Densha de Go!! (loosely translated to "Go by Train!!") is an electric train simulation game developed by Taito and released by Square Enix for arcades (using PC-based Taito Type X4 hardware) in Japan on November 7, 2017.
The first mainline arcade release of the Densha de Go! series in 14 years (after Densha de Go! Ryojou-hen), Densha de Go!! features a deluxe multi-monitor cockpit housing (with four screens, three large ones to form a panoramic view and one touchscreen to display ) resembling E231-500 series trains, and modern high-definition graphics built on Unreal Engine 4.
While the game only included parts of the Yamanote Line and the Chuo-Sobu Line from the start, it received additional routes (with new vehicles) in regular bi-yearly updates (including parts of the Osaka Loop Line, the Hanshin Main Line, the Chuo West Line, and the Meitetsu Nagoya Main Line, as well as an extension of the Yamanote Line).
In 2019, the game received an alternate "compact" cabinet resembling those used in the original arcade
Card de Renketsu! Densha de GO! is a train simulator arcade game by Taito released on April 19, 2012 for the 15th anniversary of the Densha de GO! series. For the first time in the series, the player uses cards to compose his train.
Heavy Smash portrays a futuristic, armored, no-rules version of handball. The player is allowed to select one of various national teams (plus a robot team with a space station as home turf), some of them with an unique armor design reflecting some kind of perceived national tradition (a samurai armor for Japan and a sort of sci-fi football outfit or USA, for example) and some other being just palette swaps. Each team has a distinctive special shot, which has to be loaded up with a power gauge and each team member, in addition to tackling and roughing up opponents with no penalty whatsoever, can even perform a ranged attack in order to gain ball control.
At its core, it's the typical “win or go home” coin-op sports game, with increasing difficulty and opponent skill each match.
Over 30 years later, the PAC is Back and better than ever! This new video redemption piece brings back the classic PAC-MAN game concept but now rewards players with tickets or a gift card. Players acquire points by munching on as many of the familiar Pac-dots and fruits as they can while being chased by the ghosts; Inky, Blinky, Pinky, and Clyde. If successful in entering the ghost house, players can win the “PAC-POT” and are treated with a mesmerizing PAC-MAN animation. Options for the “PAC-POT” can include tickets or gift cards*. The cabinet is beautifully lit from top to bottom with multicoloured LEDs as well as a spectacular LED marquee that scrolls the classic 8-bit PAC-MAN animation.
A sequel to Thunder Ceptor. The game is very much like the original; the player controls the Thunder Ceptor (now colored light blue), and must shoot the incoming crafts (now colored from gray to green) as normal. There are now multiple obstacles, including large rods, and flying panels (like the Bacura from Xevious), and the obstacles can now be destroyed with the bombs, now no longer having to avoid them. As the name suggests, the game is playable in 3D, and is the only Namco arcade game to do so. The player would put their head up to the attached goggles on the machine for the 3D effect.
In the 80s, Taito produced a lot of popular coin-ops – mostly shoot-em-ups, puzzle and platform games. However, their beat-em-ups were not among their best. Kabuki Z is one of them. Developed by Kaneko of Gals Panic fame/infamy, it can best be described as a “hack-n-slash”. The intro sequence gives a good idea of the game’s content: a man commits seppuku, and behind him our samurai hero with his katana. The samurai chops his head off while the rice paper doors close, the resulting blood spurt splashing over them and forming the “Z” in the “Kabuki Z” title. Charming.
A second version of G-Darius was released in the arcades in 1999, with the following changes:
- Increased difficulty.
- Default play cost is increased to 2 coins per credit from 1 coin per credit.
- Added Beginner Mode; in this mode, the game ends after completing only 3 zones.
- Standard auto-fire button.
- When using a Capture Ball, the player is no longer invulnerable.
- With the super shield, the player is vulnerable to obstacles; with the hyper shield, the player can take a single hit from obstacles.
- All stages include mid-bosses; moreover, they all fire the spiral laser from First Captain at the player.
- Boss battles include a timer - three minutes for normal bosses, seven minutes for the final boss - with 10000 bonus points added to the player's score for each remaining second upon destroying the boss.
- The high score table records high scores for each zone.
- After continuing, the player is given one of each Missile, Bomb, Arm and Capture Ball power-ups, instead of a single item that provides the first
Bomb Bee N is an arcade video game released by Nintendo in 1979. The game is a licensed clone of Namco's arcade game Bomb Bee.
The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored Bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.
Monkey Magic is a video game released in arcades by Nintendo in 1979. It is a Breakout clone and one of Nintendo's earliest arcade games. Some sources claim that Ikegami Tsushinki also did design work on Monkey Magic. Players control a paddle to hit the ball at a large number of blocks shaping a monkey's face. Players can also earn different numbers of points by catching blocks that fall, as well as hitting the ball in different places.
Dancing Stage Euromix 2 is the 3rd Arcade release in the Dancing Stage series, a European version of the Dance Dance Revolution series of music video games. Euromix 2 is a sequel to Dancing Stage EuroMix. It was released in the arcades by Konami in 2002. Euromix 2's engine is based on the Japanese arcade release DDRMAX2, and also uses a modified version of its interface. The game contains 68 songs, 12 of them are carried over from Dancing Stage EuroMix.
This title uses the DDRMax2 Dance Dance Revolution 7thMix engine. EuroMix 2 requires a PC Card and omits the Internet Ranking feature. While it has no direct home port per se, there is another Dancing Stage game using the DDRMAX2 engine, Dancing Stage MegaMix.
Dan-Ku-Ga is the unreleased updated version to an obscure fighting game, Kaiser Knuckle/Global Champion set to be released December 3rd 1994 in Japan. It brings with it overhauled systems, playable bosses, new moves, and a generally much higher degree of quality and playability. The game was discontinued after location testing.
Big Buck World was the 10th anniversary edition of Big Buck Hunter. It contains Big Buck Hunter Pro & Safari in one cabinet, as well as the respective Open Season & Outback upgrades.
The sixth game in the rhythm game Sound Voltex, part of Konami's BEMANI franchise.
The theme of this iteration is Valkyries and it introduces a new kind of cabinet named the Valkyrie Model, which runs the game in 120hz, instead of the standard 60hz of the older models.
Players must cooperate to drive the truck through traffic as far as possible without crashing. While the game can be played with one player, it was primarily designed for two. The front player steers the tractor of the truck sitting down, controlling the gas and brakes, while the rear player stands, and steers the tiller for the rear wheels, controlling the swing of the trailer. The cabinet also provides the players with bells and horns, although these have no use in the actual game.
Photo Y2K is a spot the difference style game where the goal is to find five differences between two similar looking pictures. Each mistake you make costs you one life and after three mistakes it's game over. The timer also gets progressively quicker as you make your way through the game's 60 levels. You have a limited amount of helpful items that can either help you find one of the differences or restart that level's timer. Every five levels you also have the chance to play a bonus game which allows you to replenish one of your items. The game can either be played solo or cooperatively with another person.