After centuries in captivity, King Barius, Lord of the Demons, has escaped. In his fury he has cursed the peaceful land of Rolan. Hordes of dark creatures roam free in the countryside. A desperate cry goes out... are there any warriors brave enough to free the people from the curse?
Players must control a combat robot as they make their way towards their ultimate goal: destroying the enemy orb. Each level only has one screen to blast hostile robots, solve challenging platforms, and manipulate a series of short puzzles.
30 stages await players as they look forward to a boss battle on every tenth stage. A weapon is available; its gunfire can be altered by changing the angle of the gun. Even the distance of the shot can be changed by holding down the button for extended periods of time.
Amida is a Japanese ladder climbing puzzle video game. The game requires players to navigate the main character safely across several pre-set bridges. Each bridge is composed of a number of obstacles that the character will blindly navigate into. The player can utilize an animated platform to redirect the main character as they move through the stage.
Port of "New Ghostbusters II" for the Game Boy delevoped by HAL Laboratories.
Ghostbusters II is a top-view action game based off of New Ghostbusters II (the second Ghostbusters II license on NES) but with enough differences to be unique. Players begin by choosing two of the four ghostbusters, who all play the exact same. The first one selected is controlled by the player directly and carries a proton pack, the second ghostbuster is follows the first and carries the ghost trap. The objective of each level is to capture a predefined number of ghosts before the timer expires. The player moves up, down, left and right. One button will fire the proton gun directly in front of the first ghostbuster, stunning any ghosts. The second button will toss the trap directly in front of the second ghostbuster, trapping any stunned ghosts. While exploring the levels, any of the 2 remaining ghostbusters (as well as the ghostbusters' accountant Louis) not currently being used will occasionally show up. Touching them will provide po
Astro Rabby is an action video game developed by Cyclone System and published by Information Global Service (IGS) for the original Game Boy exclusively in Japan on October 12, 1990. It is the first Game Boy title to be published by that company.
The game puts you in control a of Rabby, a robotic bunny, who's goal is to recover stolen parts for his creator, Doc, that were taken by the Dortoise Troops. Doc's dream is to utilize the parts to allow Rabby to fly freely. The game is a top-down, vertically scrolling action game that can be considered a precursor to the Jumping Flash series. The player must jump along platforms in search of a heart, which will allow the player to upgrade Rabby and proceed on to the next level. A level will loop indefinitely until the heart is found.
Godzilla is a Game Boy video game developed by Compile. Although it was released in 1990 (1991 in Europe), all of the monsters are from the Showa generation. The game is a port of an edition from the MSX console. Also the international version is slightly different from the Japanese version (different in-game character designs and behavior of the enemy characters).
Various monsters that Godzilla had previously defeated, have kidnapped his son, Minilla, and hidden him somewhere inside the Labyrinth of Matrix. It is up to Godzilla to fight the monsters' attacks and solve their many puzzles, all while navigating a much larger maze.
Monsters-
Godzilla: The first playable character. He must punch boulders through 64 levels, in order to find his son.
Minilla: Godzilla's son, who was captured and placed in the heart of the Labyrinth of Matrix. He is only seen in the end, and does not appear in any of the levels.
Baragon: A slow moving enemy.
Mechagodzilla: One of Godzilla's main rivals, with a speed that is slightly slo
DuckTales is a platform game developed and published by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck traveling around the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck.
Produced by key personnel from the Mega Man series, DuckTales would go on to sell over a million copies worldwide on each system, becoming Capcom's best-selling title for both platforms. The game was praised for its tight control, unique and non-linear gameplay and bright presentation, and is often regarded as one of the best titles for the NES, appearing on numerous "Best of" lists.
Lunar Lander is a space exploration game based around Lift-off, Landing and Exploration
After you have landed and explored all eight areas, your mission is completed and you proceed to the next one, which is more of the same.
Skate Or Die: Bad'N Rad is a Jump'N Run that consists of 7 levels, three of which are viewed from a top-down perspective. The side-scrolling levels play similar to other Jump'N Runs, as you have to avoid obstacles and kill enemies by jumping on them. However, since you are on a skateboard, speed plays an important role, meaning that you cannot immediately stop and sometimes need to drive at full speed to manage wider jumps. The top-down levels play more similar to other Skate Or Die games as gradients influence your driving while you are trying to avoid obstacles, enemies and deadly spikes.
Battle Ping-Pong is a Game Boy game revolving around ping-pong (or table
tennis as it is generically called). One person on either side of a small table
with a net return a ball back and forth in a rally until the ball is either dead
in play or bounces off the table.
There are four modes of gameplay in Atomic Punk, including two single player modes and two multiplayer game modes.
Solo:
"Game A" (known as "Bomber Boy" in the Japanese version) is similar to other games in the series, with a few differences. Power-ups, known as panels, which are usually gained in each level and carried over from one to the next, can also be bought from a store by using GP, which is collected depending on how much time it takes to complete a level and how many blocks are destroyed. At the beginning of each round, the player decides which panels to use to complete the round. Another difference is that the linear gameplay of the original, with the player advancing levels after completing each one, was changed to implement a world map with nine locations.
The second game mode, "Game B" (known as "Bomber Man" in the Japanese version) is the same as that in the original Bomberman game, but the stage area is squared rather than rectangular and the screen is always centered on Bomberman rather than scr
The hunt is on in this exciting action-maze game! Join Pendrich, the Prince of the Penguins as he battles the enchanted armies of Borbon The Great.
Attack with mighty kicks that blast the enemies across the screen. Clear the panels of each land to progress to the next level. It takes timing and strategy to win back the land from Borbon's invaders!
A port of the original Macintosh title, Ishidó: The Way of Stones for Game Boy is a puzzle board game consisting of a set of 72 stones and a game board of 96 squares.