With the repeal of net neutrality rules you are the new big data, data throttler. Not all data is equal. Do your job and follow the company policy!
Read company emails to get the latest policy changes. Throttle, boost, or disconnect customers in accordance with the current rules.
Not all data is created equal! Try not to get fired!
Meet millions of new people, play funny games with them and discover a whole virtual world of Sanalika. Tons of clothes, items, furniture are waiting for your creativity. Combine your clothes and express yourself in a new way of fashion. Dream of everyone! With the right start, your cafe can easily become a favorite place, even profitable.
A few years after saving the world from Mewthree a new evil threatens to take over the world! It is up to you to stop this new evil with the help of your pokemon!
Featuring all the pokemon from every generation!
You're running late for work. You've got too much on. You're stressed and tense and you desperately dodge your way through friends, bosses and parties in a frantic attempt to hold your life together.
See your stress and depression rise to levels never seen before! Watch yourself collapse then explode! Explore the part of your life you'd rather forget about!
It's all part of the fun of the Nerve Game...
Gachaminer is a Crypto Mining MMORPG. Learn about Mining and Crypto in Storylines and Missions, and play with thousands of other players in a persistent multiplayer world.
In Kung-Fu Chess, either player could move any available piece at any given moment, though only one piece could be moved at a time. After a piece was moved, a predefined delay prevented it from moving again for a short period of time. This, plus piece movements not being instantaneous, meant that speed and timing were crucial aspects of the game, as any delay could determine whether a piece was captured or whether said piece dodged the opponent's pieces. In addition to this, the game's "real-time" aspect led to essential differences between Kung-Fu Chess and standard chess. For instance, checks and pins did not exist in the game, since players were not bound to one move at a time and thus could respond to threats with multiple piece movements. Checkmate and stalemate were similarly both impossible to achieve; as such, the game only ended when one's king was physically captured or if one's opponent resigned. In following with the martial arts theme, the game also featured a rating system categorized by belt colors.
A small demake of the classic Alone in the Dark in PICO-8 with 3D meshes of the characters ripped from the original game. Choose between Emily Hartwood and Edward Carnby and find your way out of the top two floors of the mansion.