Millipede 5200 was an unreleased version of Millipede which happens to be the most accurate version to that of the original arcade. Sadly was never released due to it's arcade version's poor performance. Originally slated to be releasing in March of 1984, however it can be assumed that not only did the poor performance in it's arcade versions caused it to never be released, but also due to the fact that the 5200 was a commercial flop due to it's lack of innovation in the technology it had built within it, along with it's awful controller, and lack of exclusives worth playing. Another factor most likely was due to Atari's reputation after the Video Game Crash of 1983.
Millipede 5200 is tragic victim of Atari, being the most accurate emulation of the Arcade experience except with a more of the Home Console touch of quality worth experiencing.
The game was later released as part of Atari compilations.
Microgammon SB originally started out as an Apple IIe game. According to programmer Steve Baker, he had originally developed the game for the Apple when he decided to port it to the Atari 5200. Since the 5200 possessed a high resolution mode that was on par with the Apple's, the conversion was pretty straightforward. However one side effect of using the 5200's high-res mode was that the graphics were in black & white only. However most players find that this really doesn't distract much from the game since it uses black and white pieces anyway.
It was meant to be released in September 15th, 1983. It was later included in Atari compilations.
A previously unreleased prototype game for the Atari 5200.
Your goal is to destroy all the Xari's that come out of the well in the center of the screen before they can destroy all your blocks. You can use the joystick or the trackball controller.
Each player resembles a hollow paddle (like a capsule), which you can move around your side of the screen. Your paddle can catch and hold up to three fireballs (the little star looking things that the Xari's shoot), and each stored fireball allows you to destroy one Xari by running into it. If you hit a Xari without any fireballs stored in your paddle, it is temporarily stunned and you cannot catch or deflect any shots for a few seconds. If you already have three fireballs stored up, your paddle will start reflecting the fireballs back at the Xari's (a great tactic for those hard to reach guys that won't come near you) and at your partner (which is not so good). You can choose to reflect shots even if you don't have three fireballs stored up by pressing the bottom contro
Tempest is a shooter using wire-frame graphics. Each Wireway is taken on in turn, and has a network of lines guiding the movement paths of both yourself and the aliens. You remain on the outside and keep shooting as the aliens move towards you. Any that reach the outside are fatal to touch, thus limiting your range of movement greatly if 2 or more achieve this. Some aliens move sideways - in dealing with these, plan ahead, allowing for the time your shots to take to travel. Tempest was not officially released for the Atari 5200 platform. But an initial prototype was finished by Tempest's original programmer Keithen Hayenga and released by AtariAge in 2009.
Adventure II is a homebrew for the Atari 5200 programmed by Ron Lloyd and Alan Davis, with graphics by Keith Erickson. AtariAge began producing cartridges for the game in 2007.
The Enchanted Chalice is once again missing, and it's the player's mission to return it to the Seashore Kingdom's Castle, navigating through several mazes and kingdoms, and avoiding three dragons, a minotaur and a troll.
This is a homebrew version of the Atari coin-op game Warlords, designed to look and play as much like the coin-op version as possible. Use your shield to deflect fireballs away from your castle and towards your opponents. You can also capture fireballs and launch them at your opponents with even greater force.
Beef Drop is a port of the popular arcade game Burgertime, which Ken Siders first ported to the Atari 5200 and 8-bit computers. This version of Beef Drop beature POKEY sound support, for much better audio than the 7800 can produce without this chip. The 7800 version also features better graphics than the 5200/8-bit version, making the 7800 version the definitive release of Beef Drop.
Castle Blast is shoot'em up based on the 5th screen of Atari's 2600 Phoenix where you take on the mothership. Castle Blast is Ronen Habot's first foray into programming the Atari 5200. Ronen used this experience as a means to write a tutorial on Atari 5200 programming to assist others who might want to write games for the system.
Castle Blast made its debut at the 2002 Classic Gaming Expo, where it was sold with a box, manual and cart. AtariAge held a Castle Blast Label Contest in April, 2002. Castle Blast may be ordered directly from the author, Ronen Habot, by visiting the Castle Blast Development Page.
The object of this game is to destroy the Castle on the Mothership. You fire Vertical Trajectory Missiles, or VTMs, at the shield on the bottom of the Mothership. When you penetrate the shield, then blast the Castle. To score extra points, you can also shoot the enemy spaceships flying overhead.
If you destroy the Castle, you advance to the next level, where you will need to contend with Focused Energy Be
A homebrew "sequel" to Haunted House originally for the Atari 5200 by Mean Hamster.
You enter a mansion with thirty or sixty rooms, depending of your selection. You are searching for treasure but beware of the ghosts and creeps that haunt the mansion. You can turn on a light in any rooms to find hidden items. Somewhere in the maze of rooms is a sword that will make you immune to most bad guys. Once you have the treasure, make your way to the south wall of the starting point to exit and win.
Astro Chase is a multidirectional shooter written by Fernando Herrera for Atari 8-bit computers. It was published by First Star Software in 1982 as the company's first game. Parker Brothers licensed it, releasing cartridge versions for the Atari 8-bit family and Atari 5200 console in 1983 and a Commodore 64 version in 1984.
An extra-rare prototype cartridge. Only one is known to exist.
5200 Menu is a rare prototype that seems to be a kiosk of sorts. The game features Asteroids, which was never released for the system, Quagmire, which nothing is known about as it was canceled, and Failsafe, which was the working-title name for Countermeasure.
Meteorites is an arcade action game featuring gameplay similar to Asteroids. You control a spaceship surrounded by numerous asteroids; your goal is to destroy them! Each time you shoot an asteroid, it will break up into smaller asteroids. Eventually the pieces will be small enough that you can destroy them. When you have destroyed all of the asteroids, you will move on to the next, more difficult level.
Meteorites was originally called Disasteroids, but the name was changed under pressure from Atari.