The third installment to the arcade lightgun adaptation series of Golgo 13 Eighting/Raizing and published by Namco.
Players take on the role of Duke Togo codenamed Golgo 13 in a series of assignments based on the first two installments alongside completely new ones exclusive to the third game.
A sequel to the 1999 Golgo-13 arcade lightgun game developed by Eighting/Raizing and published by Namco.
The player once again plays as the titular assassin Duke Togo codenamed Golgo 13. The game takes the player on a series of assignments with different targets that need to be dispatched with a scoped rifle.
The sequel adds a new set of assignments alongside a remix of various assignments from the previous game, all based on the manga series.
In this Maze game the letters forming the word "Hard Hat" are scattered throughout the maze. It is your task to pull them back in their oreiginal places while not being hit by the enemies.
R-Tuned: Ultimate Street Racing is an arcade racing game released by Sega on 23 October 2008 in Asia and North America, and on 17 April 2009 in Europe. The game focuses on the import scene and illegal street racing. The game runs on the Sega Lindbergh platform, and uses Virtua Fighter 5's character model engine.
Ibara is very similar to 8ing/Raizing's Battle Garegga and Battle Bakraid games.So much so that Ibara could be considered a pseudo-sequel or, at least, a spiritual successor. The similarities are numerous - some are subtle, some are easily spotted. These include combining archaic technology such as biplanes with more advanced machinery; firing and power-up system; and a medal collecting system which drastically increases scoring. The game features a similar method of earning bombs and a delay when launching them as well.
A notable feature of Ibara is the inclusion of a variable, real-time difficulty system by way of the Rank system. The player's rank increases as they acquire more items and cause more damage, increasing the difficulty of the game along with it. The number of enemies does not increase but the number of bullets fired towards the user does, often reaching a ridiculous level of bullet density.
There are ways of lowering this rank system if the odds appear too much. The only known way of decreasing th
The player takes control of a cowboy battling Native Americans. There are three types of enemies including the Indian footman, Indian on horseback and Buzzard. Arrow and tomahawk projectiles can also be shot for points. Enemies on the same plane such as scorpions cannot be shot and limit where the player can move the cowboy. Obstacles such as cacti and rocks block the cowboy's line of fire. One hit from an enemy or projectile takes a life away. The player is required to kill a set number of enemies to progress to the next level.
It is a science-fiction top down shooter in which the player controls bomber space fighter crafts called Sylfers. The player is provided with a main weapon - a laser beam which can be upgraded to a lightning beam. There are two slots for additional upgrades that can be attached to the ship. The first one is for a bomb module and the second one is for a speed module.
ESP Ra.De. (エスプレイド) is a 1998 arcade game developed by Cave and published by Atlus. It is the first non-DonPachi game released by Cave. ESP Ra.De. received spiritual prequels in the form of the Espgaluda series; however, ESP Ra.De. is related to the Espgaluda series only by shared name and programmer Tsuneki Ikeda.
The game has a top-down view of a aircraft scene. Your fighter is at the bottom and you control its speed and horizontal position with the joystick. The scene scrolls from top to bottom and enemy aircraft appear at top of screen, flying down towards you. The Afterburner button lets you quickly speed up.
Players can freeboard or gate race while performing numerous air tricks and listening to rock and alternative music. 2 downhill courses and 2 levels of difficulty provide the player with 4 challenging options.