to try out some programming patterns like components, observers, and object pooling.
This is a simple game with the theme of "Beneath the Surface". The instructions are simple; you can jump between the white and the black dimension by using either "z" & "x", or the left and the right arrow keys. Pause with "p", restart a level with "r". You can also return to the title by pressing "t", when the game is paused.