Hydefos is a shoot 'em up with smooth scrolling, a rarity on the MSX, where the scrolling is usually choppy, and a feat developer Hertz had already accomplished on a previous title, action platformer Psychic World. You pilot one of five ships through levels featuring branching paths, so two play-throughs could be different depending on where you go.
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
You, Caroline Phenix, condemned to the depths of hell.
But why are you here? How did you die? Are you really dead? Will you ever see the light of day again?
Try escaping hell while slowly becoming a demon yourself!
Q*bert is a MSX game developed by Konami in 1986. Despite sharing the same name as the original, it has gameplay styled after Q*bert's Qubes.
the title character being replaced by Wrappy (konami MSX research team mascot) that has draconic appearance with small eyes, a visible, expressive mouth, arms, purple skin, yellow spines, and a somewhat long tail.
Deep Dungeon is very much like Wizardry with the exception that you are not controlling a whole party but a single hero through eight maze-like dungeon levels to get rid of the evil overlord who is responsible for kidnapping the princesses soul.
You control a boy walking through a platform maze trying to collect items while being chased by enemies. They can be killed by using the boomerang. The boomerang has a limited range and, if thrown, must always picked up. It will not return to you.
Valis: The Fantasm Soldier is a side-scrolling platformer. Yuko can jump and attack enemies with her Valis sword, which can be upgraded and used as a ranged weapon by collecting power-ups found in the stages. She can also find and use items that grant her powerful all-screen attacks or temporary invincibility. Each stage culminates with a boss battle, after which Yuko's hit points and attributes increase.
Space Maze Attack is a top-down shooter in which the player navigates a white spaceship in search of treasure through claustrophobic mazes that are infested with hostile aliens. The spacecraft is equipped with a simple peashooter and has limited energy. When the energy runs out, the spaceship explodes. Upon finding a treasure, the unused energy is converted to points and a new level starts. There is also a 2-player mode where two people can take turns in order to find out who can amass the highest score.
It's war, and you are a gunner in a fortified gun emplacement, or pillbox. Your position at the top of the screen is slowly being over-run by soldiers, who are creeping up on you from the bottom of the screen, and taking cover behind rows of sand-bags. Once the enemy gets past the final row, they will destroy your base with a grenade, so you will need to shoot them before that happens. You control the cross-hairs of a gun, and must take aim and fire at the soldiers when they are crawling between the sandbags, which is the only time they are exposed. Occasionally, the leader of the troops briefly appears at the bottom of the screen to encourage their troops. Shooting the leader will cause all of the remaining troops to surrender, and the next wave to begin.
The difficulty increases for the later waves, when the troops start crawling faster, and vehicles will sometimes appear which deliver soldiers closer to your pillbox.
Mole is a whack-a-mole type of game where the objective is to hit on the head of colored moles as they emerge from 8 holes situated in cardinal and ordinal directions from the center of the field. However, the color of the mallet changes frequently and the player has to respond to it because hitting a mole of the same color as the mallet will result in decrease of the score bar. If the player is unable to fill the score in time (indicated by a timer bar), the game is lost. There are 9 difficulty levels, with higher difficulty featuring more frequent appearance of moles of the same color as the mallet, thus requiring more attention of the player.
Marine Battle is an arcade shooter which pits your destroyer against a multitude of aerial and naval forces. Your ship can move back and forth across the top of the water, and can fire directly upwards at planes or downwards at submarines or the elusive ghost ship whose shadowy presence occasionally manifests itself at the bottom of the screen. Both planes and submarines may fire back at you, and the goal for a given level is to destroy a certain number of submarines before a timer runs out and while avoiding incoming fire.
Destroying a plane will cause its pilot to bail out into the water, and he may be collected for extra points. Your war ship also has a finite amount of ammunition, and a limit on the number of bombs/shots in the air at any one time. When ammo supply runs low, a resupply ship appears at the side of the screen allowing you to restock. Later levels increase the rate of fire of all of the enemies, and the game continues with increasing difficulty until you eventually lose all your lives.