Explore the galaxy, discover and colonize new planets to acquire enough resources. Design your ships, choosing from different hulls, weapons, shields, and several devices. Once you advance with technologies, new systems will be available, and you will have to update your designs.
Space Empires I is the first chapter of the Space Empires series. A classic galactic conquest and turn-based strategy video game where you are the leader of a race of intelligent beings building large spaceships for interplanetary and interstellar travel through warp points between star systems.
In Shivers, an adventure puzzle game designed by Marcia Bales, the player takes a dare from friends to spend a night in professor Windlenot's "Museum of the Strange and Unusual". The museum had yet to be opened and has been abandoned and forgotten ever since the professor has mysteriously disappeared 15 years ago, along with 2 students who are suspected to have wandered inside the museum. A collection of ancient South American vessels, believed to contain evil spirits, are removed from their display, opened and scattered all around the museum, with the spirits lurking in every corner. It is your task to find all the matching vessel parts, and capture them again before they can entirely drain your life essence. However, the task becomes harder as the entire museum is covered with puzzles which need to be solved in order to proceed.
Connections is a first-person adventure game based on the documentary television show hosted by James Burke. Players are thrust into a world where different eras of civilization have been mixed together, and must make the connections that will make sense of it.
The Crisis:
The evil Toadman is breeding toads and setting them loose on the city. In an effort to control the panic and smash the growing toad menace, the "General" created battles beasts, the ultimate in home protection, who morph into ferocious toad killers, programmed to destroy.
You Mission:
Kill deadly toads while fighting defective renegade battle beasts head-to-head to gain power and points. Learn strategiesas you fight through nine scenarios of increasing difficulty on you way to meet the evil Toadman in a rousing final battle to the death.
Meridian 59 was the first graphical massively multi-player game. Played on the Internet with hundreds of users able to interact in the same world, the game is often considered the start of modern MMO gaming.
This is a six level WAD for DOOM II that is designed to work great as either a Deathmatch, Co- Op, or single player game. All levels have every weapon (except the BFG) and the levels are designed so that the more powerful weapons are slightly harder to get to. (to make deathmatch more interesting, and to help balance single player games)
Doom City is a single-level PWAD for Doom II that came out in December 1995. It was designed by Shamus Young and uses his own custom music track.
Doom City was featured in Doomworld's Top 100 Most Memorable Maps, placing 70th.
Memento Mori (MM.WAD) is a 1995 megawad that contains 32 new levels, designed by two members of the Innocent Crew, Denis and Thomas Möller, along with 19 other authors, including Tom Mustaine and both Dario and Milo Casali. It was initially released on December 10, 1995, and saw an updated release in February 1996. In contrast to most megawads, it is designed especially for cooperative multiplayer gameplay, although it can be played in single-player as well. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns. The soundtrack was composed by Mark Klem, who also designed one level and co-designed another, and is available in a separate file named MMMUS.WAD. The phrase Memento Mori is Latin and is translated as "Remember that you will die" or "Remember death".
In 2003, this WAD was named one of the Top 100 WADs of All Time. However, it was erroneously listed as a 1996 WAD, when it was in fact originally released in 1995; 1996 was merely the release year of the final version.
FROM THE PAGES OF HISTORY BEGINS A CENTURY OF WAR.
In the days of China's Eastern Han Dynasty, the young emperor's power was suppressed by an evil regent as traitorous eunuchs plunged the court into chaos. The Han bloodline weakened, and the land was split amongst the strong.
It was a chaotic era when bones filled the fields and fires were seen for thousands of miles. From the flames emerged the brilliant Cao Cao, the warm-hearted Liu Bei, the wise Sun Quan, the powerful Lü Bu and the tyrant Dong Zhuo. From beginnings both low and high, these men rose to power in the third century to compete for the prize: the throne of China.
From the pages of history begins a century of war. The battle, one sure to split the sky and break the earth, is now unstoppable...
Doomsday is a single-level PWAD for Doom that was designed by David Rotramel and Chris Berger. It was released on December 1, 1995. It is a large level with some custom textures, starting off as a military base and power plant before featuring more Hellish location such as a library and marble halls.