Serpent (かこむん蛇 Kakomunja) is a Game Boy snake game exclusive for the North American and Japanese markets.
In the future, there is a sport called Serpent. Two fighters in serpentine robotic machines try to box each other in to win the fight. The serpents are detailed in the fact that they aren't just a line, giving a greater sense of realism to the game. Each snake has a fixed amount of lives; with losing a life being a representation of "losing the war." The "game over" message is a simple message saying "the bitter taste of defeat" with an animated picture of a snake crying and accompanied by a melancholic music in a waltz rhythm.
There are two modes with four difficulty levels; level 1 is considered to be the easiest (normal speed and enemy performance) while level 4 is the hardest (fast speed and enemies are likely to cheat death). The first mode allows players to simply compete against an opponent while the second mode brings in a series of small snakes that emerge when players take too long con
Welcome to Malibu: Volleyball capital of the world. This is where the best come to play--and show off their tans. If you want in, sign up. But keep your eyes on the ball...there'll be plenty of time for bikini-watching after the match!
The Bugs Bunny Crazy Castle for the Game Boy is a port of the game called Mickey Mouse, which is, in turn, a port of the Famicom Disk System game Roger Rabbit (known in the West as The Bugs Bunny Crazy Castle, NES version).
It is a portable port of the first Crazy Castle game.
The incredible saga of Wizards and Warriors continues. As Kuros you'll enter the dreaded Fortress of Fear in your pursuit of the Evil Wizard, Malkil. Hundreds of enemy encounters await you. Deadly bats and other flying beasts attack from above. Scorching fireballs and arrows speed toward you. And skin crawling spiders and undead skeletons appear from the darkness. Defeat them all! Only those with the blackest of hearts dwell among the 18 levels of challenging game play. But the rewards are great, riches beyond belief, keys to long lost treasure and magic spells and potions. And what better reward could you seek than a final encounter with the Evil Wizard Malkil himself? Beware, Kuros. Others have journeyed into the Fortress of Fear, but none have returned alive.
You are locked in ferocious combat on an interstellar battlefield. Dodging and taking aim, alien rocketships stream past, circle, and attack. There are too many to count! Fire, fire, fire! The enemies' first wave is repelled. A moment's rest, and the attack begins again. Gather extra life and firepower from floating energy cells. Prepare to duel batwing fighters and insect spaceships, avoid churning energy fields, alien cruisers and more!
Hero Shuugou!! Pinball Party is a pinball game released for the Nintendo Game Boy. The player control the plunger and flippers from a pinball machine to handle the ball and aim for the highest score. There are two main modes, one featured in a 3-tier simple table and another featured in a more complex 3-tier table with different substages.
This video game stars Boomer (Asmik-kun in the Japanese version), a pink dinosaur, coursing through maze-like levels. Boomer traps enemies by digging holes and letting the enemy fall in them. Boomer can also dig out items and keys needed to complete the levels. Passwords are revealed before and after every boss level. On the top floor is the ultimate boss. Defeat him in order to beat the game.
Fist of the North Star: 10 Big Brawls for the King of Universe is a one-on-one fighting game for the Game Boy developed by Shouei System and originally released by Toei Animation in Japan on December 22, 1989. An American version was released by Electro Brain on April 1990, making it one of the few Hokuto no Ken video games released overseas. Other than a different title screen (which features a new artwork depicting Kenshiro and Raoh similar to the cover art of the first Famicom game), the two versions are otherwise identical.
The long-running FINAL FANTASY series hits the Game Boy with FINAL FANTASY LEGEND. Create your party by choosing four warriors from eight different character classes including humans, mutants, and monsters. Humans specialize in hand-to-hand combat and have access to most weapons, mutants wield magic like no other, and monsters can evolve themselves by feasting on the meat of fallen opponents to become new monsters! Venture your way through four different lands each with a unique fantasy theme to stop the wicked Ashura Devils from destroying the world. A beautiful fantasy soundtrack adds atmosphere to the experience and puts you in the right mood. This single-player RPG features battery backup to save your progress, and is compatible with both Game Boy and Game Boy Color. RPG fans on the go should check out FINAL FANTASY LEGEND.
Pachinko Time sees you participating in the Japanese past time of pachinko, where you launch numerous balls onto a board, pinball-style, aiming at specific receptacles to extend game play. It offers offers 100 different virtual tables to play at, each requiring you whittle down a specific target score to zero before you run out of balls. Each area on the world map features a number of different tables; completing three will allow access to new areas with more tables.
Kwirk has three game modes: Going Up?, Heading Out?, and Vs. Mode, each one with its own set of rules. The object is to get from one end of the room to the staircase on the other by rotating turnstiles, moving blocks, and filling holes with blocks.
Kwirk has three skill levels: Level 1 - Easy, Level 2 - Average and Level 3 - Hard. After, one of two viewpoints may be selected: Diagonal or Bird's Eye. In Diagonal view, characters and blocks have shadows and appear in crude 3D, whereas in Bird's Eye view everything is 2D, viewed from the top down. The three skill levels and two viewpoints are featured in all three game modes.
Your objective is to gather gold that is scattered on the brick platforms, which are connected by ladders. You are chased by robots (cyborgs) that end your character's life if they catch him, though you can stand on their heads. Your main weapon is the ability to dig both to the left and right of your character. The holes you dig are only temporary and fill themselves in. A robot that falls into one of your holes will be destroyed if the hole fills in before it can escape. Your character can also suffer this same fate, ending his life. Destroyed robots are replaced with new ones that appear from the top of the screen. The robots can also carry gold which they drop if they fall into a hole. The robot's movements are dependent on yours, and a significant facet of the game play is figuring out how to use the robot's movements to your advantage in clearing a stage. Besides bricks and ladders, levels also consist of blocks (which can't be dug into), rope (to traverse platform chasms) and crumbling bricks (which you fall