The goal of the game is to have your wizard create and shoot a fireball at the catapult that movies across the top of the screen. The controls for Spinning Fireball are bit difficult to master, which is just as well as you probably won't want to play this game very long. To create your fireball, simply push and hold the joystick forward. Once the fireball starts to spin, press the fire button to shoot it. The direction the fireball flies is based on the direction it was spinning when the button was pressed (sort of like the hammer throw in Track and Field). If you are facing right the fireball will rotate clockwise, otherwise if you left the fireball will rotate counterclockwise. If your shot actually manages to hit the catapult, then you will be taken to the second level. If your fireball hits the sides of the screen it will bounce back at you. Likewise if you shoot your fireball straight up, it will come back down. If you manage to get hit by your wayward fireball, you will lose a life. Also, the catapult at the
Walker (also known as 'Clown Downtown' or 'Schussel, der Polizistenschreck') is an action game, developed by Starsoft and published by Quelle, which was released in Europe in 1983. The game is similar to another Atari 2600 game: Bobby is going home.
Explore the Island, treasures are hidden there in unbelievable abundance. Your boat trip there is full of dangers: whales and sharks will attack you. The natives are tirelessly bombarding you. And of course rivals have also started looking for the treasures for themselves. You have an unlimited supply of bumps to use against them but only 6 lives to wager!
There's fabulous golden treasure down there, just waiting to be taken. There's also much danger with jelly fish, octopus, sharks and other undersea creatures patrolling the deep. You've got your trusty knife and speargun for protection. Be careful, sometimes these sea monsters will surround you and you have to fight your way to the top to keep your golden treasure along with your quest. The action gets faster and faster. You test every video skill you know, plus invent a few new ones, but get that treasure you will.
This version of Frogger is different than the Parker Brothers cartridge-based release in 1982. The 1983 Starpath version of Frogger utilized the Starpath Supercharger expansion peripheral created by Starpath for playing cassette-based proprietary games on the Atari 2600. Although Parker Brothers owned exclusive rights to cartridges of Frogger, they did not own the magnetic media rights, opening the door for Starpath to create their own version. The game is one of a few cassette based games ever released for the Starpath Supercharger. Unlike the first two games Landrum designed for Starpath, this one does not contain a secret way to see the designer’s initials.
This game has nothing to do with the Atari arcade game or any of the home-ported versions. You are the great explorer, Sir Robert Wittenbottom. You have discovered an ancient civilization deep within the forest of a mysterious island. Since you're a likable old fellow, they have decided to induct you into their council of warriors. But first you must prove your worthiness by running the gauntlet. You are given three glasses of water. You must run through the gauntlet to the ceremonial fires and use your water to put them out. You current glass of water will then be refilled then it is off to the next fire. Of course, it is not that easy. You must jump over rocks and logs, duck under stones, arrows and tomahawks, and avoid hitting trees or touching the sides of the gauntlet.You can ease the thirst of the old men you come across for points but it will cost you water. The game is over when you run out of your third glass of water. To jump, just press the fire button. To duck, pull back then press the fire button.
The player controls a caveman whose mission over a 75 second time clock is to kill dinosaurs by throwing rocks and gaining game points. If the player misses the target the rock turns to dust. Stone Age was released in Brazil by CCE. A planned North America version by TechnoVision was never released.
Confrontation is a strange strategy game which was never commercially released, but was available directly from Answer for a short time. Only people who saw it on display at the 1983 CES show would have know about it and ordered it so while it's not technically a prototype, it's close enough. I've racked my brain on how to best describe the gameplay of this game, and after much searching I've determined the best description is in Leonard Herman's "ABC's to the VCS" (pick up a copy today!). Since Confrontation uses a programming trick to display so many objects on the screen at once, screenshots will only show one players pieces at a time. Take my word for it, they're really all there.
You’re a hard working Squirrel. All year you’ve been storing food in your treetop home. Suddenly, when you’re away, the Wily Weasel steals it all. Don’t let him get away with it! Throw nuts at him!. Knock him off the branch! Recover your goodies! It’s exciting! It’s crazy! It’s NUTS! It’ll drive you right out of your tree!
Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view.
Like in the original Pac-Man, the goal of the game is to eat all of the dots in a maze while avoiding the four ghosts; if one of the ghosts catches Ms. Pac-Man, a life is lost and the game ends when the player has no more remaining lives. In each corner of the maze are power pellets; when Ms. Pac-Man eats one of these, the ghosts temporarily turn blue and are no longer a threat (the player can earn bonus points for eating ghosts while blue). On some sides of the screen are warp tunnels which transport the player to the opposite side of the screen; if a ghost follows through the tunnel they are unable to move as fast allowing the player to use them to escape. Once all of the dots in the maze have been eaten, the player continues to the next level. As the levels progress, the difficulty is increased by increasing the overall game speed and the duration the ghosts remain blue after eating a power pellet is shortened (eventually disappearing altogether).
A Port for Atari 2600, Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip.
Motocross is a motorcycle racing game viewed from a top-down perspective. The player rides a bike against an endless number of opponents on a straight road, trying to avoid running into them. In addition, the player has to watch the amount of gas left in the tank. The goal of the game is to overtake a specified amount of bikes.