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Most Popular Zxs Games - Page 23

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  • Quattro Super Hits

    Quattro Super Hits

    ZX Spectrum
  • Speed King 2

    1987

    Speed King 2

    1987

    Racing Sport
    ZX Spectrum
    Motorbike racing game
  • Go to Hell

    1985

    Go to Hell

    1985

    Puzzle Arcade
    ZX Spectrum
    Another horror platformer from John George Jones.
  • Psytraxx

    1984

    Psytraxx

    1984

    ZX Spectrum
    A action-adventure written by Andrew Beale featuring a playing area of more than 1000 screens.
  • That's the Spirit

    1985

    That's the Spirit

    1985

    Adventure
    ZX Spectrum
    An early adventure game published by The Edge for the ZX Spectrum that was written by Simon Lipowicz and Andrew Blazdell.
  • Transversion

    1984

    Transversion

    1984

    ZX Spectrum
    A action game in which the player moves a ship over a red grid and collects pods(alien spawn) while dodging misiles fired by the alien guardiens.
  • Shaken but Not Stirred!

    1982

    Shaken but Not Stirred!

    1982

    ZX Spectrum
    A UK only 007 text adventure for the ZX Spectrum.
  • Make-A-Chip

    1984

    Make-A-Chip

    1984

    ZX Spectrum
    Educational game which teaches players how to make basic 8-bit microchips
  • A Harvesting Moon

    1985

    A Harvesting Moon

    1985

    Adventure
    ZX Spectrum
    A text adventure that was later re-released with some added graphics. The game was created using Gilsoft's Quill. You tell the game what you want to do by typing instructions via keyboard and the parser is based on verb / noun input.
  • Erik: Phantom of the Opera

    1987

    Erik: Phantom of the Opera

    1987

    Platform Puzzle Visual Novel
    ZX Spectrum
  • Play for Your Life

    1987

    Play for Your Life

    1987

    Simulator Sport Arcade
    ZX Spectrum
    The player controls a robot with a bat attempting to hit a ball at a circular target on the opposing wall. Alternatively the player may try to kill his opponent by hitting him with the ball or bat. The computer-controlled opposing player is trying to do the same. As the game progresses more balls are brought into play, up to a limit of four. A round is won when one player scores three goals or kills his opponent. There are 26 levels of varying difficulty. Later levels feature movable barriers and various other obstacles to complicate play.
  • Xecutor

    1987

    Xecutor

    1987

    Shooter Arcade
    ZX Spectrum
  • Omega One

    1987

    Omega One

    1987

    Adventure
    ZX Spectrum
    You have 12 hours to destroy the Omega One Space complex. Very little information is know about the complex, other than it is located on 10 planets connected by a series of teleports. If you are caught, steps have been taken by your employers to ensure you reveal no secret information..let's hope you don't have to find out what those steps are exactly.....
  • Teladon

    1988

    Teladon

    1988

    Shooter Racing
    ZX Spectrum
  • Xanthius

    1987

    Xanthius

    1987

    Platform
    ZX Spectrum
  • Moon Strike

    1987

    Moon Strike

    1987

    Shooter Arcade
    ZX Spectrum
    1986: Vertically scrolling shoot-em-up for the Spectrum with large detailed mono graphics (including an opportunity to blow up the Mona Lisa!)
  • Nebula

    1984

    Nebula

    1984

    ZX Spectrum
    Nebula is a game of strategic galactic conflict. Players take the role of emperors attempting to expand and control star systems. The inhabitants of the systems are forced to serve their emperor but imperial conquest has its risks. War with other empires is inevitable. Unrest, revolution and plague beset the struggling empires.
  • Wolfan

    1987

    Wolfan

    1987

    Puzzle Adventure
    ZX Spectrum
  • Micronaut One

    1987

    Micronaut One

    1987

    Shooter Racing
    ZX Spectrum
    An early 3d corridor shooter, Micronaut One gave the player control of a ship passing through the tunnel network of a biocomputer infested with the Scrim, mutated descendants of fruit flies.
  • Max Mix Game

    1988

    Max Mix Game

    1988

    ZX Spectrum
    El juego es un Pac-Man clásico con muchos nuevos mapas, personajes, items y situaciones. El personaje principal MAD tiene que ir comiéndose todos los cocos (bolitas) que aparecen en el mapeado a lo largo de 15 pantallas laberínticas distintas, intentando no ser alcanzado por los siguientes personajes: Pelmazoide: Son los clásicos fantasmas de un Pac-Man, mortales al contacto. Maricoco: Es una mariquita que no hace daño a MAD, pero que va reponiendo los cocos que se come, complicando el juego. Repugnantoso: Es una criatura, como su propio nombre indica, de aspecto repugnante, que es invulnerable a MAD mosqueado y que va pisando los cocos hundiéndolos en el suelo e impidiendo comerlos. Sólo Hipodoso o un disparo de la coconave o el cocotanque pueden destruirle. MAD se encontrará a lo largo del juego con distintos objetos: Mosqueado: Hace que MAD pueda comerse a los fantasmas y maricocos, haciéndolo invulnerable a repugnantoso. Hipopodoso: Convierte a MAD en un hipopótamo que no podrá comer los co
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