a video game about dysphoria and astronauts
"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant. It's a game about finding yourself 384400 kilometers away from home.
Four trans girlfriends go on a road trip to a dark sky park, to see the perseid meteor shower. A 6.5k-long story, with small branches but a single ending. There's very little conflict, drama, no-one dies. Just a good time.
Discomfort Zone is a 2D pixel-art narrative game about depression, anxiety disorder, despair, and recovery. The game takes a realistic, un-filtered, and at times uncomfortably personal look at depression and anxiety disorder through the eyes of someone dealing with these conditions, promoting understanding and sharing the experience with a wider audience. The game deals with many themes related to depression and anxiety: worry, loneliness, and self-deprecating thoughts, but also hope and finding the strength, when all seems lost, to keep going.
It Is As If You Were Making Love is the sequel to It Is As If You Were Doing Work. It is an application from a near future in which humans have lost the interest and will for physical sex with other humans. The application provides you with the experience of erotically pleasuring someone without the involvement of another human being, replacing that role with a user-interface.
Night shift is a game built in a new YN-style engine that's entirely web based, developed as part of Dream Diary Jam 2. You explore the dreams of the protagonist Pry, who is travelling in space.
Yume Nikki Jam 2018 Submission, also shortened to YNJ-2018, is an English Yume Nikki fangame made for Dream Diary Jam 2. You explore the dreams of a certain rabbit.
Two weeks ago, Zeta Station ceased all communications without sending any distress call beforehand. Investigative officer Lieutenant Essex is sent to this isolated moon to determine what has happened to the crew.
With the ability to rotate gravity, you traverse a series of test chambers. As you complete these challenges, the rogue intelligence running the facility reveals your purpose. And your time is almost up.