An early motorbike racing game developed and published by Sega in 1976, based on the character Fonz from the TV show Happy Days. Versions of the game are also known as Man TT and Moto-Cross. It uses a pseudo-3D, third-person perspective.
Jubeat (pronounced you-beat) is a rhythm game based on the properly timed presses of squares on a 4x4 grid. The game became a breakout hit in Japan due to online multiplayer, tons of unlockable extras, and a songlist filled with variety and popular licenses.
Dharma Dojo, or Daruma Dojo, is a puzzle game with stacks of blocks that the player bashes through to a gutter that collects the blocks at the bottom of the screen. By removing blocks of the same type, the player eliminates them. In the game's story, the daruma/dharma dolls and colored blocks are summoned by oni to terrorize the populace, and it's down to the player character (the player can choose from a male and a female character) to remove them.
Dharma Dojo was released to the Arcade in 1994 and ported to the Super Famicom the following year.
Mobile Suit Gundam: Extreme Vs. Maxi Boost is an arcade game and updated version of Mobile Suit Gundam: Extreme Vs. Full Boost, released on March 6, 2014. Much like Full Boost, the game will introduce both new suits and characters as well as new game mechanics such as a revamped EX Mode and changes to forms for certain units. The theme song is Rave-up Tonight by Fear and Loathing in Las Vegas. It is later followed up by a portable spinoff, Extreme Vs Force and an update in Maxi Boost ON.
beatmania 5thMIX is a rhythm game developed by Konami. It is the fifth numbered game in the beatmania series (but 6th beatmania arcade game) and is part of the BEMANI franchise.
The game is played with a controller with one turn table and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys and the turntable. When the bars reach the judgement line it is time to scratch.
beatmania 5thMIX removed the combo count added in 3rdMIX, and restricted the flashing great judgement to EXPERT mode, both of these changes are reverted in the next entry in the series. Song selection has been reworked and are now shown in a list with difficulty levels shown to the left of the song name.
For the first time in the series a harder version of a chart is added. Only 4 songs feature them and the can only be played on stage 2 in Hard mode. The Modifiers SUDDEN and HI-SPEED were added.
The song list has 19 songs returning from 4thMIX, 7 Dancemania lice
beatmania 6thMIX is a rhythm game developed by Konami. It is the eleventh game in the beatmania series and is part of the BEMANI franchise.
The game is played with a controller with one turn table and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys and the turntable. When the bars reach the judgement line it is time to scratch.
The ANOTHER difficulty has been renamed to MANIAC. HARD mode is no longer a separate mode, but a selection on the song selection screen.Song titles in the selection screen is now colored due to diffuculty, NORMAL is yellow, HARD is red, MANIAC is green. EXPERT+ mode is introduced, featuring extra hard courses.
FREE mode introduced, allowing players a free selection of the music regardless of difficulty. A session is limit to 3 stages instead of NORMAL mode's 4 stages. The modifiers selection is now also available in NORMAL and FREE mode, not only in EVENT mode as in CORE REMIX.
As with other trilogy
Pentavision's first arcade music game features Ouendan-style gameplay using a touchscreen HDTV. It was first released in South Korea in 2008, followed by a worldwide release the following year.
Quadrapong is a four-player version of Pong by Atari Inc. subsidiary Kee Games, and designed by Steve Bristow.
Quadrapong was the first cocktail cabinet arcade video game. The cabinet consists of a woodgrain 35" x 37" cocktail cabinet. Two control paddles are mounted on each side of the cabinet, with a horizontally mounted Zenith television diagonally set in the cabinet.
Two, three, or four players move their paddles to defend their goal area, consisting of openings in the players' walls. Each player starts with four points, and loses one point each time the ball penetrates their goal. If all four points are lost the player's paddle is removed and the goal "closes", creating a solid wall and removing the player from the game. The game continues until only one player is left.
Pop'n music 3 is a rhythm game. It is the 3rd game in the Pop'n Music series and a part of Konami's BEMANI Franchise.
The game is played on a controller with 9 large coloured buttons, each button has a lane representation on the screen, along each lane similarly coloured icons (called pop-kun) move down the screen, when they reach the judgement line the player must press the corresponding button with correct timing.
pop'n music 3 introduces the Hyper mode, a mode where you play a course of 3 courses in they Hyper difficulty. The game has 24 songs returning from earlier entries in the series and 29 new songs, for a total of 53 songs.
The cabinet utilizes octagonal platform with motion detecting sensors above it. Players must trigger the sensors by moving their arms (or other body parts) under the sensors when a corresponding arrow reaches. There are 2 modes, ParaPara Mode, which guides the arrows through an actual routine for the song, and Freestyle ModeThe home Playstation 2 version features a USB peripheral, which has five pink "pods" each with three infrared sensors. Each pod can be individually calibrated to accommodate the height of the player.