Tranz Am is a ZX Spectrum video game released by Ultimate Play The Game in 1983. The game was one of the very few Spectrum games also available in ROM format for use with the Interface 2.
The game involves driving around a post-apocalyptic America, collecting eight trophies, avoiding natural hazards and kamikaze cars which attempt to crash into the player. The player has a limited supply of fuel, which must be topped up by driving over petrol pumps. The game was written by Tim and Chris Stamper.
The player controls a robot sent to an unexplored planet called Hallucinor with the job of investigating it ahead of human colonisation. When it arrives, however, it is attacked by aliens and must manoeuvre its way through the planet, avoiding or killing the aliens, gathering fuel cells to remain powered, and escaping through teleportals to move on to the next level. The robot's circuitry has been damaged, however, so it cannot stop moving and has only limited braking power.
Zeppelin's second game licensed from the successful darts player has a much wider scope than the previous Jocky Wilson's Darts Challenge. The control system involves directing a hand which guides the dart, but this is constantly moving in a random arc, reflecting realistic jitters but making accurate aiming difficult at first. The standard 501 darts rules are among the six games included.
The other games include variants loosely based on football (hit the bulls-eye to start scoring, then a double adds one goal to your score) and bowls (in which a 'jack' dart is thrown by one player, and the aim is to get your darts as close to it as possible). There are also Ten-Dart century (score exactly 100 with 10 darts), Shanghai (where only darts thrown at a particular area can score) and Scram (where one player shoots to successively knock sectors out of play, and the opponent must score as much as possible from the others).
Fight off wave after wave of vicious alien attacks. Destroy the greedy landers and rescue the falling humanoids. Exterminate themutants with your smart bombs. Get out of trouble with your hyperspace facility. Avoid the treacherous minefields. Use your radar to detect the alien forces. Add an extra ship and smart bomb to your forces every 20,000 pts and attempt the deeps space challenge in this amazing arcade-style game.
Combining a fantasy world scenario with the finest quality arcade style action yet seen on the ZX Spectrum, Halls of the Things brings you a new dimension in computer games - the animated adventure.
En esta nueva aventura controlaremos a Luisdel a lo largo de una semana de su vida, ayudándole a esquivar peligros cotidianos y visitando lugares populares de nuestra tierra (el Ensanche, la fábrica de harinas, los bosques de Caudete…) mientras recoge aquellos objetos que le sean útiles para lograr su ansiada meta: disfrutar del fin de semana con su chica en la Costa Blanca.
Basado en el mítico Jet Set Willy y con reminiscencias a otra leyenda como es Manic miner.
Into Magicland was a five-screen mini-adventure, which was given away with the January 1991 edition of Crash magazine in the UK. The player takes control of Dizzy's cousin Danny and it a prequel to the main game, ending with Dizzy teleporting to the first screen of Magicland Dizzy. This was the only time Danny appeared in the Dizzy series.
Babaliba es un videojuego del género videoaventura desarrollado y distribuido por Dinamic Software en 1984, para el Sinclair ZX Spectrum. Se vendió a un precio de 1.800 pesetas. Fue comercializado en Inglaterra por Silversoft
Ayuda a Stan Likenew en su gran búsqueda de los pergaminos de la sabiduría y el exterminio de los malvados testículos voladores, para así poder ser un verdadero "ser de luz" y dominar los conocimientos del videojuego clásico.
Divertido primer juego de Mauri "IMSAI8080" Fernández para Sinclair ZX
Marsport is the first (and ultimately only) game in an unfinished trilogy set in the 25th century. Humanity is at war with the Sept alien race, and they are now in a position to invade Earth, as they have the plans for their protective sphere. You play John Marsh, a soldier turned leader who must go to Mars and locate the original plans.
Marsport uses the same game system as Tir Na Nog and Dun Darach, although a 3D effect is incorporated into the graphics. A single path is displayed on screen at a time, and the view is rotated at junctions. The Warriors and Warlords must be shot down using weaponry, making this Gargoyle's most action-driven adventure up to this point.
The Marsport is split into ten distinct sections with their own functions, such as Stores, Administration and Computers. There are robots to interact with, for gaining information or objects. Pairs of objects can be combined to manufacture new ones. A central computer locks out many sections until it can be found and disabled. You will have to shoot
Video adventure where the protagonist, Johny Jones, has to recover four sack of coffee in a jungle full of perils.
We have to collect various items that will allow us to access new areas where one of these coffee sacks may be.
3-2-1 was a popular quiz show in the UK during the 1980’s. The game was only available via mail-order from a company called Micro Computer Incorporated, and gave you the chance to win lots of prizes just the like real thing. The star prize being a week’s holiday in Spain.
Spawn Of Evil is a ZX spectrum game released in 1983 on tape. There are two "parts" of the game : First the search of aliens to destroy on a map and then a first person view shooter.
The Quest for the Holy Grail falls into the genre of a text adventure game but in addition to the text there are simple pictures which help add to the descriptions of the locations you are in and add to the atmosphere as you move around the game world.
You take on the role of the knight Sir Tappin, who is on a mission to track down the Holy Grail. You must navigate your way around the villages and countryside of medieval England to track down the clues that will help you on your quest. You will need to find objects to help you negotiate your way past the characters dotted along the way, such as the White Rabbit and the Knight Who Says Nic. The Quest for the Holy Grail is a trip through a possible version of history, with a liberal sprinkling of humour thrown in too.
Guide a snake through increasingly difficult mazes in order to escape and reach the food... featuring:
Code and levels (converted and new) by myself
Awesome graphics by top artist BiNMaN
Awesome soundtrack by top composer MmcM
Original concept by Tommi Tuovinen
This game is based on a webgame called LIME RICK, although with a modified design. Many maze levels were "improved" from the original (hardest levels became even harder), and there are also 4 extra (extremely hard) new levels at the end. Can you solve them all???
Download it now from here and have fun!
NOTE: Play it on a ZX-Spectrum 128K model otherwise you will miss the AY music!
NOTE2: This game uses multicolor graphics powered by NIRVANA+ Engine, so it will work on all original ZX-Spectrum models without the need for additional hardware. It should also work on any accurate emulator, including the ZX Vega.
In a daring raid disreputable master criminal Crax Bloodfinger kidnapped six world leaders, demanding a thirty billion-dollar pay-off for their safe release. Unfortunately for Crax, Joe foiled his evil plans. During the rescue Joe Blade single handedly eradicated his private army of underworld henchmen, and in the process leveled Bloodfinger's fortified base. After the wholesale demolition of his jungle fortress, Crax went into hiding, Under the bizarre alias of Quentin Bloodfinger he created Crax Industries as a front organization for his flourishing narcotics empire. Bloodfinger himself moved into the top floor penthouse suite of his recently constructed thirty floor high rise The Crax Plaza. Soon after the completion of the building Crax had his happy band of Libyan electricians install a myriad of electronic counter measures and state of the art security systems. The ground floor was fortified and most of the upper level windows replaced with two meters of reinforced concrete.
A special edition of the first Dizzy game created especially for Crash Magazine which sees you as Dizzy creating the potion to defeat Zaks, but you can't reach him in this game.
In this prequel to Magicland Dizzy, our hero has to rescue his nephew then find out how to activate Granddizzy's teleport machine so he can go to Magicland to rescue his friends.
This game is a mini-adventure which serves as an introduction to "Magicland Dizzy" and was given away free on Crash Magazine's covertape in January 1991.