A pachinko simulator for the Famicom Disk System. It was published by Data East in Japan only.
Pachinko GP (or Pachinko Grand Prix) is a Pachinko simulator from Data East for the Famicom Disk System. The goal is to play Pachinko in various machines found in Pachinko parlors across Japan, attempting to reach a Pachinko ball target (the total grows each time the player successfully fires a ball into a point-scoring zone) before a time limit expires before they move onto the next machine.
Puzzle Boys is the second game in the Puzzle Boy series of 5 games. The first game is the most well known, released as Kwirk on the GameBoy in North America. This is Atlus’s only FDS game, and a late one at that, as the FDS was pratically dead by the time the GameBoy came out. This game improves on Kwirk by adding color, a really fun two player on the same screen mode with the ability to handicap the better player, and way more puzzles in Puzzle Challenge Mode, 80 vs. Kwirk’s 30.
A strategy puzzle game developed by Jaleco involving blowing up connections between squares in a grid to trap opponents.
Radical Bomber!! Jirai-kun ("Jirai" means landmine) is a strategic puzzle game from Jaleco that has more than a passing resemblance to Hudson's Bomberman franchise. However, rather than trying to defeat the opponents in a frantic real-time environment, the goal of Radical Bomber is to carefully think out a plan of action and find a way to trap the opponents by removing connections between each "square" on the map. Successfully isolating an opponent from the rest of the board causes them to forfeit the game, and doing this with every opponent allows Jirai-kun to move onto the next level.
Reflect World is a shooter with RPG elements developed by East Cube and released for the Famicom Disk System.
Reflect World is a vehicle-based top-down shoot 'em up with a lot of RPG and simulation elements. The player controls a large and formidable tank as it makes its way across a wasteland, destroying enemies and tinkering with its many modes and functions. The game is extremely difficult to understand unless the player is knowledgeable in Japanese (the game was never released outside of Japan), the instruction manual or, preferably, both.
The game was developed and published by East Cube, an obscure Japanese developer that largely focused on Japanese computer games. Reflect World is the only game they ever released on a Nintendo console.
Famicom Tantei Club: Kieta Kōkeisha is an adventure game developed and published by Nintendo for the Family Computer Disk System spanning two disks. The game was never released outside Japan.
The scenario was written by Toru Osawa and Nagihiro Asama, based on the concept by Yoshio Sakamoto. The story begins with a man named "Amachi" discovering the fallen protagonist on the ground near a cliff. The protagonist discovers that he has lost his memory, and after recuperating, he revisits the cliff and meets a young girl named Ayumi Tachibana. He learns from Ayumi that he is an assistant detective investigating the death of Kiku Ayashiro, and heads over to the nearby Ayashiro estate located in Myoujin village. The Ayashiro family owns a huge plot of land passed down from generation to generation, but there is a strange saying in the village that the dead will return to life to kill anyone who attempts to steal the treasure of the Ayashiro family. As the protagonist investigates the mysterious death of Kiku Ayashiro, h
This is part 2 of Famicom Tantei Club: Kieta Kōkeisha which is an adventure game developed and published by Nintendo for the Family Computer Disk System spanning two disks. The game was never released outside Japan.
The scenario was written by Toru Osawa and Nagihiro Asama, based on the concept by Yoshio Sakamoto. The story begins with a man named "Amachi" discovering the fallen protagonist on the ground near a cliff. The protagonist discovers that he has lost his memory, and after recuperating, he revisits the cliff and meets a young girl named Ayumi Tachibana. He learns from Ayumi that he is an assistant detective investigating the death of Kiku Ayashiro, and heads over to the nearby Ayashiro estate located in Myoujin village. The Ayashiro family owns a huge plot of land passed down from generation to generation, but there is a strange saying in the village that the dead will return to life to kill anyone who attempts to steal the treasure of the Ayashiro family. As the protagonist investigates the mysterious d
A side-scrolling platformer developed and published by SunSoft for the Famicom Disk System. It is the third entry in a series of educational math games.
Chitei Tairiku Orudora ("Underground Continent Orudora") is a Famicom Disk System action platformer from SunSoft and the third part of their Chinou Game Series, each borrowing an existing NES game's model (in Orudora's case, Atlantis no Nazo) and adding arithmetic problems to it. In Orudora, the actual math puzzles are relegated to an ancillary mini-game found on the disk.
The goal of the game is to help a young explorer pass through the underground world of Orudora, taking out enemies along the way with his bombs. The bombs fly in a specific arc, so the player needs to be the right distance from the enemy in order to hit it. The player character can also crouch, jump, climb ladders and use other abilities common to platformers.
The two other Chinou Game Series games are Adian no Tsue and Super Boy Allan, the latter of which was released on the same day as
An assortment of eight party games developed and published by Sofel for the Famicom Disk System. Most are based around gambling.
SOFEL's Gokuraku Yuugi: Game Tengoku ("Paradise Play: Game Heaven" - no relation to Rhythm Heaven) is a mini-game collection that provides eight different types of game framed as different stations on a TV.
The games are variations on:
Bingo
Roulette
Dice
Slots
Blackjack
Poker
Concentration (a.k.a. Memory or Pairs)
Speed (a.k.a. Spit)
The Bingo and Dice games have no scoring system in-game; rather, they are simulations of a randomization process that players can use with their own physical scoring systems at home (such as bingo cards or Yahtzee/Dice Poker sheets).
An instructional program for learning how to knit by hand for the Famicom Disk System. It was developed by Royal Kougyou and follows their earlier educational software I Am a Teacher: Super Mario no Sweater.
I Am a Teacher: Teami no Kiso (roughly "I Am a Teacher: The Basics of Hand-Knitting") is an instructional tool to help would-be knitters create their own garments. The user can input the amount, length and type of wool they have and the size and type of the item of clothing they wish to create and the program will put together a guide to help them achieve this goal. The user can save their progress at any time and pick up from where they left off.
Unlike Super Mario no Sweater, its predecessor in the I Am A Teacher series, there are no Nintendo characters present in Teami no Kiso. Rather, Teami no Kiso is a guide for teaching the fundamentals of knitting to novices, with Super Mario no Sweater intended for those who already have some experience who wish to try new Mario-themed designs.
As with Super Mario no
Moero Yakyuuken is basically strip rock paper scissors, there's not much more to the game except that Emi puts clothes back on when both of you choose the same option.
The fourth game featured as a coverdisk on the Japanese magazine Famimaga, Clocks is a Tetris variant in which clock faces must be placed together form larger shapes.
Clocks, or Famimaga Disk Vol. 4 Clocks (and occasionally as "Clox"), is a falling blocks puzzle game that is superficially similar to Tetris or Columns. Single clock faces depicting one of four angles fall from the top and the player needs to manipulate and place them so they can form larger objects, such as simple formations like squares, diamonds and hourglass shapes to more object-intensive shapes like octagons and hexagons.
The four angles include 180 degree lines ("12:30"), 90 degree lines ("12:15"), 135 degree lines ("~12:22") and 45 degree lines ("~12:07"). Once a clock face is placed, the lines from it extend to connect to any other lines that surround it. Placing lines in such a way that it forms a shape - for example, placing four 90 degree clocks in such a way to form a square - earns the player points and removes the clocks used to form
The sixth and final game featured as the coverdisk of the Japanese Famimaga magazine. Janken Disk Shiro is a block-pushing puzzle game based on the playground game Janken (Rock, Paper, Scissors).
Janken Disk Shiro, or Famimaga Disk Vol. 6 Janken Disk Shiro, is a puzzle game in which the protagonist (who looks uncannily like Disk-kun, the mascot of the Famicom Disk System) must brave a labyrinth of puzzles. In each room there are three variants of hand-shaped blocks between the hero and the exit: each one either making the "scissors" gesture, the "rock" gesture or the "paper" gesture. Pushing a block adjacent to another of a different type causes whichever was the inferior (e.g. with paper and rock, rock is the inferior) to vanish. In addition, each block has a "strength" which is signified by its color: green is level 1, yellow is level 2 and red is level 3. If a green block is pushed next to an inferior red block, the red block will instead become yellow instead of vanishing (and then green with a subsequent supe
Mahjong Kazoku is a Mahjong game released only in Japan for the Famicom Disk System.
Mahjong Kazoku ("Mahjong Family") is a standard Mahjong simulation game for Nintendo's Famicom Disk System. It is a one-on-one version of the game, rather than the standard four-player board game arrangement, and it incorporates many of the various and byzantine scoring rules of the game.
Irem developed and published the game but left a mysterious licensing credit to Ox Inc. on the title screen. It's possible the game is a port of an obscure Japanese Mahjong computer game, or at least borrows some of its coding for the AI opponent or scoring systems.
Time Twist: Rekishi no Katasumi de... is a text-based adventure game developed by Pax Softnica under Nintendo EAD and published by Nintendo for the Family Computer Disk System in 1991. The game was never released outside Japan.
Time Twist was sold across two separate discs released on the same day, and completion of the first disc is required to activate the second.
Time Twist: Rekishi no Katasumi de... is a text-based adventure game developed by Pax Softnica under Nintendo EAD and published by Nintendo for the Family Computer Disk System in 1991. The game was never released outside Japan.
Time Twist was sold across two separate discs released on the same day, and completion of the first disc is required to activate the second.
An adult pinball game in which you can play two tables and try to get a high enough score to watch a girl undress. The two tables are a space based one called Asteroid, and a naval war based one called Midway.