An angelic RPGMaker game about breaking cycles, exploration, trading items, slight obtuseness, and finding hope.
Explore 4 colorful worlds and meet dozens of cute characters along the way. Learn about their lives as well as your own. Maybe you can even help some of them... But remember, not everything can be so easily fixed.
Playtown 2 is a first person adventure horror game that takes place inside an indoor children's playground. Continue the journey to uncover the mysteries filled with challenging puzzles and deadlier enemies. This time .. you won't survive, as Hump-tump is not someone that takes kindly to strangers.
Relics: The Recur Of Origin is a remake of Bothtec's original Relics which expands the story of the original game and models the gameplay after CRPGs such as Diablo. Utilizing an isometric viewpoint, the combat occurs in real time and the spirit is controlled via a mouse.
Salvation sees the player take control of Grigori immediately after bidding Gordon farewell following the quarry holdout. Whilst his journey continues forwards, Grigori must now work backwards in an effort to not only leave Ravenholm behind, but cleanse it such that no parasites remain. You'll tread familiar ground made unfamiliar by the effects of Gordon's path through the town, combined with the riled-up zombie hordes out in full force, and new pathways Grigori will take to complete his exodus. Pyres will deliver some of Grigori's once-friends to a better place, and also play their part in igniting a flame that will sweep through Ravenholm. By the time you've reached the end of the mod, the entire town will be up in flames and scorched by your actions.
The Better Angels is a small quest mod that is intended to wrap up various plot threads from the Someguy Series. It includes elements and characters from planned but now-cancelled projects like Sinners and Slaves and The Siege of Firebase Zulu. It is a lean project that I produced in a few weeks, so it is free of side quests and the usual array of dialogue options. It is tight and relatively brief, but it should provide a greater sense of closure for several characters and the series as a whole.
With the Mojave Wasteland purged of its most dangerous elements, the Courier is soon contacted by a mysterious figure, setting in motion a chain of events that will challenge the player as never before.
Largely set in the snow-laden Deep Creek Mountains of Utah, New Vegas Bounties III pits the player against a range of new enemies, all while compelling him/her to work with new and familiar allies alike. The mod concludes with a legendary showdown between the player and the most dangerous man alive: Marko.
Are you tired of the same old banal blather offered by your current companions? Are you looking for a deep, meaningful relationship with a complex, challenging individual? Are you looking for answers to life's most daunting questions? Then look no further than Bad Mothafucka, the result of years of toil and research, all conducted with one singular purpose in mind: to provide the ultimate companion for Fallout: New Vegas.
New Vegas Killer features a zany, compact questline that is geared towards players with bad karma. Specifically, it offers a questline based on the premise that the player has joined Judge Richter at the conclusion of New Vegas Bounties I. It is not an official addition to my quest mod series, but is merely the equivalent of a What If? spinoff.
King of the Ring features an ill-conceived, haphazard attempt to render structured, professional pugilism in the Mojave Wasteland. It mostly contains bouts of arbitrary flailing with no particular purpose beyond enhancing the libido of casual observers.
When a scarred bounty hunter recruits the Courier to assist in tracking down an infamous scalp-hunter, he/she immediately becomes wrapped up in a prolonged hunt for a ruthless, calculating target.
Having learned of the Courier's exploits, a dying man contacts the player in hopes of employing him/her to deliver a mysterious package. Upon accepting the job, the Courier will soon find himself/herself making unwilling allies and dangerous enemies, all jockeying to claim the same prize.
The Inheritance is a compact, lore-friendly quest mod for Fallout New Vegas, designed to offer new avenues to experience combat and role-playing for high-level characters.
New Vegas Bounties II is the second installment in my bounty hunting series, and picks up immediately after the uncertain ending of New Vegas Bounties I.
Deprived of the sponsorship of Randall & Associates, the player must now assert himself (or herself) as a solo contractor for the NCR. As such, the player can now pursue bounties in any order, and is not obligated to follow a linear questline.
Gunfighters, thieves, rapists, and traitors are among the quarries available to an enterprising bounty hunter. However, the player can also expect a new bevy of ambushers and assassins bent on reckoning with the player for past deeds.
With Marko still at large, the player will be compelled to track down former associates and relatives of the nefarious renegade. In doing so, he/she will ultimately find himself/herself in a rugged world space outside the Mojave, face to face with his/her most dangerous target yet.
New Vegas Bounties I is the first chapter in a series set in the Mojave Wasteland of Fallout: New Vegas. The player is tasked with finding and eliminating the region's most nefarious outlaws, killers, and thieves. Along the way, the player will encounter a collection of unique, fully voiced characters, including the gregarious Steven Randall.
The player can also expect violent confrontations, numerous cultural references, and an abundance of colorful dialogue. New Vegas Bounties also includes a narrative that unfolds as the player completes more missions, culminating in a climactic showdown with a shadowy nemesis.
TBmsTF, which stands for The Button Machine Sees The Future, similar to TGsEE and TBmHC, is a teaser game for Five Nights at Treasure Island Remastered 4.0