Network is a arcade-adventure game in which you have to construct the Flynche machine by collecting all 20 parts and avoid or shoot aliens with your laser gun.
A Space Invaders clone in which the player controls the most powerful craft in the universe, the Ultron, at the bottom of the screen moving left or right and tries to defeat waves of aliens cascading down from the top.
This compilation includes some previously published type-in games. Some of the games were slightly altered.
The games included are:
– Backgammon
– Cribbage
– Squares
– Solitaire
– Tic Tac Toe
– Sliding Blocks
– Poker
– Sevens
– Higher & Lower
This compilation includes some previously published type-in games. Some of the games were slightly altered.
The games included are:
– Draughts
– Fives
– Dominoes
– Molecule
– Reversi
– Code Breaker
– Patience
– Pontoon
– Pairs
A 3D vector graphics space shooter. To complete each sector of the Web you must initially destroy 20 aliens. The Web has 256 sectors to be cleared, and each will be marginally faster than the previous one.
An arcade shoot-'em-up which flips Defender by 90 degrees. You fly your ship through various waves of different types of enemy ships similar to those found in Defender - i.e. there is a baiter-type, pods, swarmers, landers (except that they don't land). There is also an added feature of an energy balloon; blast this twelve times and your firepower is increased. Your armament initially consists of a Defender style laser system. A function carried over from the sequel to Defender - Stargate - has also been included, inviso-flight. This makes you temporarily invisible and immune to enemy attack. The ship can go in four directions, and re-trace its steps to get an enemy that has been missed. You also have a long range radar scope to see what's coming up, and what's been left behind.
A Train based arcade game released for the BBC Micro. With action stages where you platform across the roof of the train and try to stop coffee cups from falling of desks.
Othello board game for BBC Micro. At the start of each game the players place four counters at the center of the board. Thereafter the players take it in turns to place a counter with their own colour face up on an empty square in such a way there are at least one counter of the opposite colour sandwiched between it and another of the player's colour in either a horizontal, vertical or diagonal direction.