The player controls the movement of his Humanoid by moving it across the surface of a strange planet (Draco), whose treasures (points) are guarded by robots. The Humanoid must appropriate the treasures of Draco by knocking down the obstacles that protect them and defending themselves from the Draco robots that lie in wait for him. For this it has its laser beam, and a limited dose of energy.
"Pettan Pyuu" is an action game released by SUNSOFT in 1984. Take control of the character, "Pettan" and make use of the plates to wipe out bugs and solve the interdimensional maze. You will need to master 4 different types of plates, all with their own characteristics.
An extension of the award-winning Vader Immortal: A Star Wars VR Series, the Lightsaber Dojo experience allows players to train with a lightsaber and the Force against waves of training droids and Star Wars creatures.
A driving game where the player assumes the role of a cop going after dangerous criminals in Tokyo from pickpockets to the most wanted throughout four districts: Ginza, Hibiya, Shinjuku and Shibuya. A promotion is earned based on how quickly criminals are captured. Different cars are available in each round. The game also has four selectable characters: Isumu, Kazu, Reika and Junko.
Let's enjoy a deluxe, all-star experience together! The last edition in the classic maimai arcade machine series, maimai FiNALE pulls all the stops in the popular arcade rhythm game resembling a washing machine!
Mug Smashers is an early 90's western-developed two-player arcade brawler that's basically a combination of Combatribes and Final Fight. It has suspiciously similar sprites and music to the former but plays more like the latter with its scrolling stages and lack of ground attacks or tornado throws. It has an absurd visual style including a main character that's wearing red leopard pants and white sunglasses.
Dino Invasion is an arcade game by Universal Space Amusement. The game is a based on the company's previous rail shooter Outback Hunter, but with dinosaurs as the game's primary enemies.
Densha de Go!! Kids (loosely translated to "Go by Train!! Kids") is an electric train simulation game developed by Taito and released by Square Enix for arcades (using PC-based Taito Type X4 hardware) in Japan on March 1, 2019.
A spin-off of the 2017 game Densha de Go!!, Kids featured a simplistic single-screen arcade cabinet with a more child-friendly user interface and unique game rules (such as cleaning cartoon-ish obstacles from the window).
Densha de Go!! (loosely translated to "Go by Train!!") is an electric train simulation game developed by Taito and released by Square Enix for arcades (using PC-based Taito Type X4 hardware) in Japan on November 7, 2017.
The first mainline arcade release of the Densha de Go! series in 14 years (after Densha de Go! Ryojou-hen), Densha de Go!! features a deluxe multi-monitor cockpit housing (with four screens, three large ones to form a panoramic view and one touchscreen to display ) resembling E231-500 series trains, and modern high-definition graphics built on Unreal Engine 4.
While the game only included parts of the Yamanote Line and the Chuo-Sobu Line from the start, it received additional routes (with new vehicles) in regular bi-yearly updates (including parts of the Osaka Loop Line, the Hanshin Main Line, the Chuo West Line, and the Meitetsu Nagoya Main Line, as well as an extension of the Yamanote Line).
In 2019, the game received an alternate "compact" cabinet resembling those used in the original arcade
Card de Renketsu! Densha de GO! is a train simulator arcade game by Taito released on April 19, 2012 for the 15th anniversary of the Densha de GO! series. For the first time in the series, the player uses cards to compose his train.
Heavy Smash portrays a futuristic, armored, no-rules version of handball. The player is allowed to select one of various national teams (plus a robot team with a space station as home turf), some of them with an unique armor design reflecting some kind of perceived national tradition (a samurai armor for Japan and a sort of sci-fi football outfit or USA, for example) and some other being just palette swaps. Each team has a distinctive special shot, which has to be loaded up with a power gauge and each team member, in addition to tackling and roughing up opponents with no penalty whatsoever, can even perform a ranged attack in order to gain ball control.
At its core, it's the typical “win or go home” coin-op sports game, with increasing difficulty and opponent skill each match.
Over 30 years later, the PAC is Back and better than ever! This new video redemption piece brings back the classic PAC-MAN game concept but now rewards players with tickets or a gift card. Players acquire points by munching on as many of the familiar Pac-dots and fruits as they can while being chased by the ghosts; Inky, Blinky, Pinky, and Clyde. If successful in entering the ghost house, players can win the “PAC-POT” and are treated with a mesmerizing PAC-MAN animation. Options for the “PAC-POT” can include tickets or gift cards*. The cabinet is beautifully lit from top to bottom with multicoloured LEDs as well as a spectacular LED marquee that scrolls the classic 8-bit PAC-MAN animation.
A sequel to Thunder Ceptor. The game is very much like the original; the player controls the Thunder Ceptor (now colored light blue), and must shoot the incoming crafts (now colored from gray to green) as normal. There are now multiple obstacles, including large rods, and flying panels (like the Bacura from Xevious), and the obstacles can now be destroyed with the bombs, now no longer having to avoid them. As the name suggests, the game is playable in 3D, and is the only Namco arcade game to do so. The player would put their head up to the attached goggles on the machine for the 3D effect.
In the 80s, Taito produced a lot of popular coin-ops – mostly shoot-em-ups, puzzle and platform games. However, their beat-em-ups were not among their best. Kabuki Z is one of them. Developed by Kaneko of Gals Panic fame/infamy, it can best be described as a “hack-n-slash”. The intro sequence gives a good idea of the game’s content: a man commits seppuku, and behind him our samurai hero with his katana. The samurai chops his head off while the rice paper doors close, the resulting blood spurt splashing over them and forming the “Z” in the “Kabuki Z” title. Charming.
A second version of G-Darius was released in the arcades in 1999, with the following changes:
- Increased difficulty.
- Default play cost is increased to 2 coins per credit from 1 coin per credit.
- Added Beginner Mode; in this mode, the game ends after completing only 3 zones.
- Standard auto-fire button.
- When using a Capture Ball, the player is no longer invulnerable.
- With the super shield, the player is vulnerable to obstacles; with the hyper shield, the player can take a single hit from obstacles.
- All stages include mid-bosses; moreover, they all fire the spiral laser from First Captain at the player.
- Boss battles include a timer - three minutes for normal bosses, seven minutes for the final boss - with 10000 bonus points added to the player's score for each remaining second upon destroying the boss.
- The high score table records high scores for each zone.
- After continuing, the player is given one of each Missile, Bomb, Arm and Capture Ball power-ups, instead of a single item that provides the first
Bomb Bee N is an arcade video game released by Nintendo in 1979. The game is a licensed clone of Namco's arcade game Bomb Bee.
The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored Bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.
Monkey Magic is a video game released in arcades by Nintendo in 1979. It is a Breakout clone and one of Nintendo's earliest arcade games. Some sources claim that Ikegami Tsushinki also did design work on Monkey Magic. Players control a paddle to hit the ball at a large number of blocks shaping a monkey's face. Players can also earn different numbers of points by catching blocks that fall, as well as hitting the ball in different places.
Dancing Stage Euromix 2 is the 3rd Arcade release in the Dancing Stage series, a European version of the Dance Dance Revolution series of music video games. Euromix 2 is a sequel to Dancing Stage EuroMix. It was released in the arcades by Konami in 2002. Euromix 2's engine is based on the Japanese arcade release DDRMAX2, and also uses a modified version of its interface. The game contains 68 songs, 12 of them are carried over from Dancing Stage EuroMix.
This title uses the DDRMax2 Dance Dance Revolution 7thMix engine. EuroMix 2 requires a PC Card and omits the Internet Ranking feature. While it has no direct home port per se, there is another Dancing Stage game using the DDRMAX2 engine, Dancing Stage MegaMix.