This game is an interactive adaptation of Neon Genesis Evangelion for N64. Called Shinseki Evangelion in Japan, the Gainax-produced anime series originally aired from October '95 to March '96 and soon spawned a feature movie release in '97. The N64 game starts in the year 2015, 15 years after Second Impact. The Angels have returned and suddenly attack Tokyo-3. Using so-called "terror-fields" that cannot be penetrated by ordinary weapons, the Angels are taking on every human force sent out to oppose them. That's where you come in. As the pilot of the NERV-designed Evangelions, Shinji Ikari, you take your giant humanoid combat mech into battle with the Angels. Gameplay can best be described as interactive anime, as it relies heavily on timed button presses.
Fighting Force players control one of four characters. They move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs and guns. The player can make some choices as to which territory to travel through.
The four characters have various reasons for taking on Dr. Zeng, a criminal mastermind with an army at his command. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.
One of the last racing simulations to be released for Nintendo 64, this graphically intensive title used custom microcode optimization and high polygon count modelling. The development team was able to optimize the usage of the various processors within the N64 to allow far draw distance (reducing the need for fog or pop-up), high detail texturing and models, Doppler effect audio, and advanced lighting and fog effects for realistic weather conditions. Impressively the game has a high resolution 640x480 mode that does not require the add-on N64 RAM Expansion Pak. Additionally, unlike many other games of its type on the platform, the game runs high resolution at a sufficiently playable pace, undoubtedly due to the use of a reduced screen area letterbox mode that lessens the number of pixels needing to be displayed.
Ages have past since the vile Warlock Lord was banished to another dimension by the brave Lord Jair. The famous deed is now only spoken of as legend and myth. However, recent incidents have transpired in an attempt to resurrect the Ultimate Evil One. Caught up in a chain of events beyond his understanding or control, the Halfling Del must explore the ruins of the dilapidated Castle Shadowgate in order to unravel the mysteries set before him, and thwart the dark plans now in motion.
Superman: The New Adventures, often referred to as Superman 64, is a 1999 adventure video game developed and published by Titus Software for the Nintendo 64 video game console. The game is based on the television series Superman: The Animated Series. Superman was first released in North America on May 31, 1999 and in Europe on July 23, 1999.
Bursting with stunning realism and high-excitement baseball action, Ken Griffey Jr.'s Slugfest drives home the winning run! Improved player animations and color commentary by Dave Niehaus - "The Voice of the Mariners" - make you feel like you're really at the game, while easy-to-use controls, updated rosters and statistics, and an optional fantasy draft make it even more fun than being there!
The game is a 3D RPG in which the player character is a child who starts a journey to become a monster breeder on his tenth birthday. After receiving and hatching an egg, the player walks around the world, completing requests from people and raising monsters. Requests are basic RPG quests—such as collecting an item for a non-playable character—and the monsters fight in Pokémon-style, turn-based battles. Unlike Pokémon, every monster in the game comes from the one baby that the player receives as their first monster. Depending on the food it is fed, the monster gains element points, which determine how it evolves. Monsters level up both through defeating other monsters and when walking around the town. Monsters hatch from eggs that can be bought at the local monster shop.
In the game's Stadium Mode, one player competes in 80 different battles, divided into four tournaments. Beat the Stadium Mode and you're in for a bonus battle against the ultimate Pokémon warrior, Mewtwo, as well as a secret mode that gives you 80 brand-new, and devilishly tough battles. There is virtually no way you can beat the secret mode without having trained your own, elite Pokémon. One to four players compete against each other or the computer in a no-holds-barred battle with customizable rules. You can select rental Pokémon for these battles -- but that makes them much too predictable since their selection of techniques isn't determined by the trainer. You can also select quick and easy versus and random battles.
Chameleon Twist 2 is presented as the direct sequel to Chameleon Twist and was published in 1999 by Sunsoft.
After the events in Chameleon Twist, Davy and his friends are playing in the forest, still carrying the backpacks from their last adventure, when suddenly the rabbit returns and knocks one of the chameleons high up into the sky. The chameleon transforms into an enhanced-looking humanoid chameleon and goes on a search for six carrots in six different worlds, like Ice Land, Carnival Land or Sky Land.
All-Star Baseball 2000 is the second release in the series and includes a range of improvements and new features compared to the '99 version. Motion captured technology allows a realistic representation of player movements, swings, throws and catches. Apart from the improved roster management, which includes the ability to sign players from the minor league and create new players with new stats, you are able to play a 162 game inter-league season or complete the 1999 MLB scheduled season.
Once more there are 30 teams available in the game, as well as home stadiums and home or away jerseys. Additionally players' face sizes and play styles coincide with the real ones, since the game is licensed.
Non-stop NHL action! The newest all-star in the Konami Sports Series hits the ice! Get ready for a whole new game! NHL Blades of Steel '99 hits the ice with all the NHL players, stats and action. Motion captured animation, adjustable team strategies and fully detailed NHL stadiums with real ice conditions. Updated 98-99 rosters called out by NHL TV announcer Randy Hahn. Trade players and sign free agents. Full season stat tracking and league leaders.
Charlie Blasts Territory is categorized as a 3D-Puzzle Game, released in 1999 by publisher Kemco. It combines solving intricate puzzles and blowing things up using tons of TNT! Use Charlie and his demolition skills to destroy the dams with bombs to free the life-giving water from other lakes in order to refill Rainbow Valley Lake. If you're looking for a human challenge, Charlie Blast's Territory also offers a multiplayer function that lets you go head-to-head against a bomb-blasting friend!
Super Bowling is a third-person bowling game. Players may bowl in several different environments, which range from ice ponds to neon-lit Chinese temples. Players can face-off against characters in their home stages, much like a fighting game. If the player wins they can then play on these stages in other play modes.
Multi-player modes are also available, with a number of different variations.
The game mechanics are similar to the original; you outrun 'monsters' by using alternate routes, sliding on ropes, climbing ladders or drilling holes in the ground to trap them. This game differs from the other incarnations of games from the series because of its apparent three-dimensional perspective. While essentially running in 2-dimensional space, the player has an option to move in another direction every so often. The levels are mostly spirals that require climbing to complete. There are five worlds and each one must be unlocked by finding five cards from the previous world excluding the first. Each world is divided into five stages with each stage divided into four levels. The general goal of each level is to collect a certain amount of gold to activate a portal that allows the player to continue. As the player progresses, each world adds new interactive objects and tools as well as new obstacles.