GoldenEye 007 is a first-person shooter video game developed by Rare and based on the 1995 James Bond film GoldenEye. It was exclusively released for the Nintendo 64 video game console in August 1997.
Tetrisphere is a variant on Tetris in which various shapes are shifted across a wrapped three-dimensional grid resembling a sphere, and then destroyed. The objective of the game changes depending on the mode, but generally consists of removing layers of shapes to reach the playing field's core. Despite very little domestic advertising, Tetrisphere enjoyed moderately good sales and a mostly favorable critical reception. Reviewers praised the game's originality and the musical score composed by Neil D. Voss.
The story follows Goemon's struggles to prevent the Peach Mountain Shoguns gang from turning Japan into a Westernized fine arts theater. The plot calls for three cinematic musical features and battles between giant robots; like other Ganbare Goemon games, it is peppered with surrealist humor and anachronisms.
The protagonist of Mystical Ninja is Goemon, a hot-blooded, kiseru-wielding ninja with blue, bushy hair based loosely on the legendary thief Ishikawa Goemon. The lord of Oedo asks him to find those who maimed Oedo Castle. Goemon lives in Oedo Town and is friends with Ebisumaru, a strange, gluttonous fat man who wears a blue bandana. Ebisumaru is defined as lazy and perverted. Their kunai-throwing friend Sasuke is a mechanical ninja (made by the Wise Man of Iga) who enjoys hot baths and Japanese tea. Rounding out the heroes is Yae, a fierce sword-wielding kunoichi, who happens upon Goemon's band in Zazen Town. The villains of the game hail from the organization Peach Mountain Shoguns and include a gang of four
Featuring up to 10 chooseable cars (many which open up later in the game), and three courses (plus mirror courses), Multi Racing Championship's biggest draw is the splendidly realistic feel of the cars themselves and the well designed courses on which they drive. The cars range from 4X4s, trucks, and off-road racers to slick street cars, Lamborghinis and the like. While initially it may seem like there is a deficit of courses, in fact, the multi-terrain courses contain mini-courses within each one. For instance, at least three times in each course, you will have the choice to take two different road directions -- either rough dirt track or snow-laden road, ot a slick but usually longer street course. Each car handles terrains differently, and some, like the trucks, obviously handle the off-roads better than others, but you can also modify your street car to handle dirst roads well, too.
Mischief Makers is a Single-Player Video Game for the Nintendo 64 that was released in the United States on October 1st, 1997. The protagonist is the Ultra-Intergalactic-Cybot G, Marina Liteyears. She must protect the clumsy and lighthearted Professor Theo from the evil emperor. While visiting Planet Clancer, the Professor is suddenly kidnapped by the empire, and thus starts our game. The player must travel to different worlds and utilize widely innovative and different modes of gameplay to save the professor. To get 100% completion one must collect a golden gem in each stage and achieve super fast completion ranks.
Are you ready for the most realistic soccer game the world has ever seen? Get ready for: Incredible, seemless game control; Awesome animation with over 17,000 motion captured animations; Live, intelligent commentary; Every conceivable soccer move from headers to heel passes; Multiple formations to team strategies; Trade & create your own players; 36 International teams with 16 players per team. Everything a soccer fan wants!
The Nintendo 64 version, developed by Software Creations, retains all of the graphical quality and scenery architecture, has a consistent frame rate, and includes high detail and smooth filtering.
This version also has four-player split-screen cooperative and deathmatch modes, although they must be played in low detail mode. Due to cartridge storage limitations, the Nintendo 64 version is based on the original PC floppy version and lacks the FMV scenes and Redbook audio music introduced in the CD-ROM version, although it has new narrative introductions to the levels.
Jikkyō Powerful Pro Yakyū 4 is the first iteration of a traditionally Japan-only baseball video game series created by Konami on the Nintendo 64. It is known for its big-headed characters, and addictive arcade-style gameplay.
You killed the Demons once, they were all dead. Or so you thought... A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned - stronger and more vicious than ever before. You mission is clear, there are no options: kill or be killed!
J.League Live 64 is a soccer game for the Nintendo 64. It was released only in Japan in 1997. The game has officially licensed players and teams from Japan's J. League. The game was developed by EA and published in the west as Fifa Soccer 64.
The game featured all the tracks from that Formula One season, at a time when the racing began in Australia, and ended in Japan. Teams would be set up with relevant drivers, however there was a roster-feature included, which allowed the player to swap drivers from one team to another, and even removing a real driver and replacing him with unknown drivers named Driver 1-6.
Grand Prix Mode allowed players to progress through the racing calendar, you could also choose single races or a time trial on various tracks. Battle mode allowed you to pick who you wanted to race against over a however many laps you chose.
Doraemon: Nobita to Mittsu no Seireiseki is a 3D platform action game for the Nintendo 64. It was released only in Japan in 1997. The game is based on the Japanese manga Doraemon and has two Nintendo 64 sequels, Doraemon 2: Nobita to Hikari no Shinden and Doraemon 3: Nobita no Machi SOS!, both only released in Japan.
Blast Corps is a 1997 video game for the Nintendo 64 developed by Rare and published by Nintendo. Destroy a series of buildings or objects using a variety of unique demolition vehicles, in order to mainly clear a path for trucks carrying defective nuclear missiles.
The third phase of development of the game which would later get released as Banjo-Kazooie, Kazoo now stars Banjo instead of Edson, but the gameplay would still be in a top-down view, now as a 2.5D adventure platformer, with a grid-based movement system. Banjo would wear sports clothing as means of power-ups.
The game was later reworked into a collect-a-thon 3D platformer, abandoning the sports motif in favor of a fantasy and comedy setting, when it was released as Banjo-Kazooie.