Akazukin Cha-cha is the story of a young magical girl named Chacha. She lives in a cottage on Mochi-mochi Mountain with Seravy, her guardian and teacher, who is the fictional world's greatest magician. Chacha is clumsy in casting her spells, frequently mistaking homonyms, she summons spiders (kumo (蜘蛛?) in Japanese) instead of a cloud (also kumo (雲?)). When she and her friends are in trouble, however, her spells do work. Living on the same mountain is a boy named Riiya, gifted with enormous strength, who comes from a family of werewolves. Far away from Mochi-mochi Mountain is Urizuri Mountain where Dorothy, a well known magician, lives in a castle with her student Shiine. Shiine is a young wizard, who is adept at casting spells and barriers, as well as transformations.
Daikaijuu Monogatari II is a role-playing video game developed by Birthday and published by Hudson Soft for Super Famicom, in August 1996 in Japan.
The game is a sequel of Daikaijuu Monogatari.
A strategy game based on the One Year War from the original Gundam series. It uses the Sufami Turbo accessory to connect to other SD Gundam Generation games.
A strategy game based on the Gryps Conflict from Mobile Suit Zeta Gundam. It uses the Sufami Turbo accessory to connect to other SD Gundam Generation games
Energy Breaker is a tactical RPG in which you play as Myra, an amnesiac young woman with a thirst for adventure. The story begins with Myra being visited in a dream by a mysterious woman calling herself Selphia, only to meet her in real life the next day. On the advice of Selphia, Myra heads to Eltois, the Wind Forest, hoping to catch up with a man who may know about her past. Shortly after arriving at the Wind Forest, Myra joins up with Lenardo, an old scientist who's hunting for the Reincarnation, a legendary flower whose scent is said to have the power to bring the dead back to life...
Energy Breaker utilizes a Tactics Ogre-style battle system, but it also allows the player to freely explore the world. It also includes character designs by Yasuhiro Nightow of Trigun fame.
The second game in the Lennus / Paladin's Quest series. The games development was very troubled and took four years instead of the planned two. Upon release it sold very poorly, even after being promoted through Nintendo Power. This caused the plans for Lennus III to be shelved.
The magic system have been expanded to eight spirits representing the elements Fire, Light, Wind, Gold, Earth, Sky, Water and Void. Which can be combined or used separately for a total of 36 spells. Instead of building up a spirit skill rating by using the spells relating to the spirit, in Lennus II you power up the spirits by defeating monsters and earning spirit-specific experience points in addition to the normal experience points.
A Nintendo Power version of the game was released in 1997.
SimTown is a 1995 video game published by Maxis, much like the best selling SimCity but on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children.
The Super Famicom/Super Nintendo Entertainment System version of SimTown is called SimCity Jr. (シムシティJr.). It was published by Imagineer.
The first game from tri-Ace released on the Super Famicon published by Enix. A huge scale role playing game with beautiful graphics and sound that were impossible on the regular Super Famicon, that includes skills, talents, special move system, item creation, private action and full motion active battles.
Spain is trying to take over Europe, and Judo, prince of Spain or something, killed Gulliver’s father. Now Gulliver’s pissed off and wants revenge. Who wouldn’t? And so you set off to kick ass with nothing but Edison’s bombs, Gulliver’s hadouken thing, and Gulliver’s gigantic hair. Misty eventually joins you, but ends up being dead weight at first :P Oh, and in the second part of the game, you get this badass mech thing for all of two or three boss battles.