An arcade shoot-'em-up which flips Defender by 90 degrees. You fly your ship through various waves of different types of enemy ships similar to those found in Defender - i.e. there is a baiter-type, pods, swarmers, landers (except that they don't land). There is also an added feature of an energy balloon; blast this twelve times and your firepower is increased. Your armament initially consists of a Defender style laser system. A function carried over from the sequel to Defender - Stargate - has also been included, inviso-flight. This makes you temporarily invisible and immune to enemy attack. The ship can go in four directions, and re-trace its steps to get an enemy that has been missed. You also have a long range radar scope to see what's coming up, and what's been left behind.
A Train based arcade game released for the BBC Micro. With action stages where you platform across the roof of the train and try to stop coffee cups from falling of desks.
Othello board game for BBC Micro. At the start of each game the players place four counters at the center of the board. Thereafter the players take it in turns to place a counter with their own colour face up on an empty square in such a way there are at least one counter of the opposite colour sandwiched between it and another of the player's colour in either a horizontal, vertical or diagonal direction.
DeathStar is a Sinistar clone featuring space combat across endlessly scrolling environments where players pilot a ship that rotates in sixteen directions while moving forward continuously. Players shoot planetoids to release crystals needed to create starbombs, competing against AI workers and warriors who mine the same resources to construct the titular DeathStar vessel. Once twenty crystals are delivered by workers, the DeathStar appears and must be destroyed using accumulated starbombs, with each hit removing one piece until all twenty are eliminated for 15,000 bonus points. The game progresses through four zones—Worker, Warrior, Planetoid, and Void—each introducing slight variations in enemy composition and resource availability, with a radar display tracking all objects and opponents throughout gameplay.
Guide Hank to his bee-hive, avoiding the energy-sapping toadstools, spiders, faces, insecticide cans, trackers and lizard's tongue whilst collecting the pollen grains, flowers, apples, honey pots and bowls of water.
In this platformer the players task is to help Ogg the Caveman master the techniques of turtle riding and get him on the back of Kickstart the Turtle to the phone-box to tell his wife that he'll be late for tea.