Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
An unreleased prototype for the Atari 5200. You take control of goofy as he competes in two events, the Marathon Dive and the Pogo Pop.
The Marathon Dive is a game in which you must guide Goofy up a series of platforms so he can reach the diving platform and jump off before the timer runs out. As Goofy climbs up the platforms he must avoid little armored tanks, which will chase Goofy around. Thankfully these tanks can't jump, reverse direction, or use the ladders, so they can be avoided by jumping over them or leading them into a hole (which will cause them to fall down to the next level). Also hindering Goofy's progress are large gaps in the platforms which must be carefully jumped over. If Goofy falls through a hole he'll fall down one level but is otherwise unharmed, however if he is hit by a tank he'll loose a life.
If Goofy makes it to the top of the platform he will run off the end, making it about halfway across the screen before realizing that he's running in mid-air. Now Goofy will begin to fall, and
Yellow Submarine was a prototype coded by an unknown Atari programmer to demonstrate directional control and the ability to move off one side of the screen and reappear on the opposite side. The Beatles yellow submarine graphic was not used in any Atari 5200 video game and was perhaps nothing more than an inspiration by the original programmer. There is no game here only the ability to control the yellow submarine on and around the screen
We've just received word that terrorists have seized one of our missile silo complexes and are threatening to blow up Washington, D.C. These lunatics aren't fooling!
They've wired the missiles to a silo computer and started the launch sequence timer. In just 10 minutes the missiles will lift off for Washington... unless YOU stop them. Destroy all the silos in the complex with your long-range turret gun before the timer runs out. If you complete this mission, you'll win the Congressional Medal of Honor... along with 10,000 bonus points and a bonus life.
If the timer runs out before you destroy all the silos, you still have a chance to prevent disaster. In the seconds before impact, dock your supertank at a silo, enter the War Room, and guess the fail-safe code that disarms the missiles: The code is some combination of the letters L, E, and O... for example, ELL, OOO, or OLE. Succeed and you win 10,000 bonus points and a bonus life. Fail and... well, you'll find out.
In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
The Atari 5200 port of Pac-Man, which is a port of the Atari 8-bit version.
One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
A prototype game that was never officially released for the Atari 5200, Frisky Tom is a port of the obscure Nichibutsu coin-op of the same name in which you play a plumber who must climb up and fix broken pipes to keep a steady stream of water flowing from the tank at the top of the screen to the reservoir at the bottom. Unfortunately this house is infested with mice which roam the screen, gnawing through pipes and generally causing problems for our man Tom. Once a mouse gnaws through a pipe, you'll see the flow of water stop and a pipe piece will fall to the ground. To repair the pipe Tom must pick up the fallen piece (you can hold two pieces a time), and put it back into the hole. To get to where the holes are, Tom must carefully climb up and navigate the maze of pipes. Although Tom can cross short gaps in the pipes, he'll need to go around the larger ones. While climbing around on the pipes, Tom will run across several different kinds of mice. Each mouse has its own color and purpose. When the flow of water is i
An unfinished prototype game that was originally planned as a shooter but the last available version ends up being more an action/adventure game. There is an early build available of the shooter as well. You are a warrior named Meebzork who can practice or play through 6 different levels (not including another level that was going to be after you completed a board and would allow you to choose a next one). All 6 levels are different in what they require to complete.
This unreleased, unfinished Atari 5200 game is similar to Broderbund's famous game, Karateka. Select your black belt level (difficulty level) and fight your way through eight rooms. The keypad is used to execute a variety of karate moves, although the game has no collision detection so you can't really fight your enemies. While the game looks promising, you cannot progress beyond eight rooms because you can't defeat your enemies.
A port of the classic computer game, A.E. (Which stands for Anti Environmental) is a most unusual 5200 prototype. It was never announced by Atari nor was it mentioned in any internal documents. A.E. is an arcade style shooting game in which you have to shoot down waves of evil flying mechanical stingrays in order to save your planet.
The Atari 5200 version only has four levels as opposed to ten that the computer versions boast. The loading times for the levels are also longer due to hardware constraints of the Atari 5200.
Looney Tunes Hotel was a nearly completed video game that was going to be released for the Atari 5200. Players were to play on a set of hotels, but Atari never got to finishing the game.