Computer Nouryoku Kaiseki: Ultra Baken is a horse racing simulation video game for the Super Famicom where players can manipulate the lives of horses.
The object is to become the wealthiest horse farmer in the world. Training and preparations are essential to producing a winning horse. When finances are low, horses can be sold to increase the player's bank account. Horses start out as ponies; these ponies must be trained in order for them to commence their horse racing career. The gender of the pony decides whether it becomes a stallion or a mare after successfully mating with a horse of the opposite gender. It is also possible for players to bet on certain horses; including the horses that they have raised during the course of the game to further profit on their success in the horse racing world.
Conveni Wars: Barcode Battler Senki - Super Senshi Shutsugeki Seyo! is a Strategy game, developed by SAS Sakata and published by Epoch, which was released in Japan in 1993.
Daibakushou: Jinsei Gekijoh - Doki-doki Seishun-hen is a Miscellaneous game, developed by Act Japan and published by Taito Corporation, which was released in Japan in 1993.
Pikiinya! is a Japan-exclusive action-puzzle video game developed by Crea-Tech and published by ASCII, which was released in 1997 for the Super Famicom.
Pikiinya! takes the Tetris-esque formula of blocks falling from the sky, and adds gyrating tropical-type penguins. They excite easily, and sleep when they are alone and/or bored. These penguins just want to live in peace, and throughout the story mode in the game they must constantly fight against people that want to capture them including poachers, witch doctors, and mad scientists.
The characters were designed by Tamakichi Sakura (the artist of Super Mario Adventures). The game designers were Hiroshi Miyaoka and Tomoki Tauchi. The voices are from Maki Yagita.
The final golf game for SNES from T&E Soft. The cartridge contains the SA-1 enhancement chip, so there are less waits during gameplay, graphics are also improved. In previous work, the terrain that had been drawn as flat polygon became a more of a pointillist style painting. There were many interface improvements and the main controls moved from a window to being displayed around the player sprite.
This video game is a puzzle block fighter similar to other Japanese block games on the Super Famicom like Dossun! Ganseki Battle. The player has to match coloured blocks together and gain combos/special blocks to fight against its opponent. The game features stylized "muted" graphics and a soundtrack composed by Hideyuki Shimono and Akihito Ohkawa. This was their first collaboration before Zero Divide in 1995.