Time Navigator is an educational American history game.
You have been selected to be part of an elite group to try out a new time-traveling vehicle. As your test, you will be sent back into the past. Your task is to navigate forwards by selecting the most recent event or item from groups of three.
Planet of Crawlers is a 1-player science fiction themed arcade game for the Apple II.
The player controls a spaceship on the bottom of the screen which moves horizontally and can fire vertically. The player has to avoid mushrooms, as well as a white and orange spiders. The spiders move towards the player, bouncing off the edges of the play area. The white spider moves more vertically, while the red one prefers a larger angle. These identical two monsters appear repeatedly. The player has 20 ships, and it's game over when all are lost. the player is awarded points for spiders killed.
Released a few years after its original creation, John Carmack's earliest written game is a fantasy RPG somewhat inspired by the early Ultima games. The story takes you to the peaceful town of Jaterus, about to become much less peaceful thanks to one Greymere. This evil archmage has taken up residence in a three-level dungeon, conveniently located just outside the city walls. More alarmingly, he has constructed the Shadowforge - a potent magical artifact that has enhanced both his power and ambition for conquest; Jaterus is first on his list. Your job is to quash his aspirations by finding and destroying the device.
The town of Jaterus is your base of operations, its main attractions being the weapon and armor shops, the inn (where you can recuperate after a sojourn to the dungeon), the temple (where health potions are sold), and the tavern (which, besides refreshments, offers conversation - some of it helpful). The various random NPCs do not communicate, though.
The dungeon is populated by Greymere's minions; so
Numberball is a 1-player educational math game for the Apple II.
The player tries to solve mathematical equations by shooting balls into an equation via a series of tubes and switches. An equation is shown on the bottom of the screen, and a ball with a number appears in a slot. The player can choose to shoot or discard the number. The player must align the tubes so the number arrives in the correct location to solve the equation.
Battlesight is a 1st person shooter for the Apple II.
Welcome to World War III. The Warsaw Pact Army crashed through the West German border at 0530 hours today. You have five M60A3 Tanks dug in on the high ground overlooking the enemy's avenue of approach. Situated between the towns of Fulda and Schlitz with Lauterbach to your rear, it is up to you to stop or at least slow the advancing Red Army.
Apple II Sudoku is a sudoku interpretation for Apple II systems.
Follows typical sudoku rules. There is a 3 x 3 square consisting of smaller 3 x 3 squares. The players must put the numbers 1 - 9 into each small square, so that each number is used only once per square, as well as used only once in a vertical and horizontal line. Controlled via the keyboard, there are three levels of difficulty. Players have the option to allow incorrect or invalid values to be flagged.
Crown of Arthain is a two-player fantasy game in which the board, a hex map drawn in hi-res graphics with features such as rivers, forests, and a mountain range down the middle, is home for two princes searching for their father's crown.
Ancient Glory is a side scrolling action game based on Greek mythology. It is based on the adventures of Hercules who the player controls as he travels the Greek countryside (as well as some other locations in the Mediterranean) in his quest to defeat the gorgon Medusa. To do so five magical items have to be collected which is done by completing tasks for Hermes and Athena. At the same time Hercules has to be aware of the wrath of Hera, who will try to stop him. Time is limited as the player only has seventeen days of in-game time to complete the quest.
Up to two players control light cycles that leave a solid light trail in their wake. The object of the game is to trap the other player by surrounding them with a light trail that they can't avoid crashing into – or forcing them to run into their own trail. Coming into contact with a light trail, either yours or the other player's, collapses your own trail and ends your turn. The player still standing at the end of the round wins.
You must stop the galactic jailbreak. The player controls a small character which can move up and down, while firing horizontally to the right. The screen is divided into 5 rows, and the player can fire high, medium, or low in each row. At the beginning of each level, 5 alien creatures attempt to escape to the left. Each monster must be shot in a specific location, and when they hit they are pushed back to the right. When a monster is pushed off the right of the screen, they are eliminated, but the empty rows can then produce small blue creatures which endanger the player. These creatures are destroyed in one hit. The player loses a life if any monster reaches the left side of the screen. Victory for each level is achieved by clearing the screen. Each level has monsters which take progressively more hits to push back, increasing the difficulty. The player starts with 3 lives, and gains an extra at 30,000 points.
The player controls a spider which attempts to eat a single fly on the screen. The fly will flit bout randomly, only staying in one place for a few seconds at a time. The player has a health bar on the left, and gains strength whenever they eat a fly. There are several dangers the spider faces, including cans of bug spray which move towards the player, and drops of water which fall from the sky. If the player is hit by water, they are pushed away from the fly. The player loses a life if their health falls to zero There are also leaves on the screen which move the player closer to the fly. The player has a total of 3 lives, and when all are lost it's game over.
Silvern Castle is a fantasy RPG that looks and feels very much like the original Wizardry. The player controls a party of 6 adventurers, chosen from orc, human, dwarf, elf, and gnome races. Characters can be fighters, clerics, thieves, or mages. The goal is to explore a large 1st person wire-frame maze. The player must travel continually downwards to eventually procure the Crystal Orb. A menu-driven down with a store, magic shop, and adventurer's guild sits atop the dungeon. Combat is text-based, with player and enemies parties taking turns attacking.
In this educational game from MECC the player travels through Africa in the place of an ill Henry Morton Stanley in search of Dr. Livingstone. The player runs into several native African tribes and learns of their cultures, their trade preferences, and how to manage a team of porters that aid in the search. There are also many geographical aspects to the game, such as learning about Africa's major rivers, lakes, swamps, mountain ranges, etc.
The player controls a bug jar, and attempts to catch all the fireflies which flit about the screen. Fireflies are represented by single pixel dots which intermittently turn on and off as they move randomly about the screen. The player must attempt to guess their location, and correctly open their bug jar while over the firefly.