Ghost Hunter is an Atari 400/800 game that puts a unique spin on the classic Pac-Man formula. Set in a haunted mansion on Huckleberry Hill, players control a character tasked with eliminating ghosts by consuming dots in a maze. The game supports both single and simultaneous two-player modes, pitting players against four increasingly aggressive ghosts across 15 pre-designed levels and a random level generator. Ghost Hunter introduces innovative features such as an "instant-hide" ability, allowing players to temporarily vanish to evade ghosts once per life. Additionally, players can collect character fragments scattered throughout the maze to earn extra lives. With its familiar maze-navigation gameplay, power pellets for ghost vulnerability, and progressive difficulty, Ghost Hunter offers a fresh take on the beloved arcade classic while adding its own supernatural twist.
Darts is a 1-player skill game for the 8-bit Atari. The player controls a hand, which they must position on a dart board to score points. There are 10 levels of difficulty, which determine the shakiness of the throwing arm. The player also sets the level of the computer opponent. The player counts down points from 1001, 905, 501, or 301. The first player to reach a score of 0 is the winner, and the scoring points must be a double. The player can choose to require a double at the start of the game.
The object of this game is to completely fill the board with as many pieces of your color as you can. To do this you must outflank your opponent's pieces and flip them to your color. Outflanking can occur horizontally, vertically, or diagonally. The game ends when the board is full or when both players can't move.
Whoever has the most pieces wins.
Block Buster is a Rubik's Cube game for the 8-bit Atari computer.
Players can scramble and solve a Rubik's Cube. The game tracks the length of time and number of turns to solve a puzzle. Moves can be placed via text entry or via joystick.
Galactic Chase is a Galaxian variant. The player controls a space ship with a simple task: kill all alien invaders. The ship is restricted to horizontal movement on the lower part of the screen - while the enemy formation sticks to the same movement pattern, occasionally one or more ships break out and attack the player directly. If they (or one of their shots) hits the player ship, one of the three lives is lost. Additional lives are earned after 7000 points are earned or after a set amount of levels is passed.
A 1981 side-scrolling shooter that featured an eight-direction joystick, a Mayday button that enables slow motion for five seconds, being able to speed up and slow down the ship's forward momentum, and the ability to crash into cavern walls.
An excellent arcade-style shooter, Caverns of Mars is a downward-scrolling game where players must pilot their craft through a series of five underground levels filled with alien ships, narrow passageways and a variety of obstacles, including blue diamonds, force field barriers and floating space mines. Fuel must be collected along the way, and at the bottom of the last level a Martian base must be destroyed. Horizontal sections provide variety, scrolling is smooth, and the fast paced, though methodical shooting action is intensely enjoyable, making this a truly addictive game.
Developed by Chris Crawford and distributed through the Atari Program eXchange (APX). The player takes control of the Germany Army and attempts to secure supply lines and cities before the winter rolls in and the tide turns. Seasons have different effects on troop movement, as do supply lines.