An adult game for the ColecoVision.
The gameplay is similar to Arkanoid but vertically and gradually shows an erotic background image when the blocks (hearts) disappear. There are four volumes,
each one of them differs only in the image it shows in background.
A homebrew port of the Coleco Adam Dragon's Lair game to the Colecovision
All the action of the arcade game in your living room! This special adaptation brings home all the excitement of the legendary arcade game and gives you even more control over the action! Lead Dirk the Daring on his quest to rescue beautiful Princess Daphne, who's been imprisoned in a crystal ball by the evil dragon. To complete this noble mission, you'll need courage and quick reflexes! Fend off supernatural forces with your sword or use your wits to escape. Swing on a rope over fiery chasms. Fight fierce battles with the dreaded Phantom Knight and cunning rat guards. Find a way to survive and you'll take on the most deadly foe of all, the diabolical dragon himself!
A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides. This version is a homebrew version released in 2012
Chess game for the ColecoVision. Originally partially developed in 1983 by Fidelity Electronics, the game was advertised before becoming vapourware. Based on advertising material and unreleased unfinished prototype cartridges of the game, the game was finished and released by CollectorVision in 2012.
Dragons and castles and bats... Oh my!
The cowardly Prince of Larosia will need to face his deepest fears, as his kingdom has been overrun by a group of hungry dragons! Even worse, the evil mastermind behind this attack is none other than Mardok the wizard, who the Prince had banished a year before! The townspeople - including the royal guards - have all fled the kingdom, leaving the Prince alone to fend for himself, and even worse, Mardok has stolen the Golden Chalice, the greatest treasure of Larosia! It now falls to the Prince to restore the people's confidence in his royalty, and there's only one way to do it: He must return the Golden Chalice to the Yellow Castle!
Guide the Prince as he runs across the kingdom, locating keys, a sword and other assorted objects, in an effort to locate the Golden Chalice and carry it back home. Don't let the dragons get too close, or they will have the Prince for lunch! Also be wary of the giant bat, who will steal objects and move them around, causing the Prince additional he
A homebrew ColecoVision game from 2011.
Aux Armes! Aux Armes! The cry is heard throughout the village to lead another brave quest into the Dungeon!!! Many have entered; few have emerged!!! Will your party be able to conquer the dungeon and return to the village? What evil lies within? What TREASURES are for the taking? What GLORY lies ahead? Thanks to a few successful forays into the dungeon, a partial map of the first level and a Tome of Dungeon Monsters exist. Armed with this information, it is your job to lead your meager party of adventurers through the Dungeon, to add to the knowledge of what lies below, to claim the money and treasures of the depths, to go for the GLORY! As your party gathers as Diane's Drinking Depot, the blood chilling cry still lingers in your ears, “Aux Armes! Aux Armes!” Will you survive?
To solve a Sudoku puzzle, place a number into each cell so that each row, each column, and each small 3x3 box within the larger puzzle will contain every number from 1 to 9. In other words, no number may appear more than once in every row, column, or 3x3 box. The game is initialized with predefined numbers and the objective is to complete the puzzle with the missing numbers that will lead to the correct solution. The game features three levels of difficulty: Novice, Adept, and Master.
It's Halloween Night and your girlfriend has been kidnapped by an evil wizard who wants to lump her into his undead bride! Armed with an unlimited supply of axes, you set out to rescue her, but you'll have to face hordes of skeletons, ghosts and green-skinned monsters!
You must kill them all in order to progress towards the wizard's castle! Can you save your love? This is one halloween night you'll never forget!
ColecoVision version of the popular game Bejeweled made by Daniel Bienvenu. The core game remains the same: matching up three or more of the same jewel by swapping their positions with neighboring jewels on a grid.
Reversi is based on the classic board game where your objective is to capture the most pieces on the game board by flipping discs to your color. A disc, or an unbroken line of discs of the same color, is captured when it becomes flanked on opposite ends by two opposing pieces, one of which must be the disc that was just placed on the board.
This years’ Classic Gaming Expo and the 10th Anniversary of Digital Press happen to coincide. Obviously, DP wanted to do something special to mark the occasion. What better way than to release an original game for a classic system? Several game developers were contacted, but the job went to Daniel Bienvenu, who had written a few homebrews for ColecoVision (BUSTin Out, Dac-Man). Joe Santulli came up with the title and concept and provided support. A lot of people pitched in to help. Daniel brought in Sylvain (‘Sly DC’) De Chantal to design most of the levels and assist with the graphics. Marcel de Kogel wrote the emulator the game was compiled and tested on. As the project neared completion, Dave Giarrusso designed the artwork for the label and the instruction manual (as well as the full page advertisement shown in the last issue of DP as well as the CGE2K1 show program). Even veteran homebrew author John Dondzila lent his expertise on coding and debugging the program. Most of the communication and brainstormi