Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo (also known as Famicom Detective Club: The Girl in Back) is the second game in the Famicom Tantei Club franchise. It is a prequel to the first game, Famicom Tantei Club: Kieta Koukeisha. The game was originally released on two discs for the Famicom Disk System, the first disc released on May 23, 1989 and the second disc on June 30, 1989. The game was later redistributed as a Super Famicom game (with improved graphics and sound, added gameplay mechanics, and other minor changes) through Nintendo Power on April 1, 1998. On August 10, 2004, the game was released under the Famicom Mini Series for the Game Boy Advance (the Famicom Disk System version). The Super Famicom version was also released for the Virtual Console on April 30, 2008. Famicom Tantei Club Part II was developed by Nintendo R&D1 and published by Nintendo.
As a young detective (whom you name yourself), you work as an assistant for the famous investigator Utsugi. Your first important assignment is to investigate a murder case. A girl named Yoko was found murdered near a central bridge. During the investigation, you discover a strange rumor about a mysterious ghost-like "girl who stands at the back", spread around the school Yoko studied at. Soon the young detective realizes that the case grows more and more complex and that he will need all his wit and talents to find the criminal!
This adventure game is dedicated entirely to investigation. You have a menu with various choices (Talk, Investigate, Think), as well as multiple topics to ask the suspects about. You should find clues by questioning people and gathering information, but also by examining areas - in certain places you should move a hand-like cursor over the screen and click on a precise spot to examine it.
A strategy game about a group of children going to battle against an army of pigs that has suddenly appeared near their village. The children and pigs take turns moving around a map before going into semi-real time turn based battles. A cute but surprisingly difficult game and the last of Soft Pro International's releases for the Famicom Disk System.
Putt Putt Golf by Pack-In-Video is one of many golf games for the Famicom and the Famicom Disk System, but one of the few to take players through an abstract world rather than an approximation of a real golf course. The goal of each stage is to reach the hole on the green and pot the ball in as few strokes as possible, but each of the courses are covered with various obstacles - some animated, some stationary. The player must navigate around them (or use them to their advantage, in some cases) in order to achieve the best score.
Your goal in the game is to outfit all 7 band members with roller skates to make the big gig at the arena. I believe you can tackle each band member’s part in any order but if you are having problems just follow the same flow as in the walkthrough below. You can switch the characters around while in the game.
Roger Rabbit is the first game in the Crazy Castle series, known in the West as Bugs Bunny's Crazy Castle. The Roger Rabbit version was developed for the Famicom Disk System and released only in Japan.
The two disk "A Dangerous Duo" mystery, and the 3rd entry in the Tantei Jinguuji Saburo series. Jinguji is invited to visits a race circuit where the motorcycle racer, Okazaki, suddenly crashes, but a different racer's body is recovered at the crash site. At the same time Okazaki's wife is found dead.
Tantei Jinguuji Saburo: Kiken na Futari is the third game in the Jinguuji Saburo series, known in the West as Jake Hunter. It was originally released across two Famicom Disk System disks, the second of which went on sale several months after the first. The game was eventually localized, as part of the Jake Hunter: Detective Chronicles DS compilation of his early cases, as Jake Hunter: Crash and Burn.
In this game Detective Jinguuji Saburo/Jake Hunter must solve the mystery behind a sudden death during a motorcycle race. The intrigue is deepened when the body recovered is actually of a different racer.
Become the detective as seen on TV! Jigoma is loose and you must help catch him. Make use of all the clues, pay attention to hints, and bring justice to the villain of the day!
A pachinko simulator for the Famicom Disk System. It was published by Data East in Japan only.
Pachinko GP (or Pachinko Grand Prix) is a Pachinko simulator from Data East for the Famicom Disk System. The goal is to play Pachinko in various machines found in Pachinko parlors across Japan, attempting to reach a Pachinko ball target (the total grows each time the player successfully fires a ball into a point-scoring zone) before a time limit expires before they move onto the next machine.
"When the dark priest Soron threatened to engulf the world in shadow, heroes and wizards alike
rose against him.
All were defeated.
But a lone warrior still stands..."
You play the role of a samurai that must destroy the forces of Soron. You find, however, that you cannot defeat him alone, so you must find a light mage who will aid you on your quest, and most importantly, the sacred weapon known as the Samurai Sword.
Tantei Jinguuji Saburou: Kiken na Futari is the third game in the Jinguuji Saburo series, known in the West as Jake Hunter. It was originally released across two Famicom Disk System disks, the second of which went on sale several months after the first. The game was eventually localized, as part of the Jake Hunter: Detective Chronicles DS compilation of his early cases, as Jake Hunter: Crash and Burn.
In this game Detective Jinguuji Saburo/Jake Hunter must solve the mystery behind a sudden death during a motorcycle race. The intrigue is deepened when the body recovered is actually of a different racer.
Tantei Jinguuji Saburo: Kiken na Futari is the third game in the Jinguuji Saburo series, known in the West as Jake Hunter. It was originally released across two Famicom Disk System disks, the second of which went on sale several months after the first. The game was eventually localized, as part of the Jake Hunter: Detective Chronicles DS compilation of his early cases, as Jake Hunter: Crash and Burn.
In this game Detective Jinguuji Saburo/Jake Hunter must solve the mystery behind a sudden death during a motorcycle race. The intrigue is deepened when the body recovered is actually of a different racer.
A Famicom Disk System adventure game developed by Sunsoft in 1988.
Nankin no Adventure is a Famicom Disk System adventure game from SunSoft that plays much like every other Famicom adventure game of the era. The player selects commands from a menu in order to talk to NPCs and solve puzzles which will eventually allow them to progress. As with many of these Famicom text adventures there is a linear critical path that the player must follow in order to move to new areas and reach the next point of the story.
Nankin refers to a semi-obscure manga artist of the same name who was behind much of the art design of the game. Though the game doesn't include any of his pre-existing licenses, his distinctive art style is present throughout. This approach might be equated to Akira Toriyama's artistic involvement with the Dragon Quest and Chrono games.
Kaettekita Mario Bros. is an updated version of Mario Bros. that was released only in Japan. It had several new features including new levels and the option to save high scores. Excluding ports, this is the last Mario Famicom game. It was co-published by Nagatanien, a food company, and contains in-game advertising.
Bandai published this Ultraman-themed RPG for the Famicom Disk System in 1988. It was not released outside of Japan.
Ultraman Club: Chikyuu Dakkan Sakusen ("Earth Protection Strategy" roughly) is a Bandai licensed game and the third Famicom Disk System game to be based on the Ultraman tokusatsu/kaiju TV show. The concept behind the "Ultraman Club" was to consolidate all the different variants of Ultraman from his many appearances in the different shows and have the player control a party of them.
Unlike the two prior games, which were more action-oriented, this game is a turn-based RPG similar to Final Fantasy. Players could also select each scenario from the title screen, choosing to play them in whichever order they wished - this type of freeform non-linear RPG model would appear later in Dragon Quest IV, though of course it had been common practice in Capcom's Mega Man series long before Ultraman Club's release.