"You’re a futuristic ninja employed to annihilate a demon organisation in Neo-Tokyo, your opponents are well prepared and are ready to destroy you. You’ll have to clean every floor in one strike or you’ll be detected ! To destroy the organisation you’ll have to defeat the BOSS who’s enjoying his life at the last floor of the building."
A long time ago, in a galaxy far, far away, but also not really because it takes place in our world, except it's not our world because California is Japanese and the court system is different, but also it's very similar to ours except for that, except for the fact that ghosts are real, but they don't know they're ghosts, so it's kinda like the Sixth Sense, except people don't just see dead people out of nowhere, you have to train to be able to see dead people...
"Darks Souls meets a Garden Game.
Made in 3 days for the Ludum Dare 41, Theme was "combine 2 incompatibles game genres"
"Cultivate your garden and earn souls from dangerous plant species"
Get seeds and plant them on Soil tiles, then use your watering can to grow them and earn souls. Every 5 levels, you unlock a chest in the sanctuary that gives you a more powerful weapon and heal you."
A turn-based asteroids / snake / roguelike for LD41.
VYPERSPACE is an asteroids game, you shoot asteroids to break them into smaller chunks before you can destroy them. Sometimes there is ore inside.
VYPERSPACE is a snake game, you eat ore to grow longer and need to avoid running into your own tail.
VYPERSPACE is a roguelike, it is a keyboard-driven turn-based tile-grid game of delaying permadeath by emergent hazards that only move when you do.
A new case has come to the police station. A man has appeared in shock, stammering inconsistencies about his friend's disappearance. You must question him and discover what is true in what counts.
You are the kingdom's new rookie rook recruit. Determined, you decide to depart on an adventure to establish your honor. Are you skilled enough to slide through the pesky pawns, precarious pitfalls, and perplexing puzzles in your path?
This game has been made from scratch in 48 hours by three people (two programmers and a musician) as an entry for JimJam.
It is about managing conversations of drunken space paratroopers. But basically it's just a funny interactive cutescene.
Choose the conversation topics and watch the outcome (which is almost always funny).
The Loss Levels is a series of fifteen narrative microgames, exploring aspects of my experience during the 2017 terrorist attack, in which I lost my brother Martyn. The games are designed to explore some of the elements of the experience, without naming any specifics of place or time or name. The games are intentionally simple, designed to mimic old-school 8bit games, and in many ways are a mirror of my earlier game c ya laterrrr, but depicted in a much more focused and stylised manner.
Each game is no more than ten seconds or so in length, with a total gameplay time of around 3-4 minutes.
This project has been commissioned for the 2018 Now Play This experimental games event as part of London Games Festival , and is displayed in a custom-built arcade cabinet deployed at the event at Somerset House in London, and will hopefully be touring to other games events. This version is identical and hosted online, to allow players to try it out without making it to the event.