Millipede 5200 was an unreleased version of Millipede which happens to be the most accurate version to that of the original arcade. Sadly was never released due to it's arcade version's poor performance. Originally slated to be releasing in March of 1984, however it can be assumed that not only did the poor performance in it's arcade versions caused it to never be released, but also due to the fact that the 5200 was a commercial flop due to it's lack of innovation in the technology it had built within it, along with it's awful controller, and lack of exclusives worth playing. Another factor most likely was due to Atari's reputation after the Video Game Crash of 1983.
Millipede 5200 is tragic victim of Atari, being the most accurate emulation of the Arcade experience except with a more of the Home Console touch of quality worth experiencing.
The game was later released as part of Atari compilations.
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
The Atari 5200 port of Pac-Man, which is a port of the Atari 8-bit version.
One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
An extra-rare prototype cartridge. Only one is known to exist.
5200 Menu is a rare prototype that seems to be a kiosk of sorts. The game features Asteroids, which was never released for the system, Quagmire, which nothing is known about as it was canceled, and Failsafe, which was the working-title name for Countermeasure.
Yellow Submarine was a prototype coded by an unknown Atari programmer to demonstrate directional control and the ability to move off one side of the screen and reappear on the opposite side. The Beatles yellow submarine graphic was not used in any Atari 5200 video game and was perhaps nothing more than an inspiration by the original programmer. There is no game here only the ability to control the yellow submarine on and around the screen
Castle Blast is shoot'em up based on the 5th screen of Atari's 2600 Phoenix where you take on the mothership. Castle Blast is Ronen Habot's first foray into programming the Atari 5200. Ronen used this experience as a means to write a tutorial on Atari 5200 programming to assist others who might want to write games for the system.
Castle Blast made its debut at the 2002 Classic Gaming Expo, where it was sold with a box, manual and cart. AtariAge held a Castle Blast Label Contest in April, 2002. Castle Blast may be ordered directly from the author, Ronen Habot, by visiting the Castle Blast Development Page.
The object of this game is to destroy the Castle on the Mothership. You fire Vertical Trajectory Missiles, or VTMs, at the shield on the bottom of the Mothership. When you penetrate the shield, then blast the Castle. To score extra points, you can also shoot the enemy spaceships flying overhead.
If you destroy the Castle, you advance to the next level, where you will need to contend with Focused Energy Be
Looney Tunes Hotel was a nearly completed video game that was going to be released for the Atari 5200. Players were to play on a set of hotels, but Atari never got to finishing the game.
Microgammon SB originally started out as an Apple IIe game. According to programmer Steve Baker, he had originally developed the game for the Apple when he decided to port it to the Atari 5200. Since the 5200 possessed a high resolution mode that was on par with the Apple's, the conversion was pretty straightforward. However one side effect of using the 5200's high-res mode was that the graphics were in black & white only. However most players find that this really doesn't distract much from the game since it uses black and white pieces anyway.
It was meant to be released in September 15th, 1983. It was later included in Atari compilations.
An unreleased prototype for the Atari 5200. You take control of goofy as he competes in two events, the Marathon Dive and the Pogo Pop.
The Marathon Dive is a game in which you must guide Goofy up a series of platforms so he can reach the diving platform and jump off before the timer runs out. As Goofy climbs up the platforms he must avoid little armored tanks, which will chase Goofy around. Thankfully these tanks can't jump, reverse direction, or use the ladders, so they can be avoided by jumping over them or leading them into a hole (which will cause them to fall down to the next level). Also hindering Goofy's progress are large gaps in the platforms which must be carefully jumped over. If Goofy falls through a hole he'll fall down one level but is otherwise unharmed, however if he is hit by a tank he'll loose a life.
If Goofy makes it to the top of the platform he will run off the end, making it about halfway across the screen before realizing that he's running in mid-air. Now Goofy will begin to fall, and
A previously unreleased prototype game for the Atari 5200.
Your goal is to destroy all the Xari's that come out of the well in the center of the screen before they can destroy all your blocks. You can use the joystick or the trackball controller.
Each player resembles a hollow paddle (like a capsule), which you can move around your side of the screen. Your paddle can catch and hold up to three fireballs (the little star looking things that the Xari's shoot), and each stored fireball allows you to destroy one Xari by running into it. If you hit a Xari without any fireballs stored in your paddle, it is temporarily stunned and you cannot catch or deflect any shots for a few seconds. If you already have three fireballs stored up, your paddle will start reflecting the fireballs back at the Xari's (a great tactic for those hard to reach guys that won't come near you) and at your partner (which is not so good). You can choose to reflect shots even if you don't have three fireballs stored up by pressing the bottom contro
A homebrew "sequel" to Haunted House originally for the Atari 5200 by Mean Hamster.
You enter a mansion with thirty or sixty rooms, depending of your selection. You are searching for treasure but beware of the ghosts and creeps that haunt the mansion. You can turn on a light in any rooms to find hidden items. Somewhere in the maze of rooms is a sword that will make you immune to most bad guys. Once you have the treasure, make your way to the south wall of the starting point to exit and win.
This is a homebrew version of the Atari coin-op game Warlords, designed to look and play as much like the coin-op version as possible. Use your shield to deflect fireballs away from your castle and towards your opponents. You can also capture fireballs and launch them at your opponents with even greater force.
Meteorites is an arcade action game featuring gameplay similar to Asteroids. You control a spaceship surrounded by numerous asteroids; your goal is to destroy them! Each time you shoot an asteroid, it will break up into smaller asteroids. Eventually the pieces will be small enough that you can destroy them. When you have destroyed all of the asteroids, you will move on to the next, more difficult level.
Meteorites was originally called Disasteroids, but the name was changed under pressure from Atari.
Beef Drop is a port of the popular arcade game Burgertime, which Ken Siders first ported to the Atari 5200 and 8-bit computers. This version of Beef Drop beature POKEY sound support, for much better audio than the 7800 can produce without this chip. The 7800 version also features better graphics than the 5200/8-bit version, making the 7800 version the definitive release of Beef Drop.
We've just received word that terrorists have seized one of our missile silo complexes and are threatening to blow up Washington, D.C. These lunatics aren't fooling!
They've wired the missiles to a silo computer and started the launch sequence timer. In just 10 minutes the missiles will lift off for Washington... unless YOU stop them. Destroy all the silos in the complex with your long-range turret gun before the timer runs out. If you complete this mission, you'll win the Congressional Medal of Honor... along with 10,000 bonus points and a bonus life.
If the timer runs out before you destroy all the silos, you still have a chance to prevent disaster. In the seconds before impact, dock your supertank at a silo, enter the War Room, and guess the fail-safe code that disarms the missiles: The code is some combination of the letters L, E, and O... for example, ELL, OOO, or OLE. Succeed and you win 10,000 bonus points and a bonus life. Fail and... well, you'll find out.